[TC] CityDriving InSim - Changelog - Printable Version +- [TC] Gaming Forums (https://forum.city-driving.co.uk) +-- Forum: General Information (/forumdisplay.php?fid=1) +--- Forum: News & Information (/forumdisplay.php?fid=2) +---- Forum: [TC] CityDriving News & Information (/forumdisplay.php?fid=217) +---- Thread: [TC] CityDriving InSim - Changelog (/showthread.php?tid=1370) |
RE: InSim Change Log - Chuck - 2015-04-02 17:43 Version 3.05 -Fix: Spawn-Zone name didn't reset the colour -Fix: Spawn-Zones did fine when pitting although the trip was saved RE: InSim Change Log - Chuck - 2015-04-03 11:50 Version 3.09 -Upg: Advert texts are now saved in a textfile Version 3.08 -Fix: Safe Zones far off from roads didn't work Version 3.07 -Fix: Bug with Easter car distance. Version 3.06 -Fix: IP lookup didnt work correctly RE: InSim Change Log - Chuck - 2015-04-06 10:30 Version 3.10 -Fix: Pit fines weren't issued when pitting in a non-safe zone -Upg: Complete new join-mode detection to check whether a joining cop is really behind his suspect. Also implemented a opposite direction checker. -New: Added confirm dialogues for !buyradar and !buylocator RE: InSim Change Log - Chuck - 2015-04-07 09:39 Version 3.11 -Upg: Enhanced wrong way checker. Version 3.10p1 -Fix: Typo RE: InSim Change Log - Chuck - 2015-04-12 15:12 Version 3.13 -New: Cop in chase: Loss of contact will be visually shown with green dots (last 10 seconds). -Upg: Change of escape distance calculation. Details: Cops in chase must be within a 40m wide x 10 second long trace behind the suspect OR within a 50m radius to the suspect to be considered "in contact". Note: This may not be the final version. We need to collect experiences on how good this works. Version 3.12 -Upg: Car breakdown message apprears earlier. (~5km before breakdown, depeding of service status) -Upg: More precise breakdown messages appear every 10 seconds in the chat. RE: InSim Change Log - Chuck - 2015-04-25 08:16 Version 3.15 -New: Safezones with speedlimit (to simulate a regular pitlane) -New: DIrection checkers optionally with direct-spec (Autohbahn) or warning-first (Weston racetrack) -Chg: Chase-System: Joining cops within 20m to suspect switch to chase-mode to allow them to catch up from ahead of the suspect. -Chg: Chase-System: Cops in same zone as suspect will never lose contact -Chg: Chase-System: When suspect goes offroad, contact radius is increased to 100m. Version 3.14 -Upg: Support for per-track chase parameters RE: InSim Change Log - Chuck - 2015-05-09 18:53 Version 3.17 -Upg: Cops will now stay in touch while a suspect is lagging -New: Suspects will sent to spec (autobust) if they continously lag for 10 seconds. -New: Circling detection will now punish players if they let their cars go unattended. -Chg: Minor text changes -New: Trial period of new XP and RP system. (Numbers are likely to be reset later) Version 3.16 -New: Cops will now see a "CHASE!" on screen after 45 secs just like suspects do. RE: InSim Change Log - Chuck - 2015-05-10 05:51 Version 3.18 -Chg: Updated !stats command Profile and stats pages have been updated as well. Win/Lose ratios are gone. RE: InSim Change Log - Chuck - 2015-05-22 17:38 Version 3.19 -Fix: Speedtraps should no longer pick up cars with a significant height difference (ie bridges) -New: Speedtraps are now powered by a virtual battery that needs to be charged in a Safe Zone. One load is good for 10 minutes. -Chg: Speedtraps now have an additional status ("calibrating") and the assembly time is a bit longer and random. -Chg: Increased minimum number of players for idle kick to 33 -Fix: Players can no longer respond to their own SOS calls -Fix: Players can no longer respond twice to the same call -Chg: SOS call distances are now calculated in reference to the place of call rather than the caller's current position -Fix: Players responding to a SOS call were able to switch to civilian and were still rewarded RPs RE: InSim Change Log - Chuck - 2015-05-24 11:00 Version 3.20 -New: User options features -New: !setopt <opt> <value> command. Sets a user option. Omit value to use default. See notes below. -New: !listopts command. Show all options differing from default. -New: !resetopts command. Reset all options to default. -New: !sos command (alternative to the button) -New: !home command (alternative to the button) Current options tccol : Colour for !tc chat (default 5) cccol : Colour for !cc chat (default 5) lcol : Colour for !l / !local chat (default 5) ccol : Colour for !c / !cop chat (default 6) xcol : Colour for !x (same-chase) chat (default 6) chcol : Colour for !ch chat (default 3) pmcol : Colour for !pm chat (default 5) requestcol : Colour for !request message (for DJs) Colour values range from 0 to 8 . Example "!setopt lcol 1" would make local messages red. Color codes are equal to LFS colours. Hold CTRL while chatbox is open to see the colours or use this image: Don't forget, counting starts at zero! force_mouse : [0/1] (default 0) Simulate usage of mouse (=No clickable buttons, ie Home or SOS) Useful for Oculus Rift users or similar setups show_speedlimit : [0/1] (default 1) Show or hide the round-shaped speedlimit sign. More options to come... make your suggestion here http://forum.city-driving.co.uk/forumdisplay.php?fid=13 RE: InSim Change Log - Chuck - 2015-05-25 09:40 Version 3.21 -Fix: Fixed a synchronisation bug that could cause licenses not to be loaded correctly. (hopefully) -Upg: Cops in chase now have an additional 200m/60deg zone ahead of the car to prevent loss of contact to suspects in clear sight. -Upg: Improved join-mode. Joining cops must now be closer to the suspect to enter chase mode (5 secs behind the suspect instead if 10) to make it more safe. -New: New option for cops "chase_debug"(0/1) to enable debug output. RE: InSim Change Log - Chuck - 2015-06-28 16:56 Version 3.23 -Chg: Level-3 admins may issue bans up to 7 days -New: !rc <text> recruit chat (includes regular TC admins aswell) -New: New user option for recruit chat: "rccol" (see update 3.20 for details on user options) Version 3.22 -Fix: Fixed a bug with join mode -Fix: Fixed bug with geo resolver RE: InSim Change Log - Elmo - 2016-02-27 17:25 Version 3.25
RE: InSim Change Log - Elmo - 2016-03-19 21:38 Version 3.26
RE: InSim Change Log - Chuck - 2016-07-09 09:23 Version 3.28 -Upg: Major overhaul of text encoding/decoding to address many text-related issues like the failing translator with cyrillic and corrupted symbols in Insim messages *** Please report any corrupt text with screenshot in the forum. *** Version 3.28p3 -Upg: Cops now see the exact distance to an existing speedtrap RE: InSim Change Log - Chuck - 2016-07-09 13:35 Version 3.29 -Upg: Improved ramp for tows: !ramp+/- [height] - Adds a variable ramp from 0.25m to 4.00m. (1=0.25m ... 16=4.0m) (default=8 ~2.0m) Note: You do not need to do !ramp- to change the height. Note 2: The lower ramps may not show up, they're for sloped grounds. Note 3: Ramps are to be used with caution. They're no toys. RE: InSim Change Log - Chuck - 2016-07-10 09:45 Version 3.30 -Upg: !hidead now hides the current ad message across sessions until the text changes. -New: Quickstart menu for new players to simplify buying the first car. -New: Help button for new players shown until 100km have been driven. (Alias for !intro command) (May change in future) -New: Available cars in garage screen are now set per player according to actual player status (owned cars, rental options, etc) -Fix: Several text encoding issues fixed RE: InSim Change Log - Chuck - 2016-08-04 14:24 Version 3.32 -New: Towing-winch, buyable gadget for TOW/MED/RES (**See notes below) -New: !buywinch - Buys a winch for 10,000 EUR -New: !winch - Recovers closest car directly ahead (max. 8 metres) Admin stuff: -New: !tct <text> - Send translated text to TC chat. -New: !lbc <text> - Send local broadcast message (50m range) ** Notes: The winch allows tow-cars to flip damaged cars instantly. However, any damage will remain. Since the device is electric, it must be (re)charged in a safezone. The power required differs per towed car type. Currently, it's linked to car-points * 10. Example: UF1=10%, FXO=30%, FZ5=40%, FZR=70% Important notice: This function is a tool, not a toy. Any abuse may result in revocation of tow/med/res license or more. RE: InSim Change Log - Chuck - 2016-08-05 12:45 Version 3.33 -Fix: Fix related to laser-measurements (~Reported by Dino) -Upg: Improved !laser output -Chg: Order of kph/mph changed in ticket -New: !cancelsos command for mouse users: Cancels pending SOS calls Version 3.34 -Fix: The winch display didn't show up for MED and RES -Fix: Little text fix related to winch power RE: InSim Change Log - Chuck - 2016-08-11 15:18 Version 3.35 -Fix: Fixed deviation between trip computer and other distances. -Chg: Trip-computer now shows either mph or kph according to user preference -Fix: Winch- and speedtrap battery are no longer silently charged when playing in wrong role -Chg: Winch- and speedtrap battery will be empty each time when joining track (to prevent switching roles while driving) -Chg: Trip display is now rounded down (9,999m is shown as 9.9km) Admin stuff: -Upg: Display of lag level (possible further use) |