Cargo Capacity Balance - Printable Version +- [TC] Gaming Forums (https://forum.city-driving.co.uk) +-- Forum: General Information (/forumdisplay.php?fid=1) +--- Forum: General Discussions (/forumdisplay.php?fid=4) +---- Forum: Server & InSim Suggestions (/forumdisplay.php?fid=13) +---- Thread: Cargo Capacity Balance (/showthread.php?tid=36826) |
Cargo Capacity Balance - bayanofmansorofisky - 2023-09-24 11:39 To relook some cargo capacity depending on the mod. What it has to offer (configurations, size.. Etc) with common sense and logic. Meaning to actually give values based on what we see not imagine stuff. Here some main reasons behind this thread: -Line Runner series : have a proper visual looks for a cargo and many other roleplay scenes, although having only 4000kg loading capacity. Full specifications: https://world.city-driving.co.uk/?page=carinfo&skin_id=F3C2A4 PUSHBACK TUG : is a airplane towing vehicle with absolutely No visual cargo space or configurations, still having 10,000kg loading capacity!! full specifications: https://world.city-driving.co.uk/?page=carinfo&skin_id=6FF19C There's no sense between these two, the tug shouldn't have any cargo capacity at all.. But for the roleplay it can get away with 3500kg worth of payload. Although even that is still way bigger than some actual mods that should have 4 tons or more cap, like https://world.city-driving.co.uk/?page=carinfo&skin_id=C6ED9F https://world.city-driving.co.uk/?page=carinfo&skin_id=55D202 However increasing the LineRunner payload capacity to somewhere between 6 and 7 tons is a must. Scama trucks need more than 5 tons aswell While i suggest the tug to be nerfed to 3 tons (still dosent make sense). Some say just imagine big container or smt on top of tug and it explains why it has much more load cap. Others say it's ok because its slow and big.. Please connect brain before typing. And i listed the specifications by insim within the thread, compare all values like cruise speed, weight.. Etc before complaining. |