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DayZ Standalone - Printable Version +- [TC] Gaming Forums (https://forum.city-driving.co.uk) +-- Forum: Community Area (/forumdisplay.php?fid=14) +--- Forum: Other Games (/forumdisplay.php?fid=39) +--- Thread: DayZ Standalone (/showthread.php?tid=9873) |
RE: DayZ Standalone - Aus - 2013-12-27 21:06 Now that I think of it, that was a stupid question. Just bought DayZ. ![]() RE: DayZ Standalone - Bez - 2013-12-27 21:35 There's two crack me up my god.. RE: DayZ Standalone - Brad - 2013-12-27 21:46 haha, ling RE: DayZ Standalone - Brad - 2013-12-28 01:32 Funniest DayZ video ive seen for a long time (same guys as in Bez's video) RE: DayZ Standalone - FR4NOx - 2013-12-28 02:03 Just bought the game, gonna figure it out in a bit RE: DayZ Standalone - SLiiDE - 2013-12-28 02:19 haha Byze and Austin, I play with them guys ![]() RE: DayZ Standalone - Bez - 2013-12-28 13:56 Byze's laugh is so funny ![]() ![]() RE: DayZ Standalone - Sinoco - 2013-12-28 23:56 Well today was an adventure... ![]() Josh's gun is so tall he has to bend over to fit inside the building. ![]() We ran all the way from Berezino to Elektro... lots of running... ![]() We found a new player, who just happened to be Kenwood, and we captured him. RE: DayZ Standalone - Howlin - 2013-12-29 00:20 So today it was just me and Sinoco and then Kenwood joined us! ![]() So i met Sinoco near the shipwreck ![]() We started walking to meet Kenwood (He is comepletely new to the game ![]() ![]() We found a wild Kenwood ![]() Sinoco decided he would take Kenwood hostage. ![]() Sinoco and Kenwood ![]() Taking a break behind a rock ![]() ![]() Sinoco doesn't climb ladders like normal people... he is too pro. ![]() RE: DayZ Standalone - FR4NOx - 2013-12-29 00:25 (2013-12-29 00:20)HOWLINmad22 Wrote: Sinoco doesn't climb ladders like normal people... he is too pro. Too hipster, you mean. This game is sooo hard to run, my 7850 can barely handle it! ![]() Edit: ![]() Howlin during our photo "shoot" ![]() RE: DayZ Standalone - Sinoco - 2013-12-29 19:14 Me and Leon sniped the airfield after everyone logged off last night. An hour and a half on a 40 player server, and we encountered about 10 players, and we lived, with a few bodies on our conscious. ![]() RE: DayZ Standalone - Aus - 2013-12-29 20:18 Ran around and got some supplies, but no map. ![]() RE: DayZ Standalone - Howlin - 2013-12-29 20:29 (2013-12-29 19:14)Sinoco Wrote: Me and Leon sniped the airfield after everyone logged off last night. An hour and a half on a 40 player server, and we encountered about 10 players, and we lived, with a few bodies on our conscious. Mikee and Brad are at NwA now, we can meet up! ![]() RE: DayZ Standalone - Luke - 2013-12-30 15:57 Just enjoying the views on my new spawn ![]() ![]() ![]() ![]() ![]() RE: DayZ Standalone - Bez - 2013-12-30 17:20 The nubs. ![]() RE: DayZ Standalone - Sinoco - 2013-12-30 23:02 EDIT: That is Howlin btw. RE: DayZ Standalone - Howlin - 2013-12-31 00:34 lol i sound weird xD RE: DayZ Standalone - Bez - 2013-12-31 01:07 (2013-12-31 00:34)HOWLINmad22 Wrote: lol i sound weird xD That's what you sound like... LOL RE: DayZ Standalone - Bez - 2013-12-31 22:39 Change Log - 0.30.113925 New: Design: Balancing of player spawns (ongoing) Server: Enhanced Server-side security & customization options Design: .357 Magnum Speedloader should now spawn Server: First Person only servers are now supported (Seperate Hive coming later on) Fixed: Design: Player corpses should no longer despawn upon disconnect Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times) Design: 357 Magnum spawning fixed RE: DayZ Standalone - Dowpy - 2013-12-31 22:46 FINALLY |