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[TC] CityDriving InSim - Changelog - Printable Version

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RE: InSim Change Log - Chuck - 2016-08-14 14:09

Version 3.38
-Ugp: More placeable objects types for HwA
-New: New !undo command for HwA to pickup last placed object
-New: Faked PMs or local messages will be fined 100€
-Fix: "JOIN" appeared twice in tracker
-Upg: Verification that HwA can only be used by TC member
-Upg: !hidead does no longer work directly after connect to prevent automated scripts form hiding it. Since !hidead is saved across sessions, there is no need for scripts.

Version 3.37
-New: Placeable objects for HwA (TC only) !drop <object>, !clear to remove all

Version 3.36
-New: Trip protection in case of server networking issues (Version 1)


RE: InSim Change Log - Chuck - 2016-08-20 09:59

[Image: 57b829f9e96eb-rtht.gif]

Version 3.40
-New: General support for traffic lights
-New: HwA placeable traffic lights
-New: Insim-controlled starting positions (optional) (allows saving objects)


RE: InSim Change Log - Chuck - 2016-08-20 17:15

Version 3.41
-Upg: HwA may place up to 50 objects per player (was 15)
-Fix: Fixed decoding of certain special characters
-Upg: HwA may place long and short chalk lines
-Upg: New traffic light patterns specialised for roadworks

Admin stuff:
-Fix: !list trip showed too many decimals


RE: InSim Change Log - Chuck - 2016-09-05 17:51

Version 3.42
-New: Using automatic greetings will be fined 250€ each! (yes im serious)
-New: Destructing a traffic light will be fined 50€ each
-New: !alarm command for COP/MED/RES will initiate a on-demand red-phase for special traffic lights (total sequence length=20 seconds, red = 10 seconds) (may differ per track)
(Only to be used when starting from a designated parking area)


RE: InSim Change Log - Chuck - 2016-09-05 18:15

Some explanation: Many fire stations in cities have special traffic lights which interrupt the normal road traffic in order to let emergency services join the road easily.
This is done with the new !alarm command.

TCs can place a special set of traffic lights on every map, which will be controlled with the new command. When issued, those lights will interrupt the traffic with a red for 10 seconds (+ some time for yellow etc). On standby, these lights will be off and show no colour.

On the current Jamaica layout, these lights are at the north exit of 2nd pitlane.


RE: InSim Change Log - Chuck - 2016-09-09 13:19

Version 3.43
-Chg: Usage of winch is restricted to TOW cars only (revered)
-Chg: Each "winched" car requires 100% of the battery, so it must be recharged after each use.
-Upg: When resposing to a SOS call, a reminder will be shown if the winch battery isn't fully charged. (where applicable)
-New: Entering the track (join) it limited to once every 10 seconds to prevent spawn-point hopping.
-Chg: Destruction fines will no longer be issued to COP/TOW/MED/RES and robbers in chase.
-Chg: Newbie-info-button slightly moved to reduce overlapping.
-Fix: Roadblock objects (or other types) no longer interfere with HwA objects when removing.
-New: New type of SOS call: Winch support (only callable by other emergency units)


RE: InSim Change Log - Chuck - 2016-09-15 15:47

Version 3.46
-Fix: Nicknames in logged tickets (Last 50 tickets) were corrupted
-Fix: While issuing a ticket, multiple clicks on "Chase cancel" could sent multiple "xxx left the chase" messages
-Fix: (Hopefully) Fixed indismissible bust-menu when the suspect was right between a ticket and a chase fine (http://forum.city-driving.co.uk/showthread.php?tid=22587)
-Fix: !sos command was accassible in spec-mode (http://forum.city-driving.co.uk/showthread.php?tid=23713)
-Chg: Winch- and speedtrap-battery now showing one decimal
-Chg: Winch- and speedtrap-battery do no longer lose charge while pitting or speccing
-Chg: Winch- and speedtrap-battery do recharge themselves outside a safe-zone at 1/10 the normal rate. So inside SZ=1 minute to charge, outside SZ=10 minutes


RE: InSim Change Log - Chuck - 2016-10-09 08:54

Version 3.47
-Fix: Insim-controlled spawn point coordinates were falsely rounded
-Fix: Winch calls are now correctly routed to MED+RES+TOW (was TOW-only before)
-Chg: Rented cars are now charged by distance, rather than time (*see Remarks)
-Chg: FXR, XRR and FZR are no longer rentable for road usage (They will have a return later the year)

(*remarks)
Provisional rent-price list:
UF1: 75ct / km
XFG: 1.00€ / km
XRG: 1.00€ / km
LX4: 1.30€ / km
RB4: 1.30€ / km
FXO: 1.30€ / km
XRT: 1.30€ / km
LX6: 2.50€ / km
RAC: 3.00€ / km
FZ5: 4.00€ / km
UFR: 13.00€ / km
XFR: 14.00€ / km
MRT: 8.00€ / km


RE: InSim Change Log - Elmo - 2017-02-03 17:05

Version 3.48
-Chg: !local message prefix changed from [PRIV] to [LOCAL]
-New: Stream mode "!stream[+/-]" (admin only for now, see below)
-New: Tag against players with stream mode enabled in !channelinfo list
-New: 10s blinker/workloop

For Admins:
-New: "!list stream" command

Stream Mode:
When enabled, Stream Mode prevents potentially sensitive info being shown to admins and therefore being captured in livestreams/recordings.
Admins with Stream Mode enabled *will not* be able to see !RC, !TC, !CC, !ADMIN chats or !PM messages.
Stream Mode *does not* affect !CH chat at this time - it will still be shown as normal.


RE: InSim Change Log - Chuck - 2017-02-19 08:28

Minor update

Version 3.49
-Upg: Zones may have their own speedlimit now (this also fixes the bug with losing money in zones located close to roads with speedlimits)
-Fix: Solved bug with HwA objects sometimes not being removed completely


RE: InSim Change Log - Chuck - 2017-03-19 19:23

Version 3.50beta
-New: Implementing a proper dialog-system to allow infinite dialogs
-New: New !report function to report trouble-makers
-Chg: !complain function has been removed in favour for !report

* Please note: Since a big part of the visual dialogs has been changed,
you may experience some bugs. In that case, please inform us on the
forum.

Here's an example of the new report (!report [username]) dialog:

[Image: z6qgaVE.jpg]


RE: InSim Change Log - Chuck - 2017-03-25 13:41

Version 3.51
-Chg: Heavy crashes are now part of the player stats
-Chg: Added heavy crashes !stats
-New: New "!stats crashes" command to show heavy crashes

Internal stuff
-New: Implemented a asynchronous task system that combines all existing jobs and also allows easier future extension.


RE: InSim Change Log - Chuck - 2017-03-26 09:47

Version 3.52
-New: "Yellow card" feature: Users received a certain amounts in-game reports will be shown a clearly visible yellow card as sign of warning.

* A "red card" will follow soon. Those players will have to take a "break" when issued.

Admin stuff:
-New: "!list yellow" command to show users currently under "yellow"

Example display:
[Image: KY2IUEB.jpg]


RE: InSim Change Log - Chuck - 2017-04-01 17:52

Version 3.54
-New: Realtime JSON status files for each player
-Upg: Reworked dialog for admin-warnings


Version 3.53
-Fix: LEAS (cop tracker) sticked with the last player in view when leaving track (http://forum.city-driving.co.uk/showthread.php?tid=25841)
-Fix: Rotated Kyoto config to match LFS's Kyoto rotation
-New: Option to set car handicaps (no actual use atm)


RE: [TC] CityDriving InSim - Changelog - Chuck - 2017-08-20 14:27

Version 3.60 RC6
-Chg: Updated Home->License dialog. Removed test codes.

Version 3.60 RC5
-Chg: !password is now a dialog, rather than a command

Version 3.60 RC4
-Fix: Date format corrupted at several places
-Fix: Some typos fixed
-Chg: !password now part of !help
-Chg: !password must be at least 6 characters long
-Chg: Home->License dialog now mentions world.city-driving.co.uk


Version 3.60 RC3
-Chg: !password commands are not logged anymore at all
-Upg: Passwords are now stored as salted sha256 hashes
-Upg: Improved logging of text messages


Version 3.60 RC2
-Chg: Major internal optimisations and reorganisation of code
-Chg: Harmonised options: !mph/!kph is now accessible as option via "!setopt mph 0/1"
-Upg: Bans from other servers/URS are now carried out automatically on other servers (within 5 minutes)
-Chg: URS-Warning dialog now uses default LFS interface colours.
-New: New command !track shows current trackcode.
-New: New command !version shows current insim-version.


Version 3.56
(internal)
-Chg: Change of Geolookup URL

Version 3.55
(internal)
-Chg: Cleaner logging of nicknames


RE: [TC] CityDriving InSim - Changelog - Chuck - 2017-08-22 16:27

Version 3.60 RC7
-Chg: Re-activated bans from the system (were deactivated for debug reasons)
-Fix: Last used !channel was not saved in profile (Reported by Skyteam)
-Fix: Fixed typo


RE: [TC] CityDriving InSim - Changelog - Chuck - 2017-08-26 12:07

Version 3.61
-New: New option to set locator size: !setopt locsize [1-5] (1=small ... 5=large) (default=1)
-New: New option to set locator colour: !setopt loccol [0-8] (lfs colour number) (default=8/grey)
-Upg: Implemented sql query cache
-Upg: Other internal optimisations

Version 3.60 RC9
-Fix: !hazard was not allowed for RES (Reported by Wouter)

Version 3.60 RC8
-New: Implemented remote debugging


RE: [TC] CityDriving InSim - Changelog - Chuck - 2017-08-27 12:33

Version 3.62
-Fix: !carinfo now showing the username instead of user-id
-Upg: Re-structured stats system for easier future extentions


RE: [TC] CityDriving InSim - Changelog - Chuck - 2017-08-31 16:50

Version 3.64
-Upg: Movement calculation now based on location rather than speed signifiantly improving the accuracy of travelled distance.
-Fix: !report logged minutes of gaming time instead of hours
-Fix: !xdirection now shows [X] as prefix instead of [POLICE]
-New: Added many new stats values


Version 3.63
-Fix: Code-1 bans weren't logged properly.
-New: !admin command to alert [TC] admins via Discord


Version 3.62p1
-Fix: Gaming time total did not count up


RE: [TC] CityDriving InSim - Changelog - Chuck - 2017-09-01 17:57

Version 3.65p1
-Fix: Missing synchronized-flag may be reason for corrupted stats

Version 3.65
-Fix: !hazard did not log stats
-Fix: Hopefully solved rare stats corruption
-Fix: Internal optimisations to address the "Join" bug