Suggestion for TC's in-server user reprimands - Printable Version +- [TC] Gaming Forums (https://forum.city-driving.co.uk) +-- Forum: General Information (/forumdisplay.php?fid=1) +--- Forum: General Discussions (/forumdisplay.php?fid=4) +---- Forum: Server & InSim Suggestions (/forumdisplay.php?fid=13) +---- Thread: Suggestion for TC's in-server user reprimands (/showthread.php?tid=11254) |
Suggestion for TC's in-server user reprimands - Jester - 2014-03-15 16:05 I've seen, on many occasions, admins deal with complains publicly in server chat. In one case, an admin used the server chat to tell a cop that his rights had been revoked and he was no longer permitted to be a cop. This turned into an argument, which lasted for like 10 minutes. In other cases, conversations in which the [TC] member reprimands a user, usually cops, last for minutes, rather than a brief suggestion. Basic management theory (for the workplace, but aptly applied to this scenario as well, because there TC members and users/cops have a superior/subordinate relationship) heavily favors the idea that you should "praise in public, punish in private." That is to say, these conversations where TC members address reports of users or cops should take place in the form of PMs, rather than server chat. For a scenario that most users here can relate to, think of a classroom setting: if a student gets in trouble, they're asked to see the teacher after class for a private discussion, rather than a public conversation in front of their peers. It's perfectly acceptable to let the complainant know about the result of their report, but that might be better left to private chat, as well. I'm not saying that small suggestions should be PMs, but when a TC member says "[user], can I have a word" and then has a public discussion with them in the server, it disrupts chat and reduces their effectiveness as a leader of the community. This is just an observation that I've had. I'm interested to hear thoughts from you guys, as well. RE: Suggestion for TC's in-server user reprimands - Warped - 2014-03-15 16:13 This thread is probably for [TC]s to discuss about it, but what I have witnessed, usually when you "tag" a person and tell your story to one on main chat, it gets one's attention the most. RE: Suggestion for TC's in-server user reprimands - BP - 2014-03-15 16:35 (2014-03-15 16:05)Jester Wrote: I've seen, on many occasions, admins deal with complains publicly in server chat. In one case, an admin used the server chat to tell a cop that his rights had been revoked and he was no longer permitted to be a cop. This turned into an argument, which lasted for like 10 minutes. In other cases, conversations in which the [TC] member reprimands a user, usually cops, last for minutes, rather than a brief suggestion. Situations like that simply shouldn't happen anyway, as people aren't allowed to argue with TC members on the server. Server Rules Wrote:9.1. Do not argue with the [TC] members. (2014-03-15 16:05)Jester Wrote: Basic management theory (for the workplace, but aptly applied to this scenario as well, because there TC members and users/cops have a superior/subordinate relationship) heavily favors the idea that you should "praise in public, punish in private." That is to say, these conversations where TC members address reports of users or cops should take place in the form of PMs, rather than server chat. For a scenario that most users here can relate to, think of a classroom setting: if a student gets in trouble, they're asked to see the teacher after class for a private discussion, rather than a public conversation in front of their peers. Well, a lot of the time I talk to the user publically (and I think I am partly the reason you made this thread - because you wanted to say the suggestion on the server but I recommended you posted it on the forum). Anyway, this is personally why I would deal with them publically:
(2014-03-15 16:05)Jester Wrote: This is just an observation that I've had. I'm interested to hear thoughts from you guys, as well. It's nice to hear a regular members' opinion on something and I hope I've addressed your points well enough. I see where you're coming from, but I also have my point of view on the matter. RE: Suggestion for TC's in-server user reprimands - Pipa - 2014-03-15 17:47 Fair suggestion. It really depends on the situation and sometimes i do talk to people privately(!pm,etc) when for example the things they have done are rather delicate and or may reflect very badly on them if the public notices. However there are quite a few occasions where talking to them in public can help you or them. I have had numerous occassions where i tried to talk to somebody that didn't understand me and another player translated it for him. There are serveral other incidents, most of which BP already pointed out. Mainly depends on the situation. And if the person wants to talk in private he can ask us to, we don't want to put anyone down or make him look bad and are usually happy to comply. RE: Suggestion for TC's in-server user reprimands - Barney - 2014-03-15 17:53 i'm absolutely with bp. recently pointed out to one of the admins i like the talking. playing on tc for some months now, and especially in the last round about 4 weeks i noticed a imrpoving behaviour of admins. in the first few month i played all i saw in chat was: http://www.city-driving.co.uk/rules/ ***** was kicked from the sever RE: Suggestion for TC's in-server user reprimands - Leon - 2014-03-15 19:09 One thing that also occurs is when I actually PM a user online, they very often choose to reply in the public chat. I'll keep using PM for the next couple of messages, but if the user then continues to reply in public, I see no point in secrecy. Also, as a TC you are quite often bombarded with messages ingame. I have on numerous occasions had to juggle between !local, !pm, !tc and the public chat simultaneously and when every user demands an answer, there simply aren't any other options. RE: Suggestion for TC's in-server user reprimands - Ras - 2014-03-15 19:10 BP, Pipa and Leon all got some very good points. |