[TC] Gaming Forums
'Failed to stop' changes - Printable Version

+- [TC] Gaming Forums (https://forum.city-driving.co.uk)
+-- Forum: General Information (/forumdisplay.php?fid=1)
+--- Forum: General Discussions (/forumdisplay.php?fid=4)
+---- Forum: Server & InSim Suggestions (/forumdisplay.php?fid=13)
+---- Thread: 'Failed to stop' changes (/showthread.php?tid=2791)

Pages: 1 2


'Failed to stop' changes - SLiiDE - 2012-04-10 11:52

Hi,

Small suggestion for COPs regarding chases and 'Failed To Stop'. This is came to mind after driving on Kyoto, As if you get pulled on the autobahn you have to continue driving to a safe spot. This can sometimes take too long and start a chase (Failed to stop).
My suggestion is instead of the dialogue that says XXXX Failed To Stop, Have something like XXXX Failed To Stop - Start a Chase? Then the COP would need to do a command to declare that the suspect is refusing to stop and not just finding a safe place to stop. This command could be, for example; !Failed

Obviously it needs to be thought out more, it seems necessary to add something like this especially for Kyoto.

What do you think? Tongue


RE: 'Failed to stop' changes - BP - 2012-04-10 12:01

This is actually a reasonable idea, what you've suggested.

But you can alternatively just speed through the Autobahn and then park, or just say to the cop 'please don't fine me to fail to stop, waiting to get to a car park' and the chances are, if he's half decent, he'll pay you back. If you like robber XP, it's tough. XD


RE: 'Failed to stop' changes - NVR2LO - 2012-04-10 12:07

I've seen this happen in Kyoto where people have failured to stop after the auto 30seconds but pull over right after, although the cop can pay you back it is slightly annoying for xp issues, +1


RE: 'Failed to stop' changes - BP - 2012-04-10 12:08

(2012-04-10 12:07)NVR2LO Wrote:  I've seen this happen in Kyoto where people have failured to stop after the auto 30seconds but pull over right after, although the cop can pay you back it is slightly annoying for xp issues, +1

I think it's 45 seconds though. Smile


RE: 'Failed to stop' changes - SLiiDE - 2012-04-10 12:09

Thats kind of the thing i was trying to overcome, It becomes annoying even if you do get paid back that you loose XP and it effects your stats. im sure someone will come up of a good way for making this work xD


RE: 'Failed to stop' changes - Nick - 2012-04-10 12:27

If the insim detects you're on the Autobahn when the chase is initiated, it raises the limit to 1 minute before it says you have failed to stop?


RE: 'Failed to stop' changes - BP - 2012-04-10 12:27

(2012-04-10 12:27)Nick Wrote:  If the insim detects you're on the Autobahn when the chase is initiated, it raises the limit to 1 minute before it says you have failed to stop?

I suppose that's a better idea, yeah.

Good one Nick!


RE: 'Failed to stop' changes - SLiiDE - 2012-04-10 12:30

haha Yea, I suppose its only really a problem on Kyoto xD


RE: 'Failed to stop' changes - Chuck - 2012-04-10 13:33

Well, I'd prefer Nick's variant, though I do believe it's possible to find a prober stopping location within 45 seconds, regardless what type of car is involved.
I will actually test that.


RE: 'Failed to stop' changes - Josh - 2012-04-10 13:35

XP Stats are meaningless, it doesn't really matter if they are accurate as you don't achieve anything.

Im sure you can find somewhere to stop in 45 seconds.


RE: 'Failed to stop' changes - Ash - 2012-04-10 13:42

Just a suggestion... Pull up in front of them and use the !follow command to make them follow you?


RE: 'Failed to stop' changes - Nick - 2012-04-10 13:50

In that case Ash, there needs to be a way to initiate a pursuit with the car behind, such as "!chase username" as long as the person is within, say, 25dst. Right now the tracker won't chase the car behind, and it can be a bit tricky to get behind them.


RE: 'Failed to stop' changes - Sinoco - 2012-04-10 13:51

(2012-04-10 13:42)Ash Wrote:  Just a suggestion... Pull up in front of them and use the !follow command to make them follow you?

That works, but some people who just want a chase and would drive off on !chase anyways just pass you and drive on. But I guess then you can just initiate a chase, or let them go.


RE: 'Failed to stop' changes - Elmo - 2012-04-10 13:56

The 45 seconds was specifically tested to allow plenty of time to find a safe spot to pull over on the Autobahn.
That was back when the gaps between safe stopping places were much further apart than they are now, so there really shouldn't be an issue.


RE: 'Failed to stop' changes - Ash - 2012-04-10 13:58

(2012-04-10 13:50)Nick Wrote:  In that case Ash, there needs to be a way to initiate a pursuit with the car behind, such as "!chase username" as long as the person is within, say, 25dst. Right now the tracker won't chase the car behind, and it can be a bit tricky to get behind them.

Or when you hate !follow activated, the tracker is reversed to 'track' behind your vehicle... ? Smile


RE: 'Failed to stop' changes - Tommer - 2012-04-10 14:06

To be honest with you 45 seconds is a lot longer a time than it sounds, I think there's plenty of time to stop.


RE: 'Failed to stop' changes - SLiiDE - 2012-04-10 14:14

Its just weird how a lot of chases are caused by people trying to get to a safe place to stop, I've experienced it many times on both ends of the stick and so have many others.


RE: 'Failed to stop' changes - Sinoco - 2012-04-10 14:36

(2012-04-10 14:14)SLiiDE Wrote:  Its just weird how a lot of chases are caused by people trying to get to a safe place to stop, I've experienced it many times on both ends of the stick and so have many others.

I've found this normally happens when someone stops on the AB and I tell them to move off, they do so very slowly. Perhaps one could just leave and re-join, but it seems unnecessary. Or if a chase starts around the junction and they miss the exit, they may slow down and pull off into the parking area near the roundabout. It can take a lot of time for some valid reasons.


RE: 'Failed to stop' changes - Elmo - 2012-04-10 15:54

The timer is paused when the suspect is stationary btw, so stopping to turn off the road at a junction shouldn't make any significant difference.

(2012-04-10 14:36)Sinoco Wrote:  Or if a chase starts around the junction and they miss the exit, they may slow down and pull off into the parking area near the roundabout. It can take a lot of time for some valid reasons.
It takes just less than 45 seconds to drive from stationary at the junction to stopped in the car park by the roundabout in an XFG, without speeding. If you're already moving (which is much more likely), then of course it'll take less time.
Safezone 2 is a perfectly valid place to turn off as well, which is much, much nearer than the roundabout.

On any road other than the Autobahn, there's generally a safe place to pull over much sooner than 30 seconds - it doesn't have to be a legal parking place, just somewhere off the road where you're unlikely to be hit and not causing an obstruction.


RE: 'Failed to stop' changes - Roba - 2012-04-10 16:10

In my opinion the 45 seconds is very suitable time to stop. It is their fault if they want to drive a lap on the autobahn doing 120kph before pulling over...