Moving Kyoto spawn point
|
2017-10-20, 20:59
Post: #21
|
|||||||
|
|||||||
RE: Moving Kyoto spawn point
(2017-10-20 17:02)Raphi Wrote: This is actually why I wrote on my OP "the old blackwood" which is the track without the recent update, so without additional car parks, roads... Only the racetrack, the pit line, the big car park and the rallycross thingie. I see. That’s a bit different though as we didn’t have a problem of the main track being used too much - it was the only option we had and we didn’t know any different. We also didn’t have the function of a Racetrack which would exclude the use of the road for certain purposes. With the old Blackwood there was still the option to use multiple roads asnopppsed to being stI’ll on one road. |
|||||||
|
|||||||
« Next Oldest | Next Newest »
|
Possibly Related Threads... | |||||
Thread: | Author | Replies: | Views: | Last Post | |
Secondary BUS STATION on Kyoto | bayanofmansorofisky | 6 | 1,339 |
2023-12-24 16:05 Last Post: bayanofmansorofisky |
|
Kyoto Bus Station remaster | AOR Nova | 7 | 2,250 |
2023-09-02 09:41 Last Post: Vilix |
|
[Implemented] Kyoto small suggestion/fix | Felipe Jardim | 4 | 1,238 |
2023-07-06 21:38 Last Post: Felipe Jardim |
|
[Rejected] Return to spawn after being busted | Marty_Deslions | 6 | 1,405 |
2023-01-10 09:05 Last Post: Ash |
|
Multi purpose Kyoto | Yukine | 6 | 1,727 |
2022-11-27 02:43 Last Post: Felipe Jardim |
|
New Kyoto layout for current roundabout | Marty_Deslions | 12 | 2,129 |
2022-11-21 02:11 Last Post: Ghutra |
|
More variation for Kyoto | Marty_Deslions | 7 | 1,998 |
2022-07-08 03:21 Last Post: KiiT1337 |
|
Kyoto layout | Misterviin | 6 | 5,179 |
2020-06-17 16:37 Last Post: Morreboy |
|
Layout Suggestion TC-Kyoto | fillakilla12 | 2 | 2,681 |
2020-06-15 17:21 Last Post: Joe |
|
Layout idea for Kyoto | THE WIZARD DK | 12 | 8,131 |
2019-03-09 20:15 Last Post: THE WIZARD DK |
User(s) browsing this thread: 1 Guest(s)
Powered By MyBB, © 2002-2024 MyBB Group