[Implemented] layout road works - Printable Version +- [TC] Gaming Forums (https://forum.city-driving.co.uk) +-- Forum: General Information (/forumdisplay.php?fid=1) +--- Forum: General Discussions (/forumdisplay.php?fid=4) +---- Forum: Server & InSim Suggestions (/forumdisplay.php?fid=13) +---- Thread: [Implemented] layout road works (/showthread.php?tid=5128) Pages: 1 2 |
layout road works - LowRider - 2012-11-25 22:36 just a small suggestion im just wondering if we could have some moving road works it would be nice to have some RE: layout - Tommer - 2012-11-25 23:02 TC have in the past used roadworks and it's generally nice that there's a little extra change in the track to add something different each time the layout is put up Trouble is we've to work with an 800 Object limit and I suspect the larger tracks like Montana are probably using all 800 In the latest LFS Test Patch however, the object is raised to 900 which could allow the possibility of roadworks on these tracks when it's an official patch I guess RE: layout road works - nonder - 2012-11-25 23:24 Like this idea. RE: layout - LowRider - 2012-11-26 02:00 (2012-11-25 23:02)Tommer Wrote: TC have in the past used roadworks and it's generally nice that there's a little extra change in the track to add something different each time the layout is put up ye the latest patch would make this possebul RE: layout road works - Kyllone - 2012-11-26 14:12 Sounds fun like it. RE: layout road works - Vincent - 2012-11-26 14:16 +1 From me RE: layout road works - BP - 2012-11-26 15:34 I can't think of any disadvantages. Some obstacles (ie. realistic looking roadworks) would be cool, I guess. RE: layout road works - Chill . - 2012-11-26 15:39 +1 from me. Its good idea , speed limits are lower :50kmh , 70kmh . But it isnt roadwork if you close all the road like it was Kyoto in one time RE: layout road works - Vincent - 2012-11-26 17:08 (2012-11-26 15:39)Rainis . Wrote: But it isnt roadwork if you close all the road like it was Kyoto in one time That had a other reason tho. anyways, is it hard to make pretty realistic roadwork things ? RE: layout road works - Orangeā¢ - 2012-11-26 18:10 I'd love abit of roadworks, maybe on one of the roads where you have to slow down and allow other side go first etc.. (roadworks on right side) Only problem is people will still speed through and cause massive crashes (Svennn) lol RE: layout road works - LowRider - 2012-11-26 18:53 my diagram RE: layout road works - Chill . - 2012-11-26 18:55 Nice ! RE: layout road works - Lewis - 2012-11-26 19:14 +1 from me! RE: layout road works - Kayla - 2012-11-26 19:16 (2012-11-26 18:53)LOWRIDER Wrote: my diagram Doubt that this is gonna happen. Else -> Crashes here we come! RE: layout road works - Skrube - 2012-11-26 19:40 I like the idea. We should give it a try, and if it don't work, remove it. +1 on this. RE: layout road works - LowRider - 2012-11-26 20:10 or this you can do this no a bend RE: layout road works - Tupex - 2012-11-26 20:22 +1. looks good and i like the idea RE: layout road works - Pipa - 2012-11-26 20:47 +1 suggested that a while ago when it wasn't possible. (2012-11-26 19:16)Michi Wrote: Doubt that this is gonna happen. Else -> Crashes here we come! Roads on TC should be big enough to accomodate two narrow lanes on one side of the road, but roadworks with traffic lights would be a problem . old example: http://pipa.lima-city.de/kits/lfs_00001652.jpg RE: layout road works - LowRider - 2012-11-26 22:24 (2012-11-26 20:47)Pipa Wrote: +1 suggested that a while ago when it wasn't possible. nice that a good idea RE: layout road works - Crille - 2012-11-26 23:12 A suggestion I made 2+ years ago hehe. I like the idea of roadworks. Espacially today with open layouts where you could avoid the roadworks by taking another path if you so wish. |