How about limiting the black color usage?
what i mean is apart from the [VCU] tags black color is annoying when i have to hit h or change the view in some way so that i can see the username..
-1 for me. LFS is pretty limited with colors, and a lot of people use black to show different ranks in teams.
I believe he is talking about people with all black names, which I agree is actually quite frustrating to deal with.
I think what he means is people displaying their whole in-game name in black, which can't be seen at times when in default view
(2017-08-07 02:26)Daklan Wrote: [ -> ]I believe he is talking about people with all black names, which I agree is actually quite frustrating to deal with.
I wonder how many seconds quicker you were with typing that
(2017-08-07 02:26)Daklan Wrote: [ -> ]I believe he is talking about people with all black names, which I agree is actually quite frustrating to deal with.
(2017-08-07 02:26)Razz Wrote: [ -> ]I think what he means is people displaying their whole in-game name in black, which can't be seen at times when in default view
I wonder how many seconds quicker you were with typing that
all black names was my thought while typing.. Thank you.!
All black names are also annoying for me in some views
-1. Not a real issue and just one more rule to abide by.
(2017-08-07 09:21)Tingle Wrote: [ -> ]-1. Not a real issue and just one more rule to abide by.
It would be difficult to enforce. -1 for me, there is no real issue with colours.
(2017-08-07 10:19)Carl Wrote: [ -> ]It would be difficult to enforce.
That's what I thought of too, and it's such a minor annoyance that in my opinion it isn't worth wasting any time enforcing it.
But I do agree that fully black names are sometimes difficult to see.
(2017-08-07 10:19)Carl Wrote: [ -> ]It would be difficult to enforce.
Not really, it is possible to add a verification that detects if a civilian has the color black in his name or not.
It's not that important anyways, you can still recognize the player via the connection list, or with different FOV settings.
I agree with the points brought out, but I think the effort to enforce and implement this is not really worth it, as it is a minor annoyance and not a real problem.