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New Fernbay Layout - Printable Version +- [TC] Gaming Forums (https://forum.city-driving.co.uk) +-- Forum: General Information (/forumdisplay.php?fid=1) +--- Forum: General Discussions (/forumdisplay.php?fid=4) +---- Forum: Server & InSim Suggestions (/forumdisplay.php?fid=13) +---- Thread: New Fernbay Layout (/showthread.php?tid=14106) Pages: 1 2 |
RE: New Fernbay Layout - Pipa - 2014-09-21 09:53 Nicely put chuck. RE: New Fernbay Layout - Spark - 2014-09-21 10:06 TBH Chuck i am not complaining i just want a minor change where i got stuck... ![]() RE: New Fernbay Layout - Bez - 2014-09-21 10:26 ![]() Just put a gap in the armco and then its fair for everyone. Simple. I really like the layout, but it does look very messy. Obviously that's due to deadman's uneven surface. RE: New Fernbay Layout - Warped - 2014-09-21 10:42 What if you slow down when you are approaching this area? I never had a problem with Dead man's Crest area. RE: New Fernbay Layout - Chuck - 2014-09-21 10:46 I wanted to make it continuously in the first place, but figured it'll work somehow. We're damn short on objects now. Gonna check. RE: New Fernbay Layout - Oscar - 2014-09-21 22:36 (2014-09-20 18:17)Makee Wrote: Why is The Swamps closed? i think it worked fine when they both(Swamps and Crest) were open, no? i agree i liked it better with both swapms and crest RE: New Fernbay Layout - Lcee - 2014-09-28 13:18 (2014-09-20 18:17)Makee Wrote: Why is The Swamps closed? i think it worked fine when they both(Swamps and Crest) were open, no? (2014-09-20 18:19)RedJohn Wrote: It is now an area for drifters to have fun I think the T-junction at Swamp/Crest should be open, atleast the asphalt part should be. |