2017-09-03, 06:30
Continuing from the Sydney and Montana series, here's some ideas to revamp Kyoto just a touch.
Moving onto from the well requested layoutting series on the LFS forum (https://www.lfs.net/forum/thread/90485-N...it-layouts) which have provided tracks for the acclaimed Rony'sTFR,
I'm now here to revitalise some layouts for you.
Thus... presenting..
Kyoto Ver 1.2
Now, I've thought a lot for this. Kept a wiser head than when I was doing Montana, and didn't go nuts at changing everything. Everything you see is just minute changes that will make the cruising experiences a little more enjoyable, and nothing major has taken place. These small changes would work much better as implementations rather than major changes that would affect e.g how a road works!
Aside from the changes listed below, roads with excessive barriers have been replaced with more friendly tire bundles. Reduces the chances of chase wrecks, whilst still discouraging wrong-waying. Thank you to all who suggested this in previous series in Sydney and Montana
Just some changes taken place :
> Autobahn South to Roundabout
The South exit viaduct has been moved slightly aft and given a more distinct 2 way seperation. Tad more drive friendly, and looks just a touch better! Reduces the chances of missing your exit.
The split lanes entering North AB have been seperated, preventing incursion accidents. Those carrying on to AB chooses right lane, those joining roundabout takes left. Smoothens the traffic flow!
The merge from the paving to the banked AB road has been moved aft to facilitate better driving. Looks a bit neater at that!
Grass parking lot has been removed and relocated to (read on)* as well.
> Autobahn South slow lane/Flyover wall
More of a fix than a change, but the 1st lane has been widened a bit. The flyover ramps used to intrude into the lane, which caused crashes if you ran 2 by 2 and hit the protruding armco. The off ramp has been straightened and both lanes are now fully driveable!
> Spawn
A more formal spawn zone in a carpark has been introduced.
> Pitlane 2 Exits
Exit has been refined.
> Off exit Gas Station (Idea by Chuck, Credits.)
A pretty new introduction by Chuck just a day ago. The Autobahn Gas Station. This is my take on it, thank you Chuck for the idea. Just ignore this if the current Gas Station is good, I think it is already
This has a more user friendly pit box, no need to reverse out. Parking spots have been moved forward after the gas station, so people can park after refueling, without the need to awkwardly U turn.
There's my take on Kyoto. Just a few little tweaks, nothing too major! Open to your feedback and opinions, would be certainly appreciated as usual! Helps me do my job
Once again, thank you for your support for this series, and have a good one!
Cheers
(Courtesy of AOR Nova and Nova's really good circuit layouts)
https://www.lfs.net/forum/thread/90485-N...it-layouts
Moving onto from the well requested layoutting series on the LFS forum (https://www.lfs.net/forum/thread/90485-N...it-layouts) which have provided tracks for the acclaimed Rony'sTFR,
I'm now here to revitalise some layouts for you.
Thus... presenting..
Kyoto Ver 1.2
Now, I've thought a lot for this. Kept a wiser head than when I was doing Montana, and didn't go nuts at changing everything. Everything you see is just minute changes that will make the cruising experiences a little more enjoyable, and nothing major has taken place. These small changes would work much better as implementations rather than major changes that would affect e.g how a road works!
Aside from the changes listed below, roads with excessive barriers have been replaced with more friendly tire bundles. Reduces the chances of chase wrecks, whilst still discouraging wrong-waying. Thank you to all who suggested this in previous series in Sydney and Montana
Just some changes taken place :
> Autobahn South to Roundabout
The South exit viaduct has been moved slightly aft and given a more distinct 2 way seperation. Tad more drive friendly, and looks just a touch better! Reduces the chances of missing your exit.
The split lanes entering North AB have been seperated, preventing incursion accidents. Those carrying on to AB chooses right lane, those joining roundabout takes left. Smoothens the traffic flow!
The merge from the paving to the banked AB road has been moved aft to facilitate better driving. Looks a bit neater at that!
Grass parking lot has been removed and relocated to (read on)* as well.
> Autobahn South slow lane/Flyover wall
More of a fix than a change, but the 1st lane has been widened a bit. The flyover ramps used to intrude into the lane, which caused crashes if you ran 2 by 2 and hit the protruding armco. The off ramp has been straightened and both lanes are now fully driveable!
> Spawn
A more formal spawn zone in a carpark has been introduced.
> Pitlane 2 Exits
Exit has been refined.
> Off exit Gas Station (Idea by Chuck, Credits.)
A pretty new introduction by Chuck just a day ago. The Autobahn Gas Station. This is my take on it, thank you Chuck for the idea. Just ignore this if the current Gas Station is good, I think it is already
This has a more user friendly pit box, no need to reverse out. Parking spots have been moved forward after the gas station, so people can park after refueling, without the need to awkwardly U turn.
There's my take on Kyoto. Just a few little tweaks, nothing too major! Open to your feedback and opinions, would be certainly appreciated as usual! Helps me do my job
Once again, thank you for your support for this series, and have a good one!
Cheers
(Courtesy of AOR Nova and Nova's really good circuit layouts)
https://www.lfs.net/forum/thread/90485-N...it-layouts