2023-11-25, 23:19
Hi all,
Just trying to get some thoughts on this idea in the hope it can be taken forward...
With the implementation of Test Patch 0.7D50 in to Live For Speed & the [TC] Network, it has brought many new features one of which is an increase in Server Slots to "77 simultaneous connections", but the Grid Sizes have remained the same. I feel that the Idle Kick system is a bit out of date with the implementation of the new features within LFS.
My suggestion is that the "Idle Kick" system needs to be able to discriminate between Individual Server Connections & the Total Number of Players on Track so for example...
Total Number of Players on Track (Grid Sizes)
For Track's with a Grid Size of "40" the "Idle Kick" system should initiate when there is "30 or more players on track" similarly with Track's with a Grid Size of "32" the "Idle Kick" system should only initiate when there is "22 or more players on track".
Server Connections
Because we have got the "Queue System" in place it is far easier & fairer to handle the Capacity of the Server when there is 77 Players in the Server with a full track but the "Idle Kick" system should really only initiate when there is "67 or more players on the server".
This should bring the Idle Kick system somewhat up to date, but any feedback is appreciated .
Thank you all .
Just trying to get some thoughts on this idea in the hope it can be taken forward...
With the implementation of Test Patch 0.7D50 in to Live For Speed & the [TC] Network, it has brought many new features one of which is an increase in Server Slots to "77 simultaneous connections", but the Grid Sizes have remained the same. I feel that the Idle Kick system is a bit out of date with the implementation of the new features within LFS.
My suggestion is that the "Idle Kick" system needs to be able to discriminate between Individual Server Connections & the Total Number of Players on Track so for example...
Total Number of Players on Track (Grid Sizes)
For Track's with a Grid Size of "40" the "Idle Kick" system should initiate when there is "30 or more players on track" similarly with Track's with a Grid Size of "32" the "Idle Kick" system should only initiate when there is "22 or more players on track".
Server Connections
Because we have got the "Queue System" in place it is far easier & fairer to handle the Capacity of the Server when there is 77 Players in the Server with a full track but the "Idle Kick" system should really only initiate when there is "67 or more players on the server".
This should bring the Idle Kick system somewhat up to date, but any feedback is appreciated .
Thank you all .