[TC] Gaming Forums

Full Version: Moving Kyoto spawn point
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
(2017-10-20 17:02)Raphi Wrote: [ -> ]This is actually why I wrote on my OP "the old blackwood" which is the track without the recent update, so without additional car parks, roads... Only the racetrack, the pit line, the big car park and the rallycross thingie.

I see. That’s a bit different though as we didn’t have a problem of the main track being used too much - it was the only option we had and we didn’t know any different. We also didn’t have the function of a Racetrack which would exclude the use of the road for certain purposes.

With the old Blackwood there was still the option to use multiple roads asnopppsed to being stI’ll on one road.
Pages: 1 2
Reference URL's