Economy - Printable Version +- [TC] Gaming Forums (https://forum.city-driving.co.uk) +-- Forum: General Information (/forumdisplay.php?fid=1) +--- Forum: General Discussions (/forumdisplay.php?fid=4) +---- Forum: Server & InSim Suggestions (/forumdisplay.php?fid=13) +---- Thread: Economy (/showthread.php?tid=28988) |
Economy - Reckless Driver - 2018-04-13 19:22 Hi, What do you think about charging virtual money for fuel/pitstops/repairs? I saw some people who ran out of fuel; maybe implement fueltrucks/mobile repair units in addition to tow/med personnel? That would greatly enhance roleplay element! Thanks in advance! RE: Economy - Raphi - 2018-04-14 15:44 (2018-04-13 19:22)Reckless Driver Wrote: Hi, http://forum.city-driving.co.uk/showthread.php?tid=28338&highlight=gas New role isn't a bad idea but I do think it would make the TOW role even more useless as the goal of a TOW is to flip you/push you to a safe place where you can pit/repair. RE: Economy - AOR Nova - 2018-04-14 17:44 Without animations or any form of visual cues your suggestion will just look weird lol Think scene.. ((fuel truck)) - fueltruck pulls up to car - parks alongside - a minute passes, then both drive off ((mobile repair unit)) - repair unit arrives to car - car is suddenly repaired (besides, LFS doesn't allow on the spot repairs I don't think, besides reset, which needs a 30ft radius) - both drive off OR - both vehicles stay stationary for 5 minutes as invisible minons repair the suspensions - both drive off I would think Med and Tow have been utilised nicely thus far and shall be the staple of rescue methods on TC for now. There just isn't a need for more and more jobs, unless people upvote this. Then again, TC is a cops and robbers themed server, not ETA or FSX. P.s not saying that your suggestion is bad - the idea behind it is cool, but the execution of it may not be totally viable, yet. RE: Economy - Jimmy - 2018-04-14 18:10 Rip money fast |