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[TC] CityDriving InSim - Changelog
2021-12-25, 20:06
Post: #161
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RE: [TC] CityDriving InSim - Changelog
Version 5.12
-New: Bus route system (beta)
-Fix: Responding to calls didn't yield any RPs
-Fix: Hidden messages when responding to (attempted) thefts
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2021-12-27, 15:33
Post: #162
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RE: [TC] CityDriving InSim - Changelog
Version 5.13
-New: Added gaming-time stats for deliveries/busing/taxiing
-New: New taxi-job System (beta). (Requires TAXI licence for 2,500€/year & locator)

NOTE: Taxiing is role-playing, you need to wear a [TAXI] tag to participate.
We don't have official rules yet but this is just a matter of days.
What I expect is that your taxi somehow look like a taxi, either by
- the shape (e.g. "London Taxis")
- roof attachments (taxi signs)
- a taxi skin
Ideally, you car meets at least 2 requirements. Thanks.
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2021-12-30, 11:35
Post: #163
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RE: [TC] CityDriving InSim - Changelog
Version 5.14
-Upg: Taxi missions now use actual 3D marshal objects to simulate customers
-Upgrade to the layout system to allow "play objects"
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2022-01-05, 10:04
Post: #164
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RE: [TC] CityDriving InSim - Changelog
Version 5.17
-Fix: Fixed removal of taxi customers if player disconnects
-Fix: Center piece of bridge had wrong height
-New: Added a "low mode" to ramp tool to help on uneven surfaces
-New: Added a "low mode" to bridge tool to help on uneven surfaces
-Chg: Two-wheelers may not be used for taxiing

Version 5.16
-Fix: Fixed bug with road detection

Version 5.15
-Fix: Fixed roadblock function
-Upg: Optimised internal autocross-object management
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2022-01-07, 17:30
Post: #165
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RE: [TC] CityDriving InSim - Changelog
Version 5.18
-Chg: Taxi locations do longer include helper roads with no width to avoid people appear in the middle of the road.
-New: Added option to select primary car for taxi role
-Upg: Route-system: Added support for one-way roads
-Upg: Route-system: Added support for hidden roads
-Rev: Two-wheelers may be used for taxiing again
-Chg: Two-wheelers may be used with slick tyres on roads.
-Chg: Refined income on busing
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2022-01-15, 10:42
Post: #166
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RE: [TC] CityDriving InSim - Changelog
Version 5.20
-Fix: Fixed removal of forgotten objects, roadblock/ramp etc.
-Fix: Fixed removal of forgotten taxi customer
-Chg: Added rotation to !getup command. e.g. "!getup 90" to rotate 90° to the right
-Fix: Taxi customers should no longer spawn in the middle of the road (may still occur on junctions though)

Version 5.19
-Chg: Bus stations are now excluded from delivery missions
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2022-01-22, 13:16
Post: #167
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RE: [TC] CityDriving InSim - Changelog
Version 5.21
-Upg: Improved transition between road segments
-Fix: Fixed glitch that allowed expired trips to be carried over
-Fix: Delivery missions used wrong cargo capacity after changing car during the mission
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2022-01-29, 16:31
Post: #168
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RE: [TC] CityDriving InSim - Changelog
Version 5.22
-Upg: Implemented ability for chases on artificial roads which are normally outside chase area.
-Chg: Added destination to delivery mission completed chat message.
-Chg: Added message when a but route is started.
-New: Added option to sell unavailable vehicles without loss to the dealer
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2022-02-12, 09:12 (This post was last modified: 2022-02-15 17:30 by Chuck.)
Post: #169
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RE: [TC] CityDriving InSim - Changelog
Version 5.23p1
-Fix: Message in pits to indicate unusable mods falsely showed for built-in cars.

Version 5.23
-Fix: Fixed bug that prevented players from joining the track when racing was active.
-Fix: Garage screen falsely showed a notice that the car was "unavailable".
-New: Car Dealer: Display of compatible mods
-New: Car Details: Display of compatible mods
-Upg: Taxi customers should no longer spawn in junctions
-New: Added message in pits to indicate unusable mods.
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2022-02-15, 17:30
Post: #170
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RE: [TC] CityDriving InSim - Changelog
Version 5.24
-Fix: Some information disappeared from "new car" dialog.
-Fix: Garage: "unusable mod" message appeared falsely for GTR cars.
-Upg: Car Dealer: Skipping edition-dialog if there is only one edition
-Chg: Refined speeding money loss calculation
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2022-05-24, 14:51
Post: #171
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RE: [TC] CityDriving InSim - Changelog
Version 5.27
-Fix: Fixed issues with text encodings related to "^9"-texts
-Chg: VCU units are exempt from default-skin checks (Noticed issued though)

Version 5.26
-New: Mods-System: Implemented an option to disable mods.

Version 5.25
-Fix: Chase system: Fixed auto-fine if suspect leaves the same moment the cop issued a fine
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2022-06-16, 12:51
Post: #172
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RE: [TC] CityDriving InSim - Changelog
Version 5.30
-Fix: Stealing: Implemented continuous role checking during the action
-Fix: Stealing: Fixed wrong stats logging
-Fix: Fixed order for zone/road detection (roads through zones, etc.)
-Chg: (internal) New source table for mods

Version 5.29
-New: Version checking for mods
-Fix: Fixed Sydney chase-zones
-Upg: Custom roads are now dynamically included in chase-areas
-Upg: List of available, owned cars (at top) is now truncated to 10

Version 5.28
-Chg: Support for roads within zones
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2022-06-18, 08:39
Post: #173
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RE: [TC] CityDriving InSim - Changelog
Version 5.32
-Fix: Rally-System: Stages-list: Corrected sorting of stages
-Fix: Rally-System: Implemented a reminder message if a stage was not started

Version 5.31
-Ugp: Rally-System: Implemented option to set allowed cars per stage


Also: 4 new Safe-Zones have been added to Weston Racetrack
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2022-06-19, 09:47
Post: #174
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RE: [TC] CityDriving InSim - Changelog
Version 5.33
-Chg: Virtual signals (siren/caution/hazard/stop) do no longer cross from chase-area to race-area and vice versa
-Chg: Cop tracker does no longer cross from chase-area to race-area and vice versa
-New: Rally-System: Reminder button and dialog informing about missed stages
-Upg: Rally-System: Display of real car name instead of skin-id in messages and displays
-Upg: !chase does now only work if cop & suspect are inside the chase-area
-Upg: A repeated message will be sent if cop & suspect leave chase area during chase
-Upg: Improved messages for entering race-track without race-license
-Upg: Garage: Added info message when player selected a race car

Admin stuff:
-New: New !startlight command to control race start lights
-New: New !light command to control pop-up traffic lights
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