LFS Development Discussion - Printable Version +- [TC] Gaming Forums (https://forum.city-driving.co.uk) +-- Forum: Community Area (/forumdisplay.php?fid=14) +--- Forum: Live for Speed Area (/forumdisplay.php?fid=17) +--- Thread: LFS Development Discussion (/showthread.php?tid=25251) |
RE: Blackwood map update [LFS Test Patch 0.6Q10] - fWANKy - 2017-01-24 18:24 just more boring cruiser content RE: Blackwood map update [LFS Test Patch 0.6Q10] - Some1 - 2017-01-24 18:27 (2017-01-24 18:24)Fwanky Wrote: just more boring cruiser content I'm fairly sure the new parts could make for a decent tarmac rally stage RE: Blackwood map update [LFS Test Patch 0.6Q10] - Owl - 2017-01-24 18:30 *Removed* hell. Excuse my Russian. Am I on ketamin or something? RE: LFS Development Discussion [Test Patch 0.6Q9] - Faded. - 2017-01-24 18:32 i am new here, this looks so epic more drifting cornes RE: Blackwood map update [LFS Test Patch 0.6Q10] - Renegade - 2017-01-24 18:34 (2017-01-24 18:30)Owl Wrote: *Removed* hell. Excuse my Russian. Am I on ketamin or something? You're always on something Cam RE: LFS Development Discussion [Test Patch 0.6Q9] - Polete - 2017-01-24 18:46 Amazing for drifting, also much more realistic! Love it!! RE: LFS Development Discussion [Test Patch 0.6Q9] - Nathan - 2017-01-24 19:05 offt u RE: LFS Development Discussion [Test Patch 0.6Q10!] - Frozen - 2017-01-24 19:34 It's very cool RE: Blackwood map update [0.6Q10] - Borja - 2017-01-24 20:07 Also we have some led panels arround. Maybe them indicate the flag? Have tryed to cause yellow flag, but it didnt change... maybe in the future... RE: Blackwood map update [0.6Q10] - Asas - 2017-01-24 20:29 Looks nice and all, except when we(COPs) start chasing noobs.. This will be a nightmare just like Westhill is. But nice to see some actual progress done in LFS RE: Blackwood map update [0.6Q10] - Borja - 2017-01-24 20:31 (2017-01-24 20:29)Asas Wrote: Looks nice and all, except when we(COPs) start chasing noobs.. This will be a nightmare just like Westhill is. Well, its small map and you can cross from one corner to other in not to much time, the problem is the amount of streets that it have. But, a irl city its like this RE: Blackwood map update [0.6Q10] - Pete - 2017-01-24 20:39 Looks like we're going to be busy again over the next few weeks. RE: Blackwood map update [0.6Q10] - Dizzle - 2017-01-24 21:27 LAWDY JESUS THIS STEERING ANGLE. Takes me back to LFS 2003. RE: Blackwood map update [0.6Q10] - Shino - 2017-01-24 22:08 (2017-01-24 18:30)Owl Wrote: *Removed* hell. Excuse my Russian. Am I on ketamin or something?Its ketamine lad :/ RE: Blackwood map update [0.6Q10] - Nathan - 2017-01-24 22:16 RE: Blackwood map update [0.6Q10] - Spark - 2017-01-24 22:20 RE: Blackwood map update [0.6Q10] - Huski - 2017-01-24 22:22 (2017-01-24 18:30)Owl Wrote: *Removed* hell. Excuse my Russian. Am I on ketamin or something? Syrup, painkillers, cigarette, weed, Hennessy, vodka, huuna na na. That is what Cam is on XD RE: Blackwood map update [0.6Q10] - Nathan - 2017-01-24 23:10 Eric Wrote:Quote from k_badam : RE: Blackwood map update [0.6Q10] - Pete - 2017-01-24 23:28 lol (on the blackwood carpark, an advert for demo people): RE: Blackwood map update [0.6Q10] - Borja - 2017-01-24 23:32 Yes, it's only open for X configurations. Need S1 license for get in. Maybe this is also a good way for motivate demo users to buy license... Just, we all know how hack ppl are... |