Vehicle earnings based on performance. - Printable Version +- [TC] Gaming Forums (https://forum.city-driving.co.uk) +-- Forum: General Information (/forumdisplay.php?fid=1) +--- Forum: General Discussions (/forumdisplay.php?fid=4) +---- Forum: Server & InSim Suggestions (/forumdisplay.php?fid=13) +---- Thread: Vehicle earnings based on performance. (/showthread.php?tid=34183) |
Vehicle earnings based on performance. - Felipe Jardim - 2021-12-16 16:12 First off, i would like to thank TC for recently adding some new cars to the dealer. I noticed that all mods so far have the same +3 base earning rate. I'm sure there are plans later on to correctly "spec" every vehicle as the mod situation becomes regularized, but some vehicles clearly should have a higher or lower earning rate. My suggestion would be to set the veh's base earnings based on Power/weight ratio values and how they stacked up with the original s2 cars. There would be 5 different ranges of earnings from +5 to +1 The following values are bhp per ton as seen on the "info" tab in the game. 0-100 : +5 (UF1000 range) 101-150: +4 (GTI range) 151-225: +3 (TBO range) 226-300: +2 (FZ5 Range) 300+: +1 (GTR Range) Just a suggestion that i think is fair. |