[TC] Gaming Forums
DayZ Standalone - Printable Version

+- [TC] Gaming Forums (https://forum.city-driving.co.uk)
+-- Forum: Community Area (/forumdisplay.php?fid=14)
+--- Forum: Other Games (/forumdisplay.php?fid=39)
+--- Thread: DayZ Standalone (/showthread.php?tid=9873)

Pages: 1 2 3 4 5 6 7 8 9 10


RE: DayZ Standalone - max913 - 2014-03-07 20:59

great to see they are working on some new stuff and updating frequently Biggrin
gonna be awesome when you can throw stuff at eachother
i wonder tho when they will fix the zombie wallclipping problem.


RE: DayZ Standalone - Stephen - 2014-03-07 21:30

Lets play hot potato with grenades, see who wins.


RE: DayZ Standalone - Luke - 2014-03-16 00:35

I don't think I'm doing it right....

[Image: DayZ_2014_03_16_00_07_16_705_zpsd3c9f254.jpg]

These people walked past and gave me funny looks Sad Then they started chasing me for no apparent reasons :'(

They even tried eating me!


RE: DayZ Standalone - Bez - 2014-03-19 14:16

Change Log - 0.42.116181

Known Issues:
Physics: Item throwing physics is currently disabled
Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")

New:
Actions: Vomiting have associated sound effects
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: New Ruger 10/22 reload animations
Animations: New Ruger MKII Reload animations.
Animations: Player now can sit with gun/weapon
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
Crafting: SKS painting recipe
Crafting: You can paint firefighter axe black and green
Crafting: Blaze 95 painting recipe
Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Gear: added black and UN ballistic helmet variants
Gear: Sickle added into loot spawns
Gear: 1911 engraved version configure added to loot spawns
Gear: Can opener can be used as melee weapon
Gear: Box of 10 bucks shots added configured and added to loot spawns
Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of SKS
Gear: Green and black variant of firefighter axe added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Fresh and rotten tomato configured and spawning on the server
Gear: Fresh and rotten potato configured and spawning on the server
Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
Gear: Canned Peaches configured and spawning on the server
Gear: Tactical bacon configured and spawning on the server
Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Gear: Wool Coats and Flat Caps added to spawns
Gear: Farming hoe configured and spawns
Gear: Long wooden ash stick
Gear: M4 attachment green variants added
Graphics: Adding lights to currently rendered scene changed
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map
Map: Village pub configured for spawning loot
Map: New villages surrounding Svetlo
Map: Chernaya Polana town + surroundings added
Map: Signs for "Chernaya Polana" added
Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Zombies: Simple respawn mechanic implemented for zombies, pending more robust method

Fixed:
Actions: Added 'inUseItem' back to action on target function
Actions: Proper nutritional value will be added when eating near empty food
Actions: Berry picking script messages to player improved.
Actions: Removed duplicate option for crafting splint in action menu
Actions: Fixed force drink message for action with waterbottle
Actions: Eat all rice animation length modified
Actions: Force feeding action now depletes right amount of food/drinks
Actions: Water Bottle stays in hands after force drinking
Actions: Eating cereals won't leave you with 0% box in your inventory anymore
Actions: Fluids deplete properly after force drinking action
Actions: Removed force feed action for disinfectant and alcohol tincture
Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
Actions: Edited player messages in force drink action and fixing broken limbs
Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
Actions: Player message for drinking from well
Animations: Bandage and eating pills animation glitch fixed.
Animations: Holding animations of various weapon magazines correctly linked
Animations: Player can now be properly knocked out while in water.
Animations: New M4A1 reload animations.
Animations: Various glitches when moving / changing stances fixed.
Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
Animations: Evade animations in prone (Q and E) are faster now.
Audio: Subsonic projectiles no longer emit supersonic crack
Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
Gear: Added color variants of ballistic helmets into loot spawns
Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
Gear: Painted SKS chambering
Gear: Even lower chance of backpacks spawning on construction sites
Gear: Changed inventory view of pitchfork
Gear: Removed quantity value from burlap sack tooltip
Gear: Display name for t-shirts with stripes
Graphics: SSAO in options saved
Graphics: Rain effect settings changed
Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
Graphics: Spot light culling fixed
Graphics: Fix of terrain intersections
Graphics: Fix of geometry trace for flares
Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
Login: Failure during new character creation could cause player to get stuck as unconscious
Map: Optimizations for Svetlo performance
Map: Forests surrounding Svetlo bugfixes
Medical: Would never actually die from zero health or blood due to medical conditions
Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
Medical: Defibrillator used for restarting the heart of players who have a heart attack
Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
Medical: Melee damage application system changed to better balance
Medical: Chance of bleeding from fists reduced significantly
Medical: Arm and leg ache messages fixed
Medical: Disconnected players avatars did not take shock or blood damage
Medical: Falling from height while sprinting did not kill player when it should have
Medical: Player could vault with broken legs
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Structures: Changed inheritance of barrier structures (due to errors in logs)
Structures: Item disappearing when dropped from inventory on stairs or near walls
Weapons: Long-range scope reticle properly centered
Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)


RE: DayZ Standalone - Howlin - 2014-03-19 15:33

Looking great! I started playing again the other day and i really enjoyed some of the new weapons etc


RE: DayZ Standalone - Bez - 2014-03-20 00:42

Bug ATM until a hotfix is released:






RE: DayZ Standalone - Bez - 2014-03-20 17:21

[Image: 2DD22532A0CBE56B84EA4B2EBDBBD507FE633546]
[Image: BBC6FD70A0F167D60A70457A63309D1EE7853D99]

Manly cowboy with a schoolboys backpack! Biggrin


RE: DayZ Standalone - Bez - 2014-03-22 18:19

(2014-03-20 00:42)Bez Wrote:  Bug ATM until a hotfix is released:






[Image: 7Fffx.png]

Fixed.


RE: DayZ Standalone - Jedi - 2014-03-22 19:39

For all you DayZ players:
http://dayzofbeingdead.tumblr.com/

Enjoy.
Please note his first language isnt english.
But he's doing good work Smile


RE: DayZ Standalone - Val - 2014-06-29 02:00

I will buy it soon, are you guys still playing ? Does it worth to be played ? I am aware I might encounter bugs, the game is in development so.


RE: DayZ Standalone - Howlin - 2014-07-02 22:01

I'm still up for playing it if some others are although i'm enjoying playing the mod again since it's more of a complete game with the vehicles etc.

If people still want to play then I will be back from holidays in just under a week so I can play then Smile


RE: DayZ Standalone - Val - 2014-07-02 23:40

Bought it, quite a pleasure, never played a game like this but I kinda like Smile

First experience : I found nice items like an crossbow, axe, foods, child bag... then I heard shots fire and felt that they were aimed toward me, so I went to the first floor of the house next to me, once I walked up the stairs, 3 armed guys with AK or something, came inside of the house at the stairs, they ordered me to come outside with the hands up. They cuffed me and were looking for items on me. Once they found nothing, they told me "you can go, run, RUN ! I was running and... BANG they shooted me Sad


RE: DayZ Standalone - Howlin - 2014-07-07 16:16

(2014-07-02 23:40)Val Wrote:  I was running and... BANG they shooted me Sad

Unfortunately that's the way people are in DayZ, it's not often you get friendly players but sometimes you do find people who want to help out.
Personally I find it more fun and a lot safer in a team since if one person gets shot the others generally know where to look to fight back etc. I'm back from holiday tomorrow morning so I'll be up for playing at some point Tongue


RE: DayZ Standalone - Mufflord - 2014-07-07 16:30

Well tbh, they RPd as the game is intended to be played, either as a friendly "survivor" or a "bandit" :3


RE: DayZ Standalone - Stephen - 2014-07-08 08:58

Bandits, in Val's case.


RE: DayZ Standalone - Val - 2014-07-30 14:21




RE: DayZ Standalone - Val - 2014-12-19 22:59

DayZ was updated a few times recently, it is now running on 0.52 : http://dayz.gamepedia.com/Changelog

Been a year that DayZ is in early access :




RE: DayZ Standalone - Jedi - 2014-12-19 23:05





Christmas message, dayz style Smile


RE: DayZ Standalone - Leon - 2014-12-19 23:26

You did better than me, Val. The first time I played, I was handcuffed, had my blood drawn/stolen and was subsequently stabbed to death.


RE: DayZ Standalone - Howlin - 2014-12-26 18:09

Me and Bez are gonna play tonight if anybody wants to join us?