LFS Development Discussion - Printable Version +- [TC] Gaming Forums (https://forum.city-driving.co.uk) +-- Forum: Community Area (/forumdisplay.php?fid=14) +--- Forum: Live for Speed Area (/forumdisplay.php?fid=17) +--- Thread: LFS Development Discussion (/showthread.php?tid=25251) |
RE: LFS Development Discussion [Test Patch 0.6Q5] - Jimmy - 2017-01-14 18:53 new update on westhill? RE: LFS Development Discussion [Test Patch 0.6Q5] - Owl - 2017-01-14 19:10 (2017-01-14 18:50)Thomas Wrote: Oh boy. Well copping just got a whole lot easier... (2017-01-14 18:53)Jimmy Wrote: new update on westhill? Scawen;1917124 Wrote:New map view for open configurations and track selection screen RE: LFS Development Discussion [Test Patch 0.6Q5] - Renegade - 2017-01-14 20:24 Scawen Wrote:Test Patch 0.6Q6 is now available with fixes and improvements! RE: LFS Development Discussion [Test Patch 0.6Q6] - Owl - 2017-01-14 21:00 NO! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! RE: LFS Development Discussion [Test Patch 0.6Q6] - Renegade - 2017-01-14 21:05 (2017-01-14 21:00)Owl Wrote: NO! Cam, it just makes it so you can drive somewhat out of bounds again? Do you need an adult? RE: LFS Development Discussion [Test Patch 0.6Q6] - Adorable - 2017-01-14 21:09 New minimaps so far, nice! Spoiler (Click to View) RE: LFS Development Discussion [Test Patch 0.6Q6] - Borja - 2017-01-14 21:10 Maybe I am to much positive but... If then are are changing views for selection and other things... Doesn't that means that them are preparing menus and other things for have other tracks and cars? (I haven't checked the update yet) E: Based on Ad shots, seema that SO it's showing the part that it not accessible (we can by adding ramps where we usually drift). Maybe coming an update soon for have access to it? RE: LFS Development Discussion [Test Patch 0.6Q6] - Luke - 2017-01-15 03:14 Looks nice and all, but a tad too complicated for my liking. It would be nice to have a simplified version as an optional extra. Although, it does indeed look like the game is being modernised, slowly but finally... aha. RE: LFS Development Discussion [Test Patch 0.6Q6] - Huski - 2017-01-15 03:20 This came up on my FB feed with a picture of Westhill literally missing the floor due to shadows. RE: LFS Development Discussion [Test Patch 0.6Q6] - Nathan - 2017-01-15 07:55 well at least it's progress.. the 45 degrees of steer may indicate he is looking towards tyres at the moment. he would need d to confirm the slip angles at increased steering angle to know if it would work RE: LFS Development Discussion [Test Patch 0.6Q6] - MousemanLV - 2017-01-15 11:27 Finally 45 degrees of steering lock, doriftooooooooooooooooooooooooooooooo RE: LFS Development Discussion [Test Patch 0.6Q6] - Adam - 2017-01-15 11:42 You mean easier doriftooo RE: LFS Development Discussion [Test Patch 0.6Q6] - Pete - 2017-01-15 11:59 (2017-01-15 07:55)Nathan Wrote: well at least it's progress.. the 45 degrees of steer may indicate he is looking towards tyres at the moment. he would need d to confirm the slip angles at increased steering angle to know if it would work He's been working on tyre physics for years and in recent weeks he's made a lot of progress by the sounds of it. RE: LFS Development Discussion [Test Patch 0.6Q6] - Razz - 2017-01-15 13:46 The new mini maps look great! Though westhill looks a bit too complicated RE: LFS Development Discussion [Test Patch 0.6Q6] - Borja - 2017-01-15 13:56 (2017-01-15 13:46)Razz Wrote: The new mini maps look great! Though westhill looks a bit too complicated It does, but I prefer to have it like this, better for know where exactly suspect is, and no imagine more or less where he is in a "flying" minimap RE: LFS Development Discussion [Test Patch 0.6Q6] - Sam - 2017-01-15 13:58 Lol, I told him 45 degrees of lock would be way to much for the tire model we have and the car we have to drift, we used to use 45 degrees on cars with 500HP in the the NTO days, a little lock seems to go a long way in LFS when compared to IRL, I think it will have a negative impact on drifting and many will find it boring being full throttle everywhere. RE: LFS Development Discussion [Test Patch 0.6Q6] - Spencer - 2017-01-15 14:52 Well then maybe even I could drift on my gamepad RE: LFS Development Discussion [Test Patch 0.6Q6] - Nathan - 2017-01-15 15:47 (2017-01-15 13:58)Sam Wrote: Lol, I told him 45 degrees of lock would be way to much for the tire model we have and the car we have to drift, we used to use 45 degrees on cars with 500HP in the the NTO days, a little lock seems to go a long way in LFS when compared to IRL, I think it will have a negative impact on drifting and many will find it boring being full throttle everywhere. will only.help on high angle handbrake entries the rest of the current model is fine imo. RE: LFS Development Discussion [Test Patch 0.6Q6] - MousemanLV - 2017-01-15 16:33 (2017-01-15 11:42)k_badam Wrote: You mean easier doriftooo sry badam I have all the bragging rights, I can go full lock for most of the time on SO with 36 degrees of lock in LFS. 45 will make up for some nice KAWABATAAA entries k Spoiler (Click to View) RE: LFS Development Discussion [Test Patch 0.6Q6] - Adam - 2017-01-15 16:40 lol it is still easier, try doing the stuff you can do with 45 with 36? see, it is easier to do that stuff now.... |