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Trip saving for bicycles - Printable Version

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RE: Trip saving for bicycles - P V L - 2023-09-09 06:12

I see the advantage for many people, still its annoying to drive up the trip until it counts further.

My idea would be to remove it and just add the option to get back to spawn for a fine, not to low

of course. May be 500, could be even a bit more. In case someone crashes you out of bounds all

could be fixed in some seconds if the crasher would just send that amount. If you got out of

bounds by your own fault you can decide to pay to keep the trip. Just my cents, P V L.


RE: Trip saving for bicycles - RevLeon - 2023-09-09 08:29

(2023-09-09 06:11)Chuck Wrote:  I'd really not like having two classes of vehicles, the one that may be saved and the others not. That creates unnecessary complexity and just another unfairness.

Imo, every car in a hopeless position deserves a rescue. At a certain price, ofc.
The current price is the 10% distance loss, and people who have experienced it will likely say: "it is indeed a price". Well, a 500€ fine would also be a certain price, but bearing in mind, the main goal is to rescue people who got innocently into this situation, e.g. crashed by someone else, the price is very unfair.

From a technical standpoint, I have multiple scenarios, of which not all can be detected by Insim.

1. Car flying OOB (and leaving the track) => easy to detect
2. Car flying OOB (and remain on ground, maybe flipped) => unable to detect
3. Car somewhere stuck elsewhere on track => unable to detect

I made a test for #2 if the Z value could be a help, but it's not possible
[Image: WVpsOcm.jpg]
As you can see, other parts of the track are actually higher than this icy invisible ground.

I do have some other means available:
- Maybe a forced spec time?
- The rescue button does sound interesting. Maybe only a certain time after a heavy crash?
- The rescue button could start virtual "helicopter rescue" that takes a few minutes.
- Maybe a RES unit with a crane can rescue over great distances?
- Maybe multiple RES units work together?

I never liked the idea from the start, maybe because I don't drive bycicles or maybe because every time I lost my trip is wasn't really that big of a deal. Anyway the main reason I didn't like the idea is because it takes away from the MED/RES/TOW roles. If there would be a way to make medium distance rescues using a crane of some sort that would be the best option imo.


RE: Trip saving for bicycles - fWANKy - 2023-09-09 18:24

(2023-09-09 08:29)RevLeon Wrote:  
(2023-09-09 06:11)Chuck Wrote:  I'd really not like having two classes of vehicles, the one that may be saved and the others not. That creates unnecessary complexity and just another unfairness.

Imo, every car in a hopeless position deserves a rescue. At a certain price, ofc.
The current price is the 10% distance loss, and people who have experienced it will likely say: "it is indeed a price". Well, a 500€ fine would also be a certain price, but bearing in mind, the main goal is to rescue people who got innocently into this situation, e.g. crashed by someone else, the price is very unfair.

From a technical standpoint, I have multiple scenarios, of which not all can be detected by Insim.

1. Car flying OOB (and leaving the track) => easy to detect
2. Car flying OOB (and remain on ground, maybe flipped) => unable to detect
3. Car somewhere stuck elsewhere on track => unable to detect

I made a test for #2 if the Z value could be a help, but it's not possible
[Image: WVpsOcm.jpg]
As you can see, other parts of the track are actually higher than this icy invisible ground.

I do have some other means available:
- Maybe a forced spec time?
- The rescue button does sound interesting. Maybe only a certain time after a heavy crash?
- The rescue button could start virtual "helicopter rescue" that takes a few minutes.
- Maybe a RES unit with a crane can rescue over great distances?
- Maybe multiple RES units work together?

I never liked the idea from the start, maybe because I don't drive bycicles or maybe because every time I lost my trip is wasn't really that big of a deal. Anyway the main reason I didn't like the idea is because it takes away from the MED/RES/TOW roles. If there would be a way to make medium distance rescues using a crane of some sort that would be the best option imo.

where crane?????????????????????????????????????


my idea would be to have an option to either be rescued from anywhere by tow/med/res or if you get wreaked under map or too far out for the tows to help you then perhaps there should be an option to pay to keep ur trip/bonus


RE: Trip saving for bicycles - Chuck - 2023-09-10 06:25

Random (unfinished) thought : How about a remote flip option? Imagine a car equipped with a winch can reach any place on map, but it takes time. Like 1sec / metre of distance. So you place your car as close as possible and start a remote recovery.

It is only realistic that recovery workers leave their cars to recover vehicles that are far off any road. To flip or tow them.

I'm not yet sure how if a recovery function (moving the victim towards the tow vehicle) could be done. I could solve that technically, but I also want want to render the existing tools like ramp / bridge useless.