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[TC] CityDriving InSim - Changelog - Printable Version

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RE: InSim Change Log - Chuck - 2012-07-12 16:52

Version 2.24
-Fix: Losing of trip when leaving track shortly after entering a SafeZone which is not the pitlane
-Upg: "Trip saved" / "Trip lost" is now printed out explicitly


RE: InSim Change Log - Chuck - 2012-10-15 18:05

Version 2.35
-Improved swearfilter
-Implemented auto-fine for spamming
-Fix: Fixed a glitch with radarwarner when approaching speedtrap in hilly environments + no more signal pick-ups from opposing roads
-Fix: 1,000km limit to drive rented cars was non-functional

Note on spamming: Simply dont repeat messages, especially with capitals.

Version 2.34
-Improved IP and Geo logging
-Different Geo API
-Added public message upson connect

Version 2.33
-Improved IP and Geo logging

Admin stuff:
-!list countries to check user countries

Version 2.32
-Fix: Fixed rare bug when chase ends

Version 2.30
-Upg: IP Traffic examination

Version 2.25
-Fix: Radio updater missing timeout
-Fix: Radio updater removing ad-message


RE: InSim Change Log - Chuck - 2012-10-20 08:19

Version 2.36
-Fix: Solved glitch in chase system when suspect changed cop status
-Upg: Showing possible cars in top-bar when spectating
-Upg: Showing active restriction in top-bar when spectating
-Upg: Showing hint in top-bar when player does not own any cars
-Fix: Solved glitch in swear filter rules
-Chg: Minor re-adjustment of the spamming fine


RE: InSim Change Log - Chuck - 2012-10-27 11:37

Version 2.38
-Spam fine: Increased tolerance on capital letters
-Spam fine: Admins are excluded
-Updated chase system: Distances are now measured following the road (rather than across the map)
-Updated cop tracker:
-Closest cop does not see location or distance to suspect
-All other cops will see both as long the closest cop is within 250m distance to suspect



Version 2.37
-Using local geolocation database


RE: InSim Change Log - Chuck - 2012-10-28 10:05

Version 2.39

-MED and RES are recognised by Insim (though no special commands for them at this point)

-New SOS System (-- This is just a draft, I'd appreciate to get some feedback ---)

The new SOS button allows various help calls
[Image: Image2.jpg]
If pressed, an information is sent via the particular (private) channels to cops/tows/med/res
The colour of the bullet indicates what kind of unit will be dispatched.
-Yellow = tow
-Blue: cop (cops in chase wont get disturbed)
-Red: med + res

The locations have been extended by a grid-coordinate to locate the scene easier. (16x16 grids starting at A1 = top left)

Please note that responding to such a call does not automatically give you any special rights (siren/strobe/speeding/ etc)


RE: InSim Change Log - Chuck - 2012-10-28 18:47

Version 2.40
-Fix: Clickable buttons are not longer shown to mouse drivers while the car is moving
-Further development of the SOS system


RE: InSim Change Log - Chuck - 2012-10-31 17:54

Version 2.41
-Fix: Grid coordinate corrected. (Grid size = 160m, ranging from A1 to P16)
-Fix: Suspect's position shown unfairly when calling backup. Display does now follows the same rules as the LEAS does.
-Fix: Glitch in distance calculation solved
-!location also shows grid

Demo grid map: http://postimage.org/image/huwe7yjsp/full/


RE: InSim Change Log - Chuck - 2012-11-01 09:31

Version 2.42
-Fix: 100th attempt to get the grid coordinates working

Updated maps:
http://www.city-driving.co.uk/img/maps/so_grid.jpg
http://www.city-driving.co.uk/img/maps/we_grid.jpg


RE: InSim Change Log - Chuck - 2012-11-02 12:42

Version 2.43
Further development of the SOS system:
-Queueable calls
-Tows/Meds/Ress/Cops can now respond to calls

Commands are:
!jointow / !jointask : Respond to the last call (also locks task)
!leavetow / !leavetask : Leave task

The chase system is completely unaffected by new new SOS functions.

Note: This is a beta version, commands may change in future. If you have a problem or suggestion regarding the
new functions, please dont moan or nag in-game. Instead, create a thread in our forum and explain what problem
or suggestion you have.


RE: InSim Change Log - Chuck - 2012-11-11 10:04

Version 2.44
-Chg: Forced 10-minute pause between two speedtraps
-Ugp: Speedtraps may move 1,5m to any direction after been set-up. To improve immunity against light hits and flying objects.
-Chg: Car-type of suspect shown in backup call + to cops in/joining chase
-Chg: Med + Res are allowed to use !caution[+/-]
-Chg: Added a polite warning to cops going too fast when not in chase.

-Various internal code-optimisations


RE: InSim Change Log - Chuck - 2012-11-18 09:39

Version 2.45
-Chg: Experimental: Help requests are routed to all units (excluding cop-exclusive calls)
-Chg: Reworked help requests
-Upg: Virtual locator target. When responding to a help request, the locator will point ro the original position of the caller. It won't move even if the caller drives off!
-Fix: "xxx m away" message falsely used direct distance, rather than following the road
-Chg: Unified commands: Use !respond / !leave in future for roleplay tasks. !jointow etc will show a deprecation notice (Chase system is not affected by this)
-Chg: Unified help command. Use !help2 in future for roleplay-commands
-Chg: HwA may respond to all tasks
-Chg: HwA-tag is recognised separately


Admin stuff
-!dj+/- To set DJ access
-Changeable radiostream URL


RE: InSim Change Log - Chuck - 2012-11-27 15:59

Version 2.48
-Fix: Joining cops were falsely included in rewards
-Fix: Solved problem with switch player roles (hwa/cop/etc)
-Upg: Players falling below the track will get spec'ed automatically. No pitfine, but trip is lost.

Version 2.47
-Various security measures
-!swear command for admins

Version 2.46
-Various security measures
-Internal optimisations
-Built-in reverse lookups


RE: InSim Change Log - Chuck - 2012-12-01 08:58

Version 2.50

New fun feature - Roadblocks Version 1

[Image: Image1.jpg]

-New: !roadblock+ / - command for cops to create physical roadblocks

After setting up, the cop may move around up 15 metres (image above shows 14,5m) away from set-up location. If more, the roadblock gets removed automatically.
The Radar-Detector (far right) display is used to check distance when moving around.


RE: InSim Change Log - Chuck - 2012-12-14 16:05

Version 2.51
-Fix: Position of roadblock was calculated wrong on certain maps
-Chg: Radio-title is now loaded from the radio-schedule (if set, it will override the servername from shoutcast)
-New: !request command to request songs when radio is running


RE: InSim Change Log - Chuck - 2012-12-22 12:53

Version 2.52
-Chg: SOS call timeout increased frrom 15 to 20 seconds.
-New: SOS calls will play a sound to tows/mes/red and cops not in chase. (see remarks)
-New: Police-backup calls will play a sound to cops not in chase. (see remarks)
-New: Extended trip-saver: It is now possible to leave the server (from a safe-zone) for 30 minutes without losing the trip.
-Chg: Gadgets are not buyable when not owning any cars. (To prevent players go bankrupt)
-Upg: SOS calls can be cancelled now.
-New: Flexible route-check zones can now be placed anywhere on the track


Remarks:
The sound played is the default error sound provided by LFS, if you want to play a custom sound, you must
overwrite the soundfile in LFS (equal to installing the horns/sirens).
I recommend the following one http://www.city-driving.co.uk/downloads/sounds/Error.zip
Simply install the content to your lfs folder/data/sounds overwriting the existing file.

Also available: A silence replacement for the chat-message sound:
http://www.city-driving.co.uk/downloads/sounds/Message.zip
(Its an empty wav, you can copy it and replace other sounds with silence too)


RE: InSim Change Log - Chuck - 2012-12-23 10:14

Version 2.53
-Del: !calltow has now been finally removed in favor for the SOS menu
-Del: !jointow and !jointask have now been finally merged into !respond
-Del: !leavetow and !leavetask have now been finally merged into !leave

Admin stuff:
-New: Reloadable config without restarting Insim


RE: InSim Change Log - Chuck - 2013-02-24 08:53

Version 2.54
-Fix: Lowercase-issue when logging confidential chat
-New: Debug display for route checkers

Version 2.55
-Fix: !alloff is now available to all roles (Tow, Med, Cop etc)
-New: !rb new alias for !roadblock+
-Upg: Added support for 12h bans to show up in the ban-list


RE: InSim Change Log - Chuck - 2013-05-30 06:40

Version 2.56
-Upg: Updated swearfilter
-Upg: New IP detection machanism
-Fix: Corrected confidentiality level for admin messages
-Fix: Fixed glitch which allowed to bypass the idle-timer.


RE: InSim Change Log - Chuck - 2013-11-09 10:25

Version 2.57
-Fix: Sent cars won't carry-over the primary-car flag anymore.
-Fix: The "Set as primary" button in car-details dialogue will be clickable at all times

Version 2.58
-Upg: New IP lookup API
-Upg: Lazy join-mode: Joining cops must be 10 seconds within 100m to enter chase-mode (color indication in LEAS)

Admin:
-New: !lookup command


RE: InSim Change Log - Chuck - 2013-11-13 17:23

Version 2.59
-Upg: Various IP blacklist updates
-Upg: Export of server-name to Online List