CruiseBuddy (v1.0) - Audible Notifications and Event-Based Tracker
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2024-03-25, 20:21
(This post was last modified: 2024-04-02 19:44 by Wanderer.)
Post: #1
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CruiseBuddy (v1.0) - Audible Notifications and Event-Based Tracker
CruiseBuddy
CruiseBuddy was created out of passion for Live for Speed, [TC] CityDriving and as a project for learning new programming language. Idea of this tool is to give some extra capabilities on top of existing InSim of [TC] CityDriving servers. You're welcome to suggest new ideas which would extend this tool and make it more essential for everyone. CruiseBuddy will work only while playing on [TC] CityDriving servers. Current Functionalities Notifications Audible configured notifications for various events like SOS calls, AFK warning and chat mentions. Set specific audible notification for when getting a tow call, police call or when someone is reporting a danger or requesting a support. Includes AFK warning notification so you can get back into the game before you get kicked and Chat Mention notification so you won't miss a message when someone uses your name in the chat. Event-Based Tracker and Quick-Spectate (Peeking) Automated tracker which sets a tracked player when responding to a call. You can also manually select a player to track. Tracking gives you a chance to peek at the player while holding a configured keybind which can be changed any time. Peeking is not available while in a chase as it would give unfair advantage. Download Read before downloading: https://github.com/writeAbyssinian/Cruis.../README.md Download & Install .NET Framework library: https://go.microsoft.com/fwlink/?LinkId=2203304 Download CruiseBuddy: https://github.com/writeAbyssinian/Cruis...ses/latest Issues & Suggestions Please reply in this thread about any bugs, issues or suggestions |
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2024-03-25, 20:37
(This post was last modified: 2024-03-25 22:06 by Carl.)
Post: #2
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RE: [TC] Helper (v1.0) - Audible Notifications and Event-Based Tracker
Hi,
What you have created looks interesting and seems to have good intentions. However, we urge you to change the name of the application at the earliest convience. This is so that it does not imply that it is created or endorsded by us. [TC] is the team, CityDriving is the server name. Some naming examples CityHelper CDHelp CityAssist etc. Please reply to this post to let us know that you have changed all the relevant material to remove the team tag from your project. |
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2024-03-25, 20:42
Post: #3
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RE: [TC] Helper (v1.0) - Audible Notifications and Event-Based Tracker
(2024-03-25 20:37)Carl Wrote: Hi, Didn't thought of that, sorry, changing right now. |
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2024-03-26, 01:44
Post: #4
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RE: CruiseBuddy (v1.0) - Audible Notifications and Event-Based Tracker
Open source it if you'd like, even if the code may not be the most elegant I'd be happy to contribute to it.
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2024-03-26, 11:31
Post: #5
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RE: CruiseBuddy (v1.0) - Audible Notifications and Event-Based Tracker
Very cool!
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2024-03-26, 19:50
(This post was last modified: 2024-03-26 19:50 by Wanderer.)
Post: #6
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RE: CruiseBuddy (v1.0) - Audible Notifications and Event-Based Tracker
(2024-03-26 01:44)Adorable Wrote: Open source it if you'd like, even if the code may not be the most elegant I'd be happy to contribute to it. Had that in mind, but I don't think I'm ready to open source it right now. It needs some refactoring and rewriting some structural things, maybe in the future I'll make it available for everyone to contribute. Thanks for your suggestion. (2024-03-26 11:31)TheStigUSA Wrote: Very cool! Thank you! |
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2024-04-02, 19:33
(This post was last modified: 2024-04-02 19:35 by Wanderer.)
Post: #7
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RE: CruiseBuddy (v1.0) - Audible Notifications and Event-Based Tracker
Thanks to everyone who tried out and gave some feedback on direct messages.
I'm working towards new update, doing a lot of code refactoring and rewriting before implementing new features. Did a lot of work already after initial release, still need to rewrite modules and buttons. Although there is one upcoming feature in development and here is a sneak peek: Spoiler (Click to View) Long story short - it gives you ability to have different keybinds on the same button. Which keybind is active at that moment depends on your current role. For example, you can see that I have the same button (Button2) mapped for two different commands - when COP it will send !laser command, when Civilian it will send !getup command. I might add checking for state too - different keybinds for COP when patroling, joining or chasing, or for responder when patroling or in a call. |
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