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Regarding the 5.50 update - Printable Version

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Regarding the 5.50 update - Chuck - 2022-10-03 04:29

I thought I'd create a thread regarding the recent 5.50 update
There have been a few questions around and I also want to add some background info:

1. Battery [Image: 5OS8AwY.png]
The "U" stands for "units" (couldn't think of anything better) as it isn't "%" anymore since you now can add extra batteries.
(Little addition: All EMS vehicles have their built-in 100U battery as before. Extra batteries add on top of that.)

2. The bikes have 4 slots (instead of zero) now (as originally planned). It should be enough to add a few things but no tow equipment.

3. Here's a brief overview of original plans (may differ a bit now):
Code:
Bicycle/scooter =  2 slots
Motorbikes      =  4 slots
Quad            =  5 slots (barely enough to carry a winch)
Average car     = 10 slots
Heavy SUV       = 15 slots (KORAMA R, JIIRO, HUMHII, HIIL0X IV, GG55 AMD, TAMAGO, TAMAGO EV)
Utility van     = 25 slots (DUPLATO VAN, DUPLATO FIRE ENGINE, CITY VAN 2500, GRUZ_RUNNER, LORD CLANSIT, MOVETRUCK)
Heavy truck     = 50 slots (LINE RUNNER IV, LINE RUNNER IVII)

Winch  = 5 slots
Ramp   = 12 slots (should be too much for a regular car)
Bridge = 18 slots (should be too much for a suv = heavy)
Crane  = 30 slots (should be too much for a van = super heavy) (possible future upgrade)
(I'll add the slot numbers to the garage screen and mod list)

4. Power/damage upgrades do add up (however, not literally)
Example: 3 speed upgrades:
100% (starting value)
+ 10% upgrade = 110%
+ 10% upgrade = 121%
+ 10% upgrade = 133.1%
So the base speed i.e. 160kph * 133.1% = 212 kph

Example: 3 damage upgrades:
100% (starting value)
- 10% upgrade = 90%
- 10% upgrade = 81%
- 10% upgrade = 72,9%
= Final crash factor = 72,9%

5. [Image: k4qIW7W.png]
If you see this then you're a bit lucky. Since happens when the "old" car had more items installed than the new car would allow. However, a future version of Insim will automatically remove items that do no longer fit in.


Feel free to post questions below.


RE: Regarding the 5.50 update - Misterviin - 2022-10-03 04:49

Why is bridge and ramp no more for normal car


RE: Regarding the 5.50 update - Chuck - 2022-10-03 05:31

(2022-10-03 04:49)Misterviin Wrote:  Why is bridge and ramp no more for normal car

Well, those items are quite big and would never fit on a normal car.
But more importantly, it gives the big vehicles, like the Duplato fire engine the meaning they deserve. If you, for instance, see a truck like this making its way through traffic and arriving on scene, you automatically know why it's there and what it 's purpose is on the scene.
I can't wait to see that happen.