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New Fernbay Layout - Printable Version

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Pages: 1 2


RE: New Fernbay Layout - Pipa - 2014-09-21 09:53

Nicely put chuck.


RE: New Fernbay Layout - Spark - 2014-09-21 10:06

TBH Chuck i am not complaining i just want a minor change where i got stuck...
[Image: WMiumoP.jpg]


RE: New Fernbay Layout - Bez - 2014-09-21 10:26

[Image: sb2.gif]

Just put a gap in the armco and then its fair for everyone. Simple.

I really like the layout, but it does look very messy. Obviously that's due to deadman's uneven surface.


RE: New Fernbay Layout - Warped - 2014-09-21 10:42

What if you slow down when you are approaching this area? I never had a problem with Dead man's Crest area.


RE: New Fernbay Layout - Chuck - 2014-09-21 10:46

I wanted to make it continuously in the first place, but figured it'll work somehow. We're damn short on objects now. Gonna check.


RE: New Fernbay Layout - Oscar - 2014-09-21 22:36

(2014-09-20 18:17)Makee Wrote:  Why is The Swamps closed? i think it worked fine when they both(Swamps and Crest) were open, no?

i agree i liked it better with both swapms and crest


RE: New Fernbay Layout - Lcee - 2014-09-28 13:18

(2014-09-20 18:17)Makee Wrote:  Why is The Swamps closed? i think it worked fine when they both(Swamps and Crest) were open, no?

(2014-09-20 18:19)RedJohn Wrote:  It is now an area for drifters to have fun Wink

I think the T-junction at Swamp/Crest should be open, atleast the asphalt part should be.