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Full Version: Remove option that other people can see your fuel
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So i have seen this option has been on for quite a while, that everyone can see each others fuel. In my opinion it is kinda unfair, because mainly it gives cops advantage of seeing suspect's fuel. For example if someone calls backup, person joining will see suspect has 7% fuel, cop takes around 10. Or when suspect has full tank cops wont join backup near empty tank. This is why it should be removed. Feel free to discuss below.
In my opinion, see others' fuel is not something that can harm chases. The suspect's fuel will run out anyway. If a cop knows that it won't make a difference. Also, so far I haven't seen any problem with it in-game. W00t
(2021-09-12 19:48)Grizzle Wrote: [ -> ]In my opinion, see others' fuel is not something that can harm chases. The suspect's fuel will run out anyway. If a cop knows that it won't make a difference. Also, so far I haven't seen any problem with it in-game. W00t

Well, more fuel is more weight, more weight is slower. It does make a difference.
(2021-09-12 19:48)Grizzle Wrote: [ -> ]In my opinion, see others' fuel is not something that can harm chases. The suspect's fuel will run out anyway. If a cop knows that it won't make a difference. Also, so far I haven't seen any problem with it in-game. W00t

Same boat as Grizzle here. I haven't seen it make any game braking changes honestly. Most fast people know they only need 30-40% fuel. As a COP I always take more just incase anyhow.
(2021-09-12 19:21)Misterviin Wrote: [ -> ]So i have seen this option has been on for quite a while, that everyone can see each others fuel. In my opinion it is kinda unfair, because mainly it gives cops advantage of seeing suspect's fuel. For example if someone calls backup, person joining will see suspect has 7% fuel, cop takes around 10. Or when suspect has full tank cops wont join backup near empty tank. This is why it should be removed. Feel free to discuss below.
Really this reason? [COP] can't know what's going to happen in future, cop can lost control or just get rammed also one fact about rpm when u drive on higher rpm you losing fuel faster, when driving at lower rpm you losing fuel slower. If suspect have brain, he can easily lose cop.
I can't help but feel like this is a case of making a problem when there isn't one. I've played around in [TC] since early days and can't say fuel has ever been a consideration when I've chased or been chased or felt it caused me a problem.
It does become important when perhaps the chase is going on for 1 hour+ and either the cop or suspect are getting tired, they can have people check for them to calculate how much longer they would need to drive for. Whereas if you couldn't see it, you would probably be more likely to just surrender because you won't know how much longer they will last. Not particularly game breaking, but it has its advantages.

I seem to recall this being discussed at some point, but I can't find anything.
It had been turned off before, so it appears the decision was made to hide them. Problem was, it wasn't saved permanently in the config file (if there even is an option for it)
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