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The Stretching of Skins - Printable Version

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The Stretching of Skins - KaraK - 2011-12-10 17:30

This was on the old TC Forum, thought I'd link to it again.

»LFSForum Link«

When making a skin, images will probably be stretched on the in-game car model.
Here is an Example of the problem (provided by GAVD999)
http://www.lfsforum.net/attachment.php?attachmentid=103592&d=1270665257

JazzOn Wrote:Heya,

Since the Stretching-Template on Master Skinnerz isn't up anymore and alot of people have issue finding the right amount a logo should be squeezed, I took a few hours to make and transparent file for every car using a circle. This can be overlayed onto the skin or simply be watched in any picture viewer, to check how much is needed.

The number in the circle showes how much this part of the skin-file needs to be squeezed.

Click for image:
FBM - F08 - FOX - BF1
FXR - FXO
FZR - FZ5
LX4 - LX6
XRR - XRT/XRG
XFR - XFG
UFR/UF1
RB4
RAC
VWS


RE: The Stretching of Skins - Pete - 2011-12-10 17:58

Yup, this is one of the most fundamental parts of making a good skin. Bare this in mind if you're a beginner.

I recommend making a note / downloading the images at the BOTTOM of the OP.


RE: The Stretching of Skins - KaraK - 2011-12-10 18:35

Links to images added. Smile


RE: The Stretching of Skins - Jappe - 2011-12-10 18:36

i dont get it?


RE: The Stretching of Skins - Pipa - 2011-12-10 18:40

Good repost

(2011-12-10 18:36)Jappe Wrote:  i dont get it?

Take a look at the examples in the lfsforum thread.
[Image: attachment.php?attachmentid=103592&d=1270665257]

To make it simple: If you want a perfect square on the side of the fxr you need to compress the width by 65% on the skin. Otherwise you have the perfect square on the skin, but inside lfs it looks streched.

Example: Take a look at the glow fbm skin. The carlsberg bottle on the back looks good on the skin, but inside lfs it is streched. A mistake i noticed today Tongue


RE: The Stretching of Skins - rash - 2011-12-10 20:25

When I make a skin, I use the MS templates, but instead of leaving them as-is, I make them 2048x2560 pixels. No more stretch-issues, just remember to scale them back to 2048x2048 when you save Wink


RE: The Stretching of Skins - Pipa - 2011-12-10 20:29

(2011-12-10 20:25)rash Wrote:  I make them 2048x2560 pixels.

That would only work if the all the body parts have the same compressing values. This is far more accurate.


RE: The Stretching of Skins - rash - 2011-12-10 20:33

hmm...I've never ended up having stretched skins, though. And I've done upwards of 60 skins with this method. But I suppose to each his own, right? Smile


RE: The Stretching of Skins - Tommer - 2011-12-10 20:39

I genuinely did not know this, never noticed a problem with my skins though, largely because I don't use perfect squares but scale them so there is a specific number of them instead Tongue


RE: The Stretching of Skins - Audiojack - 2011-12-10 21:35

Yah, I just resize the image in photoshop to 4096x5120. (Or 2048x2560 or 1024x1280 etc.) If some parts are still stretched then I just transform the individual parts.