Relatively realistic and possibly cooler strobe lighting :)
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2012-11-17, 01:05
Post: #12
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RE: Relatively realistic and possibly cooler strobe lighting :)
(2012-11-16 19:53)GROOV3ST3R Wrote: Also I read that UK Emergency site and I'm still not clear as to why strobes are not covered? The regulations say they must flash ''1 to 4 times per second'' which they are easily able to achieve. That is unless they are somehow unable to spend an equal amount of time off: ukemergency.co.uk Wrote:Each warning light should flash between 1 and 4 times per second and spend an equal amount of time on and off (meaning strobes are not covered). It's that second part that's important - a strobe light is always on for a *much* shorter time than off; that's essentially the definition of strobe behaviour. (2012-11-16 19:53)GROOV3ST3R Wrote: Still, ones used in night clubs seem to flash a lot quicker and with a steady frequency.Not quite. I've been trained on and have live-operated professional club strobes - you have full independent control over rate, duration and intensity. Rate is the frequency - anywhere between ~1Hz and too fast for the human eye to see (aka blinder mode, as it can be used as an additional blinder/crowd fill for short periods, providing you have the power supply to handle it - >18A@240V per light). Duration controls the proportion of time it's on for per flash - the longest is something like 1/8-1/4 of a cycle iirc, the shortest is single digit milliseconds - hard even for the human eye to pick up, let alone a camera. Intensity is the brightness of each flash. If you keep the rate & duration the same for more than a few seconds at any decent intensity, you'll start causing everyone headaches and potentially other problems. The little sparkly ones that do their own thing at a constant rate with no control aren't really club strobes, they're more designed for smaller travelling DJs. You can now get actual professional LED club strobes that mimic the behaviour of the proper strobes (although not quite as brightly) with added features, like RGB colour mixing and true blinder/fill modes. (2012-11-16 19:53)GROOV3ST3R Wrote: And I should also point out that I overuse the word ''strobe'' as an expression for ''flashing lights''. There's no actual strobes in game.No, but you can reproduce the strobe effect (in single player at least). LFS Strobe's 'random' feature that you mentioned in the OP does produce a strobe effect a large proportion of the time. The only ways to make a light pattern that works properly in multiplayer & conforms to our rules are: Make a custom LFS Strobe config Use TC Lights (to which I intend to add more features like proper horn changing in future) Make a custom profiler script/macro/sequence Not bother and turn '3' and '9' on. Unfortunately, LFS Cops wasn't updated to use the '3' key, so is not suitable for use on our servers anymore. |
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