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Safety Rating - Printable Version

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Safety Rating - Titan - 2016-01-10 14:45

hey Admins,

have as a little idea how to go the safer on TC makes.

safety rating must be connected in the insim of chases, two, med, and cruising.

Start ist 100% safety rating.

Cruises : rammed the faster is the more is withdrawn, so you should be careful where you breaks forth.
the one who caused the accident gets deducted more.

the less safety rating you have the more cars can not be more to go..
the exact percentage depends on the insim setting.

chase: cop vs suspect no lost safety rating.
but should ram the suspect another player or the cop they lose safety rating.

tow/med : join action no lost safety rating.

think that the server or the cruise makes safer and you must to watch how you drive and where.

sorry for my english Wink

titan


RE: Safety Rating - BP - 2016-01-10 14:53

How do you determine who caused the accident? There is no real way. We don't want "victims" to be penalised - it would be unfair.


RE: Safety Rating - Otava - 2016-01-10 14:59

BP, If a non-victim is hit, he is not often getting hits a lot. The causer is more likely to get more hits to different people that the person he has just hit. This is how it works. I think this is still kind of unneeded thing. -1


RE: Safety Rating - BP - 2016-01-10 14:59

(2016-01-10 14:59)Otava Wrote:  BP, If a non-victim is hit, he is not often getting hits a lot. The causer is more likely to get more hits to different people that the person he has just hit. This is how it works.

We cannot assume that.


RE: Safety Rating - Ash - 2016-01-10 14:59

Think this sums it up nicely: http://insim.city-driving.co.uk/stats.php?type=crashers Smile


RE: Safety Rating - BP - 2016-01-10 15:00

(2016-01-10 14:59)Ash Wrote:  Think this sums it up nicely: http://insim.city-driving.co.uk/stats.php?type=crashers Smile

This is not what he is suggesting really.


RE: Safety Rating - Titan - 2016-01-10 15:06

for people who have your car under control is not a problem,

for the people who think that can go as they want and come up with an excuse of it,the ram anyway constantly.

exactly for such people is the safety rating.

I do not know how to set the insim
whether one angle determined or do so may.

tweaking you have to already makeWink


RE: Safety Rating - Owl - 2016-01-10 15:30

Did you make the idea or did you steal it from RC?


RE: Safety Rating - Titan - 2016-01-10 15:50

Skoda is an insinuation?? I have spoken with about rc!!!
it should be made a copy here..
the system is just fine what TC makes it their cause!
I also have something not necessary!

I feel only on the bag that I'm 5 minutes on the server and get 3 rams!
and I see in the chat every 5 sec sorry sorry sorry.
Do you understand that Skoda?

if you do not believe the matter speak to me with PVL and george!


RE: Safety Rating - Adam - 2016-01-10 16:35

How would it know who caused the crash? Loads of racing servers use this insim called Airio, Airio uses a safety rating system but even if you are crashed it says that you have caused the crash and you lose rating. Airio has been around for ages and plenty of people have tried to make it better but it still doesn't work for the safety rating. Also it would be much easier to make it for a racing server because there aren't any people towing or any chases in a racing environment.


RE: Safety Rating - P V L - 2016-01-12 09:52

It works very easy to be honest. It doesnt really matter who caused the

crash, both cars lose SR if touching, may be more if on higher speed.

At the end of the day it will hurt those who drive careless only, people

taking care about other cars will just lose a bit SR and earn it back easy

before it effects them. Just an example how it could be on TC:

People may start with 50 SR points, touching any car with 50kmh+

will cost 1 point, 100kmh+ 2 points and 200kmh+ 4 points. You earn

1 SR point for each 5 km driven ( set it to whatever works best).

Then set the SR points needed to be allowed to drive the cars, like:

UF1 free, XFG+XRG 15, TBO+LX4 20, LRF 25, XFR+UFR 30, GTR 40.

You will find out that is doesnt hurt careful drivers at all if some SR is

lost because it will be earned back before they get punished. But those

involved in crashes a lot will be forced to use slower cars sooner or later.

Of course cops and suspect in the SAME chase will not lose SR if

touching each other, still if getting contact with other cars.

Just tried to show the basic model which works better than expected on

RC since years, greetings P V L.


RE: Safety Rating - KooKoo - 2016-01-12 09:56

It still doesn't say who's the victim. I don't want someone touching my car because it's his fault and then I get to lose safety rating.

We're good with the compensation & complain thingy when a accident is caused.


RE: Safety Rating - Adorable - 2016-01-12 12:01

Titan Wrote:I feel only on the bag that I'm 5 minutes on the server and get 3 rams!
and I see in the chat every 5 sec sorry sorry sorry.

Accidents are mainly caused for:
  • Peoples who wants to go as fast as peoples so they use the wrong way to stay in a racing line or to overtake others. (me for example)
  • COPs P.I.Ts which throws the suspect car to the wrong way sometimes.
  • Arabs drifters drifting on the wrong way and ignoring the existense of other players who also want to use the road.
  • Suspects trying to evade the COPs by going on the wrong way.

A safety rating system won't stop peoples from going on the wrong way and so on...


RE: Safety Rating - Titan - 2016-01-15 16:53

a great thanks to TC for your reply,
why would you even try to serve to make something more secure


RE: Safety Rating - BP - 2016-01-15 17:04

Because it's a flawed system.


RE: Safety Rating - Bez - 2016-01-15 17:08

This system is no good. If you're high-speed cruising say in an FXO and both of you touch for a tad second you can loose 20-25% for no reason. This is why I'm limited to the UF1 in [RC], seems to take forever to get it back up. Sad


RE: Safety Rating - KaraK - 2016-01-15 17:57

(2016-01-15 17:08)Bez Wrote:  This system is no good. If you're high-speed cruising say in an FXO and both of you touch for a tad second you can loose 20-25% for no reason. This is why I'm limited to the UF1 in [RC], seems to take forever to get it back up. Sad

Just accept the fact that you keep crashing, Bez. Don't cover it up.


RE: Safety Rating - Titan - 2016-01-15 19:25

Players can drive to have no problem,

it is about the people who drive carelessly on the server.

and also provides the admins the insim a!


RE: Safety Rating - Pete - 2016-01-15 19:29

The bottom line is, a safety rating on a cruise server is impossible to implement fairly.

If you're unlucky and keep getting hit by people driving on the wrong side or people who pull out of junctions into you, your safety rating will take a battering because the ONLY way to implement a safety rating system on a cruise server is to impose the same penalty on both parties.

It simply doesn't work in practice.


RE: Safety Rating - Cam - 2016-01-15 21:01

I agree with Pete, it wouldn't be an accurate reflection.