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[TUTORIAL] Use custom engine sound on mods - Printable Version +- [TC] Gaming Forums (https://forum.city-driving.co.uk) +-- Forum: General Information (/forumdisplay.php?fid=1) +--- Forum: General Discussions (/forumdisplay.php?fid=4) +---- Forum: Tutorials & Guides (/forumdisplay.php?fid=48) +---- Thread: [TUTORIAL] Use custom engine sound on mods (/showthread.php?tid=37788) |
Use custom engine sound on mods - Chuck - 2024-03-31 09:48 As many of you have noticed, LFS does not work correctly when you modify an engine sound (Shift+a) for mods. Though it lets you change the sound momentarily, it's lost after you changed the car or pitted. This is a known bug which I reported April 2023, but got dumped, like so many https://www.lfs.net/forum/post/2043625#post2043625 However, there is a workaround: Short explanation: Replace the mods' default sound. Long explanation: - Save the sound normally (example fz_super) ![]() ![]() (If you just want to copy an existing sound, just note the filename and continue.) - Open the folder containing the mod you want to modify, e.g. d:\games\lfs\mods\vehicles\FZ50 LIGHTBAR~002\engine - There should be one file containing the default sound e.g. FZ5_DEFAULT.eng (the actual name can vary) - Copy that file with the file you've previously saved into the mod folder. Saved sounds are stored at LFS\data\engine ![]() -Rename the old default sound (or delete it, but remember the name ![]() -Give your new file the name of the mods' default sound. ![]() That's all. You dont have to select anything in LFS. It will automatically use the new sound (at least until a new mod version is released). But then you just need to copy the sound file from one version folder to another. RE: Use custom engine sound on mods - Yasso7up - 2024-03-31 09:52 Me > chuck I do this since 2022 RE: Use custom engine sound on mods - Chuck - 2024-03-31 10:56 Why not post a guide then for others? RE: Use custom engine sound on mods - menticek - 2024-03-31 15:28 Thanks so much Chuck! Didn't knew about this ? |