first of all. i couldnt find the thread as it was moved...missing answers..
what im trying to show is that in turns you could have lights changing but hiding from other directions so no matter what direction you come from its only one direction that sees the light. the ones on the oval is more for the role playing part and also a bit for when night arrives in LFS. could be used to show brake points.
im not trying to change your lyt in any way. i just think TC does need a bit more traffic lights on layouts, thats all, and what im showing you here is just one way that could be done. thats all.
as i see it. its a drag really. i must admit.
it would give sooo much more work to police to keep an eye out for those lawbreakers who cross the lights illegally.
that would mean more payouts to cops who would need to buy more donuts and eventually will drain TC economy.
youre right. maybe its a bad idea
EDIT:
thank you for screenies Kyle (sorry didnt think of that as its a lyt everyone can just load):
https://imgur.com/a/ZIUJei4
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Couldn't have said it any better
All I see are randomly placed traffic lights on a road that has a 160 kph speed-limit.
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not quite randomly. you dont see the lights ID in this lyt. the one in the wall on oval is yellow blinking light,just indicating somethings up but youre good to go. further ahead comes the roundabout intersection, that splits in 2,where normal trafficlights could be. but coming form area with 160kph you would irl see some kind of indication you need to be aware to stop right? thats what that light does. at night time.you be happy its there(also tested it in night mod). those hidden behind signs and also on oval .
i was thinking (if possible ofc) those could be activated by cars if thats even possible to make. so if a car comes around the pit area maybe on going towards you after the T intersection of next pit area (i meant the original pit area at first) then it activates the trafficlight on oval section to go red? then if you need to turn left there ,its going to be red untill cars from the (org) pit area has passed(ish). thats my original idea for those lights. if thats not possible to make then i would suggest them to be just shifting like normaol trafficlights.
in general on all TC layouts. what i am missing the most is more lights for traffic. which i think will be adressed sooner or later anyways on TC as we know got announced by Scawen night is now a thing that might come to LFS anytime soon.
as such. i think it would be a good idea for TC to be thinking about these ideas for the future developement of TC aswell.
for example do i see many backroads on westhill/blackwood with intersections but has no trafficlights at all. only main roads sort of. im kinda missing those little details that may not be used as much, but if there ads to the over all feel of the TC experience.
i hope i clarified this specifically enough for everyone to understand what i meant. which is in short. more traffic lights im missing on TC servers. thats all
PS: im not saying these lights hould be exactly where i placed them. im just showing you some ideas of how they could be placed. but still doesnt mess with the original layout that specifies its TC.
pps: honestly. this is something i am missing on cruise servers in general really.we were given these objects mostly for cruise. but i dont really see any servers use them as such. so its not just a TC thing here really.i would say the same to CLC tbh.
(when trafficlights came to editor i was thinking, cool now we gonna see some redlight bandits escape from police. but then nobody uses traffic lights as such or they just go yellow blinking or something. i think TC could have a clear advantage of taking them into daily use.and therefore this suggestion.
oh and erhm... sorry i posted this the wrong place. was thinking files,its a lyt...