More jobs? - Printable Version +- [TC] Gaming Forums (https://forum.city-driving.co.uk) +-- Forum: General Information (/forumdisplay.php?fid=1) +--- Forum: General Discussions (/forumdisplay.php?fid=4) +---- Forum: Server & InSim Suggestions (/forumdisplay.php?fid=13) +---- Thread: More jobs? (/showthread.php?tid=11951) |
More jobs? - kon4a - 2014-04-28 21:48 I know this is a thing everyone has probably been talking about a lot, but I'd really like to suggest making some more jobs available. A few possibilities: 1. There was this guy "Mr.Sweepy" who was strolling around the track in a UF1, sticking to the right side of the road and doing 5MPH with the hazards on and "sweeping" the roads. Pretty useless, but put a nice taste to the driving and could also help those recklessly speeding pricks brake a bit more. Just as there was a thread about "roadworks", this would pretty much be the same, but would appear in random places etc. Some bonus money could be "paid" to the guys doing this. 2. SpeedCameraMan - I know the cops can put up speed cameras, but I have noticed that nearly no-one really does that. And since it is a way to keep people on the speedlimit, there could/should be a separate job for that, probably for new drivers on the server - You take your UF1, XFG or XRG, park it in a safe location and put a speedcamera up for 5-10mins. The car could Have some Speedcamera skins or something etc. This job would also help new drivers to remember the speed limits and would give the new ones some instant jobs which would actually help others. These SpeedCameraMen would get some % of the fines issued for making it useful for them etc. And it wouldn't create a massive amount of TOWs or MEDs as those two don't need no specific kms driven as COPs do so many new guys want to be a TOW only because there are no other jobs to do. These guys would probably use a [CAM] Tag or something for identification. 3. The thing I already told about a few posts earlier - there must be a way to make the MEDs "heal" other cars Or if not "heal", then just take the (yet non existent) Car Reset fine off so the car could be reset. It would give a HUGE difference between TOWs and MEDs and it would be also extremely useful for COPs, so you wouldnt need to Pit every time you get crashed in a chase. Plus would make more sense why to be a MED at all, apart from sirens and "legal" speeding My idea how it probably could be done: 1. Set car reset enabled on the Server 2. Create a InSim fine for resetting (using the same system as the 500EUR fine for Shift+P). Therefore if someone resets without a MED next to the car, the player gets fined (3500EUR, for example). When someone is broken down, burnt clutch, popped tyres etc., they call the MED. 3. When a MED is next to the caller's car, using the same detection as !l or the COP ticket system, the fine gets removed, so the caller can reset their car for free. 4. After the reset, the MED goes away and the fine for resetting is in force again. 5. Probably gets a small (for example, 50-100EUR) payment for "healing", or just a donation, as TOWs. I may be stubborn about this, but it doesn't seem so unreal for me as you guys say here, as it practically uses only the already existing InSim commands and systems. OR There can be a new job made - [MECH] Which is basically short for Mechanic. Would do the things listed above, leaving the MEDs do their existing jobs. 4. Addition to the RES job - as I understand, they mostly just keep the MEDs and TOWs safe while working on road or close to it, by probably blocking the road or a lane etc. Therefore I think it would be nice, if they could create a tyre stack roadblock right on the side of their car to keep it safer and show a message on the screen when blocking a road, similar to the Caution one - something like "SLOW DOWN, LANE BLOCKED" etc., the tyres being placed like in the existing roadblock, by the side of the car. That's all for now. I hope at least some of these seem like good ideas to you RE: More jobs? - Pipa - 2014-04-29 10:07 (2014-04-28 21:48)kon4a Wrote: snip 1.) We had that as a roleplay aspect with people wearing special skins. If anybody wants to do that they are free to do so, but i don't feel adding that as a job is really needed. 2.) -1 - Personally i don't really like speedtraps. It's not the fact that you get fined for speeding, it is more the fact that people sit around doing nothing and not adding anything towards the gameplay. Id rather see them driving around. 3.) -1 - I really like the idea of having to tow people and escort them to pits, if you just let them reset their car most of the fun is already gone. 4.) -1 - They are free to block the road at certain incidents, however i feel a car sideways is much more visible than a tirestack. A tirestack will mostly completely take away your vision and make it hard for you to navigate your way around. I know the road is closed, but when chases are trying to get past, you need good visibility to not screw things up immediatley. Besides most people will try to get past anyway and you ll end up with tires rolling everywhere till they despawn. My advice is to get a very visible skin and put your car sideways to block traffic, much more effective. RE: More jobs? - Dan - 2014-04-29 10:20 (2014-04-29 10:07)Pipa Wrote: My advice is to get a very visible skin and put your car sideways to block traffic, much more effective. Slightly going off-topic (I'll reply to kon4a's original suggestions later this evening when I have some more time). The issue is with parking sideways, say if you have a !hazard set up, I think the hazard is only viewable to those approaching behind your actual vehicle. Which makes sense in a way, because the hazard should only be on one side of the road. However, when parked sideways I don't think the hazard is viewable to those approaching the incident? Because your car will be facing away from the actual direction of the road. Perhaps Chuck could shed some light on this... RE: More jobs? - Frozen - 2014-04-29 10:24 Well, there can be always two players. One who parks sideways and the other who stays in the rear parked correctly placing the Hazard. RE: More jobs? - kon4a - 2014-04-29 10:41 (2014-04-29 10:07)Pipa Wrote:(2014-04-28 21:48)kon4a Wrote: snip I kind of agree to most of your opinions, but in addition to number 3 and 4: 3. I suggest that because in my opinion, TOWs are just too similar to MEDs. The option for the MEDs to allow the reset would make much more sense, as TOWs would still be used to flip cars over or get them out of sand, and MEDs could reset crashed cars etc. Basically it would be more like real-life, when healing is done after getting the people out of the cars... As there are many times a COP crashes or a suspect gets busted in the far South side of Montana for example, when you don't always have the will to roll to the pits in a fully crashed car, nearly undriveable, therefore putting others to danger, you could just call a MED and reset and keep driving, or as a COP, just keep doing your duty without having to ignore some speeders on the way to pits in your smashed FZ. I of course understand, that it would probably take some of the work away from TOWs, but there could still be rules, like you cannot get reset, if you are not flipped on your wheels or something. Therefore the TOWs would still have to flip a car before a MED arrives and "fixes" it. SO you don't have to be pushed to the pits in your probably-no-steering-at-all car, but can be fixed on the spot without putting others on the road to danger. Just saying... 4. Understood about the tires. But I think the On-screen message would still be a nice addition as there are not always many service vehicles available at all times, especially when the server is busy and many crashes have occured. And those times are also the ones that would really need some extra safety for the service vehicles as the traffic is a lot more dense.... RE: More jobs? - Pipa - 2014-04-29 10:44 (2014-04-29 10:20)DanielP Wrote: I don't think the hazard is viewable to those approaching the incident? To my knowledge that is correct, however there are ways to accomodate for that. Frozens approach is quite good, you can also stick to just !caution and unless you are parked directly behind a blind bend it will work equally good. Or you can park your car at a slight angle. Example: You might not look as cool as that guy though. E: Chuck made a little graphic explaining the range/direction of the hazard sign here: http://city-driving.co.uk/manual/med_guide RE: More jobs? - Polete - 2014-04-29 11:31 I support the idea of the speedcameraman, I dont even like speedtraps but is a good way for let new users get used with (may have some abuse..) and would make the server more realistic as well. About the restart car stuff, I dont support it as pipa said that the funny thing is to tow and try to get people to a safe zone RE: More jobs? - Warped - 2014-04-29 12:06 That is a lot of text, but I got the main point - jobs. If there would be implemented these kind of "jobs" what is the difference between the other cruise servers? TC is very unique to most of the servers out there - is it wanted to destroy the Cops & Robbers feeling around the server? kon4a Wrote:I suggest that because in my opinion, TOWs are just too similar to MEDs. Not really if we take all the facts together. Edit: I read the OP again, after months, and realised it wasn't all about jobs. Oh well, mistakes happen. RE: More jobs? - WyX - 2014-07-15 06:04 I have one idea (kind of a job) and it will keep the Cops & Robbers feeling around the server - maybe also increase that! So what it is? Marketplace/bank robbery! There should be multiple marketplaces or small banks around the map and as a robber you can rob them. Of course there should be some cooldown i.e. 30 mins that same place can be robbed. So, after you have robbed the marketplace/bank cops will be reported about it. Now robber needs to find his way to the safe zone before cops reach him. If robber succeed to go to safe zone before cops have visual contact to robber, robber gets some €-bonus. That bonus should be in proportion for a distance from bank to nearest safe zone. Also if cops reaches a robber, there should be a chase. RE: More jobs? - Matt - 2014-07-15 07:36 (2014-07-15 06:04)WyX Wrote: I have one idea (kind of a job) and it will keep the Cops & Robbers feeling around the server - maybe also increase that! That really isn't a new, or a good idea. Also, TC doesn't have a bank-to set one up would be a pain in the arse, nor does it have little jobs or 'houses' or a particularly obvious marketplace. This system also would get abused between the hours of 1am-9am BST where around 4 people are on TC, making unfair advantages for people in timezones where they are awake between said times, whereas the majority of european players would have to be concious at say 5am to even get a chance. To summarize, terrible. RE: More jobs? - WyX - 2014-07-15 07:53 (2014-07-15 07:36)fakedeath Wrote: That really isn't a new, or a good idea. I didn't say that it's a new idea, but in my opinion it was good when it comes to my mind. But that's true what you're saying about abusing it. It surely gives some advantage for some people from different timezones and that's why I'm changing my mind about it - that idea won't work at all. But, it came to my mind, I wrote it up here and you explained why it won't work. RE: More jobs? - Adorable - 2014-07-15 08:06 this will make people ignore the Hazard/Caution sign more and more... Since that it will be overused |