[Implemented] A more backup friendlier system - Printable Version +- [TC] Gaming Forums (https://forum.city-driving.co.uk) +-- Forum: General Information (/forumdisplay.php?fid=1) +--- Forum: General Discussions (/forumdisplay.php?fid=4) +---- Forum: Server & InSim Suggestions (/forumdisplay.php?fid=13) +---- Thread: [Implemented] A more backup friendlier system (/showthread.php?tid=1024) Pages: 1 2 |
A more backup friendlier system - NVK - 2011-12-06 21:00 Hello, With the current system, it only counts from the distance, as we all know. This will lead to that backup calls that are on the other side of the track, are screwed. How come, may you wonder? Well, as we know the track roads are very close to each other on some locations, on all tracks. What happend to me this evening was that my suspect was on Autobahn in an FZ5, driving over 200kph, i come responded from Safezone and by the time i'm at Neddles, he passed the junction enterance to Autobahn in full speed, and of course the distance is below 500, but there's no way i'm even able to catch up with him, since by the time i'm at the junction, he has already passed the roundabout. So instead i wait at the junction, since he is coming this way. But the distance is now raising over 800, and i'm lost. This is a very big issue, because it's a waste of backups. We dont even get a chance to pursuit the suspect. So if it is possible, it would be nice if the insim counted on location at first, and by the time you reach the same location as the suspect or reach a closer distance, at same direction, the actual real distance coming in place. RE: A more backup friendlier system - David - 2011-12-06 21:04 I agrees RE: A more backup friendlier system - Rasmus - 2011-12-06 21:05 I agree to you NVK. +1 RE: A more backup friendlier system - ZsoLT - 2011-12-06 21:05 +1 CSR agree RE: A more backup friendlier system - Sinoco - 2011-12-06 21:06 Really good idea Novak. It certainly is an evident problem, especially on a track like Kyoto, sometimes it's really hard to respond to backup calls, you practically have to be right there. A new system would surely be more fair in allowing backup to be able to catch up to a chase, how can you lose a chase you hadn't even reached yet? RE: A more backup friendlier system - Kyllone - 2011-12-06 21:18 Been thinking this too. KY and also FE has some places where this happens sometimes. +1 RE: A more backup friendlier system - KaraK - 2011-12-06 21:19 +1, nice suggestion NovaK RE: A more backup friendlier system - Tommer - 2011-12-07 00:04 Have to agree on this one, however it can be argued that suspects also get this disadvantage in that cops can take parallel roads - EG, Montana, driving along highway 1 and main street. RE: A more backup friendlier system - James - 2011-12-07 00:18 Maybe we could have something like the suspect reaches a certain distance, it counts down from say 5 seconds till they can get rid of the chase ? If the COP catches back up, that then means the chase carries on. I know on Kyoto, its a real bish when they keep U-Turning at the T-Junction + Roundabout and youre acting as backup and cant keepup (Thanks Mikee.. lol). Or if possible, a sort of 'Cool Down mode' where if you manage to get away, if you manage to finally get back within a certain amount of KM to the suspect the chase is back on ? (Most Wanted ftw) I know there could be an issue where the roads get close and the system thinks 'Oh, theyre close, the chase is back on' but would there be a way that it only re-engages the chase if they are on the same road (If this is possible at all ofc). RE: A more backup friendlier system - Rasmus - 2011-12-07 01:06 And maybe.. Showing the other cops location would be nice, so you can see where backup is like seeing suspects location. RE: A more backup friendlier system - Turkey - 2011-12-07 01:37 +1 I've had trouble with this several times. Particularly on Kyoto and it's very annoying because there's absolutely nothing you can do to avoid loosing the suspect. If the insim could take your location into account as well as distance, it would ensure that you have the possibility catching your suspect. Another way of doing it might be to calculate the distance between you and the suspect in road length rather than calculating the physical distance. RE: A more backup friendlier system - Pete - 2011-12-07 11:11 We are already addressing this issue. RE: A more backup friendlier system - NVK - 2011-12-07 11:40 (2011-12-07 11:11)Lampshade Wrote: We are already addressing this issue. And the conclusion is? Is it something that's even possible to make? Keep us updated. RE: A more backup friendlier system - =WOLF=[NO] - 2011-12-07 15:08 In my opinion, there is no need.... Cops who spam the join button to get in a chase, and it ends up being on another side of the map, is just horrible planning.... I check where chase is before I respond as backup, and in those couple of secconds, some other cop joins. I would rather cops not close to the chase gets a 10 sec window before allowed to join, so cops in a close range of the chase can join, and be "in" the action rather fast. If the chase is on autobahn, wait at the roundabout, let the lead-cop ask for backup when closing in on it, join, and you are there RE: A more backup friendlier system - McGherkin - 2011-12-07 15:35 There might be some problems with this. Because these are open layouts, there's no paths so I'd presume LFS doesn't actually know how far around the track the two cars are, since the track isn't linear any more. So I'd guess that LFS only knows the actual distance between the cars and not what's in between them in terms of driving distance. RE: A more backup friendlier system - Fujioshi - 2011-12-07 16:16 Exactly wolf. If the suspect is constantly doing laps on the autobahn, why not wait t'll the intersection and join the chase then? RE: A more backup friendlier system - Turkey - 2011-12-07 16:59 Logically it's better planning to join the chase first and then find the suspect. The problem with locating the suspect first is that someone will probably join before you get the chance. You also have to abide by the speed limit and you can't use sirens to get to the suspect quickly. RE: A more backup friendlier system - Kyllone - 2011-12-07 18:10 Like the idea but have to agree with Wolf.. RE: A more backup friendlier system - Sinoco - 2011-12-07 20:36 (2011-12-07 16:59)Turkey Wrote: Logically it's better planning to join the chase first and then find the suspect. Agreed. The fact is that people do spam !join and that if you want in a chase, you don't have time to locate the suspect, drive to the suspect, and then join. Especially without sirens, and with some suspects who like to do u-turns randomly and such, you'd be lucky to be right at the chase when the cop requires backup. RE: A more backup friendlier system - =WOLF=[NO] - 2011-12-07 21:22 (2011-12-07 20:36)Sinoco Wrote:(2011-12-07 16:59)Turkey Wrote: Logically it's better planning to join the chase first and then find the suspect. So with that in mind, I'll rather give the closer cops the opertunity to have a "dibs" on backup call the first 10 sec's, so the "spamers" wont be rewarded. Good coping is planing and strategy, not "jump the gun for a chase" This is a better insim feature, instead of a workaround for the "gunners" |