1st isn't really edited
Twinning with Maxxis Cidra
(image in sig)
D-Max Deomi
This was before he got rammed to shite
Japt Dragon
(don't know why.)
A rather more artistic view.
Nice one AJ
Rear rim looks smaller than the front one though. Or is it just me? =)
Well it might be but I doubt it, the rims are cut&sized exactly over the original ones.
Holy shit your good AJ how the heck can someone do something like that?
Epic!
I don't personally understand why a lot of these pictures people put out have the gamma values raped so all of them look like a 14 year old girl's Instagram photos but the last two are brilliant and vibrant.
(2013-07-11 19:58)Audiojack Wrote: [ -> ]I don't personally understand why a lot of these pictures people put out have the gamma values raped so all of them look like a 14 year old girl's Instagram photos but the last two are brilliant and vibrant.
Because I'm learning to Photoshop
(2013-07-11 20:04)shino Wrote: [ -> ] (2013-07-11 19:58)Audiojack Wrote: [ -> ]I don't personally understand why a lot of these pictures people put out have the gamma values raped so all of them look like a 14 year old girl's Instagram photos but the last two are brilliant and vibrant.
Because I'm learning to Photoshop
Yeah and I'm not blaming you, because it's not only your pics that are like that, I've seen them all over LFSdrift etc... /
First tries at lens blur.
Any tips?
Tips?
Remove the VOB mods, that'd be a great start.
They're nice edits but IMO they'd look nicer with the stock VOBs.
(2013-07-16 16:50)Lampshade Wrote: [ -> ]they'd look nicer with the stock VOBs.
+1
A quick bad GIMP edit (my dad's computer can't handle Photoshop) of an ingame pic with all stock graphics and textures...
I want home back to my computer already.
Before:
After:
Not too good with Photo Editing, more effects than anything
Protip number one: Never overdo lens flare. In fact, use lens flare very sparingly, it's better not to use it in 90% of cases.
Yeah, leave out the lens flare so we can see what's going on, and I think it'll be good.