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DayZ Standalone - Printable Version

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RE: DayZ Standalone - Sinoco - 2013-12-31 23:50

Went around trying to help people. Gave 1 fresh spawn food and drink, a second player Mosin ammo, and then he shot me. Haven't died in a week being a bandit, died in an hour being a hero. Hm...


RE: DayZ Standalone - Leon - 2014-01-01 00:08

(2013-12-31 23:50)Sinoco Wrote:  Went around trying to help people. Gave 1 fresh spawn food and drink, a second player Mosin ammo, and then he shot me. Haven't died in a week being a bandit, died in an hour being a hero. Hm...

I'm still alive at the NWAF, trollolololololooololollololoooollolol


RE: DayZ Standalone - Sinoco - 2014-01-01 00:15

(2014-01-01 00:08)Leon Wrote:  
(2013-12-31 23:50)Sinoco Wrote:  Went around trying to help people. Gave 1 fresh spawn food and drink, a second player Mosin ammo, and then he shot me. Haven't died in a week being a bandit, died in an hour being a hero. Hm...

I'm still alive at the NWAF, trollolololololooololollololoooollolol

Going to go full medic playstyle now, had enough of the banditry.


RE: DayZ Standalone - Bez - 2014-01-06 00:17

0.30.113953 - 2014-01-05


Status
Live on stable

New:
Design: Balancing of player spawns (ongoing)
Server: Dead player cleanup (time based)
Design: M9130 Bayonet can now open cans
Server: BattlEye Anti-Cheat (Client as well)
Server: Initial implementation for Sub-Private Hives (ongoing)
Server: Initial implementation for regular & hardcore Public Hive

Fixed:
Server: Dedicated Server crash related to player skeleton
Server: Player location rubberbanding (ongoing)
Server: Large delay in item manipulation and "inventory tetris"


RE: DayZ Standalone - Leon - 2014-01-06 02:49

But you never play it because you're a bitch.


RE: DayZ Standalone - Bez - 2014-01-06 03:23

(2014-01-06 02:49)Leon Wrote:  But you never play it because you're a *Removed*.

[Image: tumblr_lp4r45FolJ1r0ojhto1_400.gif]


RE: DayZ Standalone - Howlin - 2014-01-15 15:38





seems legit Tongue


RE: DayZ Standalone - Leon - 2014-01-23 23:55

Found this on Reddit. The image, along with the headline. It's just so funny, haha.


"Y u do dis?"

[Image: O1d2oW4.jpg]


RE: DayZ Standalone - Bez - 2014-01-24 00:04

My god he has all da graphics!


RE: DayZ Standalone - Leon - 2014-01-24 00:07

I no, rite?


RE: DayZ Standalone - SLiiDE - 2014-01-24 10:53

My friends story of being trapped all alone.



RE: DayZ Standalone - Dowpy - 2014-01-24 11:10

Lmfao slide, nice one Tongue


RE: DayZ Standalone - Bez - 2014-01-29 21:17

0.32.114557


Fixed
Niosh mask (Respirator) Inventory size fixed to 1/1 slot.
Missing strings for BE popup for alternate languages, set to English while translations are being done.
Reduced dispersion of FNX45 (from 0.05 to 0.03)
Balanced stomach capacity,
Added stuffed notifier (instead of sickness when full up)
Eating and drinking animations properly set for tablets/disinfectants
Version number in server browser and details
Saline transfusion doesn't refill full blood
Charcoal and tetracycline tablets won't give sick badge if you aren't actually sick
Player aim run speed updated, weapon position changed and improved for first person view
Glitches on right hand while moving and while giving taunt fixed
Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
Magnum speedloader should be spawning now
Number of backpacks spawning lowered
Number of .357 Pythons spawning lowered.
Number of M4A1s spawning lowered
Dead character cleanup performed at 10 minutes past death
Removed scripted server teleporting check as now managed by engine
Sea ambient sound is now slightly quieter
Animation: Fixed misc issues with vaulting
Animation: Fixed getting on the ladder from kneel for the armed player
Animation: Fixed animation speed for unarmed player in main menu
Animation: Fixed an issue with changing weapon while aiming in kneel
Animation: Fixed an issue with rotation while aiming in prone
Headtorch color descriptions fixed
Jeans descriptions (color) fixed
Cargo pants description fixed (color)
Chest Holster description added
Using an item in your hand no longer goes out of hand once action done
Using an item while something else in your hand will go back to that item once action done
Security issue with IGUI variable compiling
Situation where player used item on other players inventory causing neverending looped item check
Weapons now display tooltips
Players can now be revived with the defibrillator
Clipping on right hand when holding an item and pressing F1 (Greeting).
Map_ChernarusSW description fixed
SKS rifle description added

New
UI: Editable character name in main menu
UI: Hive, mode and time columns in server browser
Database: Support for sub hives. (Sub-private, Hardcore/Regular public)
Security: Signature verification against PBOs
Loot: Added shotgun speedloader into loot spawns
Loot: Added box of 20 pieces .357 Rounds into loot spawns
Loot: Added color variants of all shoes into loot spawns
Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
Loot: Added Hacksaw into the loot spawns
Loot: Added shotgun into loot spawns
Action: Players can now collect Berries as food
Crafting: Players can create sawed-off shotgun from shotgun
Crafting: Players can opening cans with a hacksaw
Crafting: Painting Mosin with Spraypaint now supported
Loot: Added spraypaint can into loot spawns
Map: Coastal harbor town of Svetloyarsk (and surrounding areas)
Animation: More direct transitions for aimed weapon(prone to stand/kneel and back)
Animation: Surrender now disarms player for single handed items
Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks
Action: Burlap Sack can be placed on head of self or target
Action: Burlap sack causes black screen and reduced sound when worn on head
Performance: Server Performance improvements
Zombies: Six new zombie soldier types
Crafting: Weapon cleaning kit used for keeping your guns in good shape
Loot: Shotgun snap-loader for fast reloads
Crafting: Player can spraypaint MP handguard and buttstock
Crafting: Support for "add paint" or "repaint" for spraypainting
Crafting: Player can spraypaint CMAG magazines


RE: DayZ Standalone - Bez - 2014-02-05 20:49

0.33.114926

This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning.

Known Issues:
Spawns: Loot is not spawning in military tents
Spawns: Some structures in Svetlo currently do not spawn loot
Server: Servers under load can delay actions from the client
Graphics: Only 4 dynamic light sources will be rendered at one time currently
Actions: Looting a dead body may make a ghost clone copy of the inventory

New:
Actions: chambering SKS round from pile, loading 10 rounds from pile
Actions: You can uncuff other players with the hacksaw
Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
Actions: Restrained players cannot use inventory or action menu
Animations: Player now can take and hide rifle in crouched run
Animations: SKS reload animations
Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
Crafting: FNX45 pistol can be chambered with single round
Crafting: Opening cans with combat knife added
Crafting: Opening cans with machete added
Crafting: Painting Motorbike Helmets to Black and Green
Crafting: Waterbottles and canteens now allow pouring water between them
Effects: Magnum revolver ejecting shells when reloading
Effects: Magnum revolver sounds - gunshots, reloading
Effects: Mosin ejecting shells when cycling
Effects: New Mosin sounds - gunshots, cycling, reloading
Gear: Improvised courier backpack added
Gear: Machete added
Gear: Hard hats added in various colors
Gear: Motorcycle Helmets have black visor variants
Gear: Small, uncomfortable, and silly (but cute) children's school backpack
Gestures: Clapping Gesture added, default F5 key
Gestures: Pointing Gesture added, default F6 key
Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
Server: Player spawns now cached by engine directly, increasing performance
Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS)
Spawns: Added Bubble goose jackets into the loot spawns
Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
Spawns: Healthcare Center now spawns loot
Spawns: .45acp box of 25rnds added to loot spawns
Spawns: Police stations now spawn loot
Systems: Hunger and Thirst slightly modified.
Systems: Notifications added to UI for hydration and high energy
Systems: Fractures can now occur due to melee and shot damage, not just environmental
Systems: Fractures (arms/legs) now saved and loaded correctly from database
Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
Zombies: Different types of Military zombies now have tougher attack values and improved durability
Zombies: Engine dynamic obstacle checking (zombie, another player)
Zombies: Svetlojarsk zombie spawns added

Fixed:
Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
Actions: Keys won't disappear after uncuffing
Actions: loading ammo works for sprayed Mosin variants
Actions: Read/Writing notes with paper and pen now works again
Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
Art: Bug allowing players to clip through geometry of the police station building.
Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
Animations: Weapon reloading for magazine was not working properly when no magazine fitted
Animations: Rifle Aimed Walk Updated, diagonal animations fixed
Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
Animations: changed animation for equipping the compass
Animations: Proper animation played when taking pistol in run
Animations: Changing stances is faster now both for armed and unarmed player
Animations: Skinning problem with armored zombies that caused the model to warp during some animations
Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
Animations: Mosin bolt animation after each shot updated to match hand animation
Animations: Removed footstep sound from pointing animations
Animations: Pointing gesticulation now possible even when holding 2 handed weapons
Animations: Clapping now possible to initiate while holding 2 handed weapons
Config: Berries have more nutrition now
Crafting: You can no longer saw off sawed off shotgun
Crafting: Can spraypaint M4 to green or black
Crafting: Damage is now transferred when items are painted
Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
Crafting: Spraypainting an M4 won't delete your carry handle
Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
Crafting: You won't loose attached universal weapon flashlight after M4 painting
Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity
Effects: Dazed effect plays again when a player is hit/damaged/shot
Effects: Some effects were not active locally when a player was restrained
Effects: gunshot sound of Magnum reverted to original one
Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
Fixed: Popping up texture error for beret models
Gear: Spraycans won't deplete after relogging
Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
Gear: Headlamp beam raised slightly
Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
Gear: ZSh-3 Pilot helmet fixed and updated
Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
Gear: Splint position in hand was wrong now corrected
Gestures: Taunt defaults correctly to F4 key
Graphics: "god rays" could cause overloaded post-processing and graphical corruption
Graphics: fix of removing shining object from hand (switch off)
Graphics: Roads have per pixel lights
Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
Login: Respawn button now works correctly
Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
Spawns: Lowered chance of Taloon and Mountain backpacks spawning
Spawns: Drastically lowered chance of backpacks spawning on the construction site
Spawns: Loot spawn tweaks in some civilian structures
Weapons: Mosin recoil increased
Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
Weapons: It is no longer possible to attach longrange scope onto SKS
Weapons: M4 carry handle can now be attached to painted variants of M4
Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage
Zombies: Better filter/check of attack hits directly in engine
Zombies: Military zombies made tougher

Hotfixed:
Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
Crash: Client crash on exit, all systems 100% reproduction
System: Previous build caused overzealous starvation to occur


RE: DayZ Standalone - Bez - 2014-02-07 16:32

Version: 0.34.115106

This update was released to Stable as a critical update outside of scheduled maintenance. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed.

Known Issues:
- Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
- Actions: If player puts burlap sack from his head to ground his vision stays black

New:
- Animations: Ruger 10/22 hand pose
- Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)
- Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
- Gear: Configured sewing kit and its recipes
- Gear: Added configuration for durable riders jacket
- Gear: Added Cowboy hats to the loot spawns (multiple colors)
- Gear: Added Sewing kit to the loot spawns
- Gear: Added B95 and 762 speedloader to loot spawns
- Gear: Added configuration for durable riders jacket
- Gear: Added durable leather jacket to loot spawns
- Gestures: Thumbs Up gesture added with default F7 key binding
- Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
- Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)

Fixed:
- Actions: Could not cover another players head with a burlap sack
- Actions: No longer spawns clones of sack after Remove Head Cover action
- Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
- Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
- Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
- Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
- Animations: Pointing and clapping now works even when initiated from aimed states
- Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
- Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
- Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
- Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
- Crafting: Cannot chamber/load magazine with ruined ammunition
- Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
- Crash: Game Crash when using FLUSH command
- Crash: Out of bounds crash when no sounds defined
- Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
- Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds
- Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
- Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
- Spawns: Lowered probability of Weapon cleaning kit spawns
- Systems: Healing system was double processing for blood regeneration
- Systems: Notifier messages were not being cleared/reset on within-state changes
- Systems: Players position was not saving on disconnect
- Systems: Players could get continually stuck in a dead character during load from central server
- Systems: Players would not receive any falling damage
- Systems: Disconnecting dead player would delete the body after ~30 seconds
- Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
- Systems: Notifier gets stuck on "stuffed"
- Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)


RE: DayZ Standalone - byEdoo - 2014-02-20 00:37

Heart Going to Cherno Heart

[Image: 1024x576.resizedimage]


RE: DayZ Standalone - Bez - 2014-02-20 01:23

[Image: B94B9D3E35FA7883A317FE0156B5B2997580E1E6]
[Image: 22D67CBF1A3A3BC295335E10CA108AD42824560F]

Been playing experimental Biggrin


RE: DayZ Standalone - byEdoo - 2014-02-20 19:34

I'm ready!

[Image: 18EBFDE8AE13D66709E5DB320F5597FB412A3858]

Trying to be a bandit Tongue

[Image: FCD4C9E2375593184D5BC9B784371FAF70C3ACAA]


RE: DayZ Standalone - Bez - 2014-02-28 02:38

Some awesome stuff coming soon! Dev Blog by rocket:






RE: DayZ Standalone - Bez - 2014-03-07 19:04

0.37.115791

Experimental Branch

ETA to Stable: Friday, 7th March 2014 at 1700GMT.

Known Issues

Physics: Item throwing physics is currently disabled
Melee: Gestures currently do not work from two-handed melee
Melee: Cannot conduct melee attack from "lowered" melee stance (press space to change stance to "raised")


New

Actions: Vomiting have associated sound effects
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: New Ruger 10/22 reload animations
Animations: Player now can sit with gun/weapon
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Gear: added black and UN ballistic helmet variants
Gear: can opener can be used as melee weapon
Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Farming hoe configured and spawns
Gear: M4 attachment green variants added
Graphics: Adding lights to currently rendered scene changed
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map
Map: New villages surrounding Svetlo
Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Zombies: Simple respawn mechanic implemented for zombies, pending more robust method


Fixed

Actions: Added 'inUseItem' back to action on target function
Actions: Proper nutritional value will be added when eating near empty food
Actions: Berry picking script messages to player improved.
Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
Actions: Edited player messages in force drink action and fixing broken limbs
Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
Animations: Bandage and eating pills animation glitch fixed.
Gear: Added color variants of ballistic helmets into loot spawns
Gear: Even lower chance of backpacks spawning on construction sites
Graphics: SSAO in options saved
Graphics: Rain effect settings changed
Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
Graphics: Spot light culling fixed
Graphics: Fix of terrain intersections
Graphics: Fix of geometry trace for flares
Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
Login: Failure during new character creation could cause player to get stuck as unconscious
Map: Optimizations for Svetlo performance
Map: Forests surrounding Svetlo bugfixes
Medical: Would never actually die from zero health or blood due to medical conditions
Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
Medical: Defibrillator used for restarting the heart of players who have a heart attack
Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
Medical: Melee damage application system changed to better balance
Medical: Chance of bleeding from fists reduced significantly
Medical: Disconnected players avatars did not take shock or blood damage
Medical: Falling from height while sprinting did not kill player when it should have
Medical: Player could vault with broken legs
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Structures: Changed inheritance of barrier structures (due to errors in logs)
Weapons: Long-range scope reticle properly centered
Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)