[TC] Gaming Forums
LFS Test Patch 0.6J2 - Printable Version

+- [TC] Gaming Forums (https://forum.city-driving.co.uk)
+-- Forum: General Information (/forumdisplay.php?fid=1)
+--- Forum: News & Information (/forumdisplay.php?fid=2)
+---- Forum: [TC] CityDriving News & Information (/forumdisplay.php?fid=217)
+---- Thread: LFS Test Patch 0.6J2 (/showthread.php?tid=20511)



LFS Test Patch 0.6J2 - Pete - 2015-12-03 18:15

Hi there,

There is a new LFS test patch (0.6J2) - It is compatible with 0.6J but you should backup your current install when using test patches.

You can download it from here: https://www.lfs.net/forum/post/1897396#post1897396

See below for the updates.

Enjoy!



Scawen Wrote:Changes from 0.6J to 0.6J2 :

Graphics :

New reflections system and shaders for cars and buildings
Nearby objects are visible in new dynamic reflections on cars
Option to set number of dynamic reflections in main and mirror view
Misc option to enable a programmable post-processing shader

Misc :

New command /rsh to reload shaders (e.g. after editing externally)
Maximum number of controllers increased to 10 (was previously 8)
Updated translations - thank you translators

VR :

HTC Vive headset is now supported through OpenVR
Oculus Rift support now requires runtime 0.7 or later

Training lesson editor :

SHIFT+T on main entry screen to access lesson editor or list editor
Layouts for lessons must be copied from layout to training folder
SHIFT+T on training screen to view and test newly added lessons

Fixes :

Improved validity check when loading car colour settings