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RE: LFS Developement Discussion [0.6N] - Jimmy - 2016-03-24 19:57





Quick test with two lfs opens up xD


RE: LFS Developement Discussion [0.6N] - Yukine - 2016-03-24 20:07

I'm kinda happy to see that the DEVs have awaken, providing content without big breaks in-between.


RE: LFS Developement Discussion [0.6N] - mogey5101 - 2016-03-24 21:31

Virtual Keyboard seems to be popping up with the use of TC Lights, any fix for this?


RE: LFS Developement Discussion [0.6N] - KaraK - 2016-03-24 21:35

(2016-03-24 21:31)mogey5101 Wrote:  Virtual Keyboard seems to be popping up with the use of TC Lights, any fix for this?

Yes: don't use TC Lights
It's the backspace in the script which makes it appear.


RE: LFS Developement Discussion [0.6N] - Ash - 2016-03-24 21:35

There will be a release of a new version coming soon Mogey Smile


RE: LFS Developement Discussion [0.6N] - Adorable - 2016-03-24 22:10

PS. Even using different strobes programs like LFSCops seems to trigger the same problem.


RE: LFS Developement Discussion [0.6N] - KaraK - 2016-03-24 22:36

(2016-03-24 22:10)Mr.AD Wrote:  PS. Even using different strobes programs like LFSCops seems to trigger the same problem.

(2016-03-24 21:35)KaraK Wrote:  It's the backspace in the script which makes it appear.



RE: LFS Developement Discussion [0.6N] - Owl - 2016-03-24 22:44

I found a new problem, I can't use strobes at all Tongue (Oh wait, steam might have something to do with that)


RE: LFS Developement Discussion [0.6N] - BP - 2016-03-24 22:48

Just as a reminder:

Quote:5.6. Flashing lights must be used when in a chase.

Hazard lights (9 key) and Headlights (3 key, constantly on or flashing) are minimum. You do not need a third party program.



RE: LFS Developement Discussion [0.6N] - Adorable - 2016-03-25 00:35

I'm sorry but I can't understand.

I'm requesting from the program to keep pressing: The horn (Button B in my case) / Flash headlights (Numpad3) / Hazards (Numpad9).

Can't see how the backspace button is being pressed really. So all I'm going to say is that's a weird bug, If I could unbind the backspace button that'd stop the problem from happening.

Screenshot (Click to View)



RE: LFS Developement Discussion [0.6N] - Nick - 2016-03-25 00:37

The backspace button isn't anything you've scripted, it's pressed automatically so that when you open chat, it doesn't get spammed with numbers. There's not really any way to stop it happening, which is what the problem is.


RE: LFS Developement Discussion [0.6N] - Yukine - 2016-03-25 01:01

I guess the end has come for LFS Strobe. Crying


RE: LFS Developement Discussion [0.6N] - Adorable - 2016-03-25 01:05

Thanks for the clarification!

Yukine Wrote:I guess the end has come for LFS Strobe.

Agreed! Smile


RE: LFS Developement Discussion [0.6N] - Ras - 2016-03-25 01:07

(2016-03-25 01:01)Yukine Wrote:  I guess the end has come for LFS Strobe. Crying
Yeah, we will have to rely on the new TC Lights. It should be rather good, though.


RE: LFS Developement Discussion [0.6N] - Pete - 2016-03-25 04:03

In the meantime use the PGUP key in TCLights for horn and use 9 (hazards) and 3 (front and rear lights) for 'strobe'


RE: LFS Developement Discussion [0.6N] - Savy - 2016-03-25 18:33

(2016-03-24 20:07)Yukine Wrote:  I'm kinda happy to see that the DEVs have awaken, providing content without big breaks in-between.

Oh I hope this was a troll, if not thanks for the giggle Biggrin


RE: LFS Developement Discussion [0.6N] - Sam - 2016-03-25 18:40

I think it was sarcastic


RE: LFS Developement Discussion [0.6N] - Savy - 2016-03-25 18:45

Ah good, just wanted to be sure Tongue


RE: LFS Developement Discussion [0.6N] - Borja - 2016-04-02 20:04

Scawen;1906540 Wrote:WARNING : THIS IS A TEST

NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR ANY NEW CONTENT

PLEASE TEST BEFORE YOU POST

PLEASE AVOID : OFF-TOPIC FEATURE REQUESTS / UNRELATED COMMENTS

Hello Racers,

Here is a new TEST PATCH : 0.6N2

- Support for the new Oculus 1.3 software and Rift CV1

0.6N2 is fully compatible with 0.6N

- You can connect online with 0.6N
- You can play replays from 0.6N

You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.

Please keep a backup of your LFS.exe from 0.6N so you can easily go back if there are any problems.


Changes from 6.N to 6.N2

Translations :

Some translations updated. Thank you translators!

VR :

New LFSRiftVR DLL supports Oculus 1.3 software
IPD slider movement is now detected and message displayed
Now correctly handles CV1's different up and down FOV values
User can now cause LFS to exit through the Oculus software


INSTALLATION INSTRUCTIONS :[/color]

A FULL version of LFS 0.6N must already be installed


To install the PATCH using the SELF EXTRACTING ARCHIVE :

1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way

NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6N2


DOWNLOADS :

PATCH 0.6N TO 0.6N2 (SELF EXTRACTING ARCHIVE) (if you already have 0.6N) :
http://www.lfs.net/file_lfs.php?name=LFS_PATCH_6N_TO_6N2.exe (1.1 MB)

PATCH 0.6N TO 0.6N2 (ALTERNATIVE ZIP) (if you already have 0.6N)[/color] :
http://www.lfs.net/file_lfs.php?name=LFS_PATCH_6N_TO_6N2.zip (1.1 MB)



RE: LFS Developement Discussion [0.6N] - Sam - 2016-04-02 20:51

Oh yay, more VR updates.