[TC] CityDriving InSim - Changelog
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2021-12-25, 20:06
Post: #161
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RE: [TC] CityDriving InSim - Changelog
Version 5.12
-New: Bus route system (beta) -Fix: Responding to calls didn't yield any RPs -Fix: Hidden messages when responding to (attempted) thefts |
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2021-12-27, 15:33
Post: #162
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RE: [TC] CityDriving InSim - Changelog
Version 5.13
-New: Added gaming-time stats for deliveries/busing/taxiing -New: New taxi-job System (beta). (Requires TAXI licence for 2,500€/year & locator) NOTE: Taxiing is role-playing, you need to wear a [TAXI] tag to participate. We don't have official rules yet but this is just a matter of days. What I expect is that your taxi somehow look like a taxi, either by - the shape (e.g. "London Taxis") - roof attachments (taxi signs) - a taxi skin Ideally, you car meets at least 2 requirements. Thanks. |
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2021-12-30, 11:35
Post: #163
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RE: [TC] CityDriving InSim - Changelog
Version 5.14
-Upg: Taxi missions now use actual 3D marshal objects to simulate customers -Upgrade to the layout system to allow "play objects" |
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2022-01-05, 10:04
Post: #164
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RE: [TC] CityDriving InSim - Changelog
Version 5.17
-Fix: Fixed removal of taxi customers if player disconnects -Fix: Center piece of bridge had wrong height -New: Added a "low mode" to ramp tool to help on uneven surfaces -New: Added a "low mode" to bridge tool to help on uneven surfaces -Chg: Two-wheelers may not be used for taxiing Version 5.16 -Fix: Fixed bug with road detection Version 5.15 -Fix: Fixed roadblock function -Upg: Optimised internal autocross-object management |
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2022-01-07, 17:30
Post: #165
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RE: [TC] CityDriving InSim - Changelog
Version 5.18
-Chg: Taxi locations do longer include helper roads with no width to avoid people appear in the middle of the road. -New: Added option to select primary car for taxi role -Upg: Route-system: Added support for one-way roads -Upg: Route-system: Added support for hidden roads -Rev: Two-wheelers may be used for taxiing again -Chg: Two-wheelers may be used with slick tyres on roads. -Chg: Refined income on busing |
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2022-01-15, 10:42
Post: #166
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RE: [TC] CityDriving InSim - Changelog
Version 5.20
-Fix: Fixed removal of forgotten objects, roadblock/ramp etc. -Fix: Fixed removal of forgotten taxi customer -Chg: Added rotation to !getup command. e.g. "!getup 90" to rotate 90° to the right -Fix: Taxi customers should no longer spawn in the middle of the road (may still occur on junctions though) Version 5.19 -Chg: Bus stations are now excluded from delivery missions |
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2022-01-22, 13:16
Post: #167
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RE: [TC] CityDriving InSim - Changelog
Version 5.21
-Upg: Improved transition between road segments -Fix: Fixed glitch that allowed expired trips to be carried over -Fix: Delivery missions used wrong cargo capacity after changing car during the mission |
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2022-01-29, 16:31
Post: #168
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RE: [TC] CityDriving InSim - Changelog
Version 5.22
-Upg: Implemented ability for chases on artificial roads which are normally outside chase area. -Chg: Added destination to delivery mission completed chat message. -Chg: Added message when a but route is started. -New: Added option to sell unavailable vehicles without loss to the dealer |
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2022-02-12, 09:12
(This post was last modified: 2022-02-15 17:30 by Chuck.)
Post: #169
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RE: [TC] CityDriving InSim - Changelog
Version 5.23p1
-Fix: Message in pits to indicate unusable mods falsely showed for built-in cars. Version 5.23 -Fix: Fixed bug that prevented players from joining the track when racing was active. -Fix: Garage screen falsely showed a notice that the car was "unavailable". -New: Car Dealer: Display of compatible mods -New: Car Details: Display of compatible mods -Upg: Taxi customers should no longer spawn in junctions -New: Added message in pits to indicate unusable mods. |
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2022-02-15, 17:30
Post: #170
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RE: [TC] CityDriving InSim - Changelog
Version 5.24
-Fix: Some information disappeared from "new car" dialog. -Fix: Garage: "unusable mod" message appeared falsely for GTR cars. -Upg: Car Dealer: Skipping edition-dialog if there is only one edition -Chg: Refined speeding money loss calculation |
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2022-05-24, 14:51
Post: #171
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RE: [TC] CityDriving InSim - Changelog
Version 5.27
-Fix: Fixed issues with text encodings related to "^9"-texts -Chg: VCU units are exempt from default-skin checks (Noticed issued though) Version 5.26 -New: Mods-System: Implemented an option to disable mods. Version 5.25 -Fix: Chase system: Fixed auto-fine if suspect leaves the same moment the cop issued a fine |
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2022-06-16, 12:51
Post: #172
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RE: [TC] CityDriving InSim - Changelog
Version 5.30
-Fix: Stealing: Implemented continuous role checking during the action -Fix: Stealing: Fixed wrong stats logging -Fix: Fixed order for zone/road detection (roads through zones, etc.) -Chg: (internal) New source table for mods Version 5.29 -New: Version checking for mods -Fix: Fixed Sydney chase-zones -Upg: Custom roads are now dynamically included in chase-areas -Upg: List of available, owned cars (at top) is now truncated to 10 Version 5.28 -Chg: Support for roads within zones |
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2022-06-18, 08:39
Post: #173
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RE: [TC] CityDriving InSim - Changelog
Version 5.32
-Fix: Rally-System: Stages-list: Corrected sorting of stages -Fix: Rally-System: Implemented a reminder message if a stage was not started Version 5.31 -Ugp: Rally-System: Implemented option to set allowed cars per stage Also: 4 new Safe-Zones have been added to Weston Racetrack |
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2022-06-19, 09:47
Post: #174
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RE: [TC] CityDriving InSim - Changelog
Version 5.33
-Chg: Virtual signals (siren/caution/hazard/stop) do no longer cross from chase-area to race-area and vice versa -Chg: Cop tracker does no longer cross from chase-area to race-area and vice versa -New: Rally-System: Reminder button and dialog informing about missed stages -Upg: Rally-System: Display of real car name instead of skin-id in messages and displays -Upg: !chase does now only work if cop & suspect are inside the chase-area -Upg: A repeated message will be sent if cop & suspect leave chase area during chase -Upg: Improved messages for entering race-track without race-license -Upg: Garage: Added info message when player selected a race car Admin stuff: -New: New !startlight command to control race start lights -New: New !light command to control pop-up traffic lights |
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