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LFS Development Discussion [0.6U12]
2014-07-23, 15:17 (This post was last modified: 2020-11-12 19:09 by Ras.)
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Chat LFS Development Discussion [0.6U12]
Some interesting recent quotes

"Oh and dev team, what do you think about that closed South City part?"
Scawen Wrote:It would be nice to update South City at some point. With my anaglyph glasses on I was looking around the other day, enjoying the sense of scale and, apart from that unfinished road you are talking about, there are various back streets that could be linked up to make a nice open config. I'm sure Eric would enjoy doing that at some point. I think what is more important now is to get a couple of new tracks out that you will need an S3 license to use, because you need more tracks and we could do with the cash!
https://www.lfsforum.net/showthread.php?...ost1862887

"Did you actually ask him? Have you been talking about it? Or is it just a guess?"
Scawen Wrote:It's just a guess.

Based on the facts that I know him quite well after all these years, and that he started building that unfinished track out the back of South City, and that he has taken quite an interest recently in the off track areas at Westhill... that's why I feel quite sure that Eric would like to update South City at some point.

But the priority isn't the highest on that at the moment...
https://www.lfsforum.net/showthread.php?...ost1863014

"I'm playing lfs for 8 years and layouts are getting really boring due to small autocross place. I guess it's super easy to make autocross like 3 times bigger, just a big square with asphalt, that we can create much bigger and faster layouts! This will also attract new players!"
Scawen Wrote:I know this is often requested and we have a really large autocross area in one of the new tracks that we plan to release with the S3 license. We think it's better to leave that for S3 licensed users. We do want to release some S3 licensed content as soon as possible, though this will take quite some time (several months - "several" not being an actual specified number) after the Westhill update.
https://www.lfsforum.net/showthread.php?...ost1863409

"
"several" = 48 Months?
Scawen What About License of Scirocco and Rockingham?
There is actually some problem?"

Scawen Wrote:No, it is the same story ever since we delayed the Scirocco. The problem is the tyre physics. It was impossible to make the Scirocco handle well with the current tyre physics, if we used realistic suspension settings. So I went on a long mission into tyre physics. That is the only reason we have not released the Scirocco yet, and that reason has not yet changed.

We wanted to release S3 after the new tyre physics (and Scirocco) but now I don't think that is important any more. If we can get some S3 content ready before the tyre physics is finished, then it can be released, even without all the S3 things we would like to release eventually. So we'll see.
https://www.lfsforum.net/showthread.php?...ost1863422

The entire thread is worth checking out and following
https://www.lfsforum.net/showthread.php?t=86086

Imagine this happening in near future, if/when Eric updates South City:
[Image: 1qzGXTO.jpg]
Skins, sirens, etc (Ras' Workshop): tc-g.uk/t=31349
[Image: TC-1.php?username=Rascar13]
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2014-07-23, 15:53
Post: #2
Byran
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RE: LFS Developement Discussion
A lot of interesting comments there. I'd like to see more updated tracks just like south city shows. Also a new car or a couple new cars would be nice too. But it sounds like they have a lot of work to do with tire physics
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2014-07-23, 16:04 (This post was last modified: 2014-07-23 16:06 by Chuck.)
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RE: LFS Developement Discussion
I guess everyone playing this game has thousands of great ideas how to improve it. Not only that, many of them would support it by contributing work and/or money. Unfortunately, none of the developers is among them.
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2014-07-23, 16:59
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RE: LFS Developement Discussion
Can't wait for something to be released. Smile
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2014-07-23, 17:33
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RE: LFS Developement Discussion
Same here. Will be awesome i also asked the Developer about the Traffic lights. Awaiting for a reply.
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2014-07-23, 17:36
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RE: LFS Developement Discussion
They are not going to implement working traffic lights to a racing game lol.
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2014-07-23, 18:06
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RE: LFS Developement Discussion
(2014-07-23 17:33)Spark Wrote:  Same here. Will be awesome i also asked the Developer about the Traffic lights. Awaiting for a reply.

Yeah I highly doubt that...
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2014-07-23, 18:08
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RE: LFS Developement Discussion
But you gotta admit guys that it would be awesome.
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2014-07-23, 20:29
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RE: LFS Developement Discussion
(2014-07-23 18:08)Spark Wrote:  But you gotta admit guys that it would be awesome.
Well since its an racing game I doubt they would place it.
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2014-07-23, 20:37 (This post was last modified: 2014-07-23 20:38 by Ras.)
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RE: LFS Developement Discussion
They will only do things that also benefit racers. All the open configs and stuff benefits everyone: Racers get numerous ways to make race tracks, drifters get numerous corners and layout possibilities and cruisers get various different routes to take.
Skins, sirens, etc (Ras' Workshop): tc-g.uk/t=31349
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2014-07-23, 22:28 (This post was last modified: 2014-07-23 22:38 by Spark.)
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RE: LFS Developement Discussion
Scawen Wrote:I would like that if we worked on a "fully open" configuration of South City.

But for now the priority is low.

That is what he said.

Scawen Wrote:They are just sitting there at the moment but obviously should be animated. If the code is implemented to make them work well, looking like lights that can be switched on or off (in a more general way than the existing start lights, which could also be improved in the process) then it seems quite a simple leap to implement some traffic light logic, for a crossroads etc. (if we were in the process of updating South City).
He also said that so who knows maybe there is a chance!.
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2014-07-23, 23:08
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RE: LFS Developement Discussion
Fair enough Smile
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2014-07-25, 19:24
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RE: LFS Developement Discussion
LFS Devs need to get their wallets out...

http://www.motoringresearch.com/car-news...0721946354
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2014-07-25, 20:02
Post: #14
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RE: LFS Developement Discussion
But they aren't selling it for games.. Sad
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2014-07-26, 11:11
Post: #15
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RE: LFS Developement Discussion
"However, rFpro did not say whether it’ll be making its model available to gamers and motoring journalists keen to get any edge in the battle of the ultimate Nurburgring Nordchleife lap time. Motoring Research will thus continue investigating this until it does."

Makes me sad Sad
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2014-07-27, 17:15
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RE: LFS Developement Discussion
Eric posted.

https://www.lfsforum.net/showthread.php?t=86123
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2014-09-27, 14:59
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RE: LFS Developement Discussion
New update 0.6G supposed to be out today... Not with Westhill, but:
Scawen Wrote:Releasing this will allow me to concentrate on the programming for the Westhill update.

https://www.lfs.net/forum/thread/86542-L...omorrow%21
Skins, sirens, etc (Ras' Workshop): tc-g.uk/t=31349
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2014-09-27, 15:33
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RE: LFS Developement Discussion
Quote:Releasing this will allow me to concentrate on the programming for the Westhill update.
I though the track were already in a testing stage and I though it was the priority thing to work on (as it's display almost everywhere "Whesthill update").
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2014-09-27, 15:52 (This post was last modified: 2014-09-27 15:53 by Pipa.)
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RE: LFS Developement Discussion
(2014-09-27 15:33)Yukine Wrote:  I though the track were already in a testing stage and I though it was the priority thing to work on (as it's display almost everywhere "Whesthill update").

Scawen Wrote:Really good, I think. Definitely a much later release than we expected but some of the things on my list for the Westhill patch moved into the Rift support patch. For example the new alpha system which allows much better looking trees and other objects with transparency, you can try out right now in Test Patch 0.6F9:
https://www.lfs.net/forum/thread/86202

Eric has been continuing to work on Westhill and we want to get that into testing soon. I hope to release the new full version with Rift DK2 support next weekend, so that I can focus 100% on the additional support for the Westhill version.

So it looks like a few weeks. Strangely enough that is what we said when we first announced it. But on Eric's side, Westhill moved onto another level since that announcement and on my side, the DK2 support turned out to be a bigger deal than expected. All good though, apart from the later release.
https://www.lfs.net/forum/post/1871474#post1871474

Eric doesn't seem to be finished yet.
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2014-09-27, 16:20
Post: #20
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RE: LFS Developement Discussion
0.6G?! Still work devoloper! Yay. Cant wait get S3 and update Citydriving new track cruise and new cars more fun play!.
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