Junction on Fernbay
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2013-09-25, 09:32
Post: #21
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RE: Junction on Fernbay
(2013-09-25 06:21)Viltsu Wrote: My suggest would be something like the roundabout at Kyoto. That would atleast slow down the speeds and less accidents would happen I tried but always ran out of objects. We're limited to about 15-20 objects to build something. That includes keeping 8 objects spare for roadblocks. |
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2013-09-25, 12:13
Post: #22
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RE: Junction on Fernbay
Just delete some other lines or something.. Im sure it will not hurt to remove some objects..
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2013-09-25, 15:34
Post: #23
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RE: Junction on Fernbay
I like your idea bex but I don't like it how it forces people onto the grass.
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2013-09-25, 15:54
Post: #24
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RE: Junction on Fernbay | |||||||
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2013-09-26, 14:41
Post: #25
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RE: Junction on Fernbay
Does anyone else have some feedback or ideas for Deadmans? Would be nice to see what you guys think of the layouts I did. Also what could be improved/fixed or re arranged.
Sorry for the double post, don't want this to get burried under all the chitchat. |
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2013-09-26, 17:42
Post: #26
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RE: Junction on Fernbay
I'm patiently waiting for a reaction from the TC team.
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2013-09-27, 06:44
Post: #27
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RE: Junction on Fernbay
I will give +1 to Bez's A Version.
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2013-09-27, 17:16
Post: #28
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RE: Junction on Fernbay
Either idea is good but i lean towards option B. I would remove the second "Z" part (the one near the pits) as it forces people on the grass and may cause some issues. 1 "Z" part is enough to slow down the traffic and prevent issues there.
I can understand people wanting to "jump" Deadman's and can relate to people being frustrated by taking it down. However, it never ends up positively when somebody jumps it at 160MPH eyes closed not looking at the map. I like to jump it too but some people will never understand the concept of "respect the other players". |
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2013-09-27, 17:30
Post: #29
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RE: Junction on Fernbay
Hmm personally i wouldn't mind a redesign, but none of the designs look very realistic to me. Mostly down to you not having enough objects to fully finish your idea.
Don't get me wrong the ideas with those limited objects are pretty good, but i tend to prefer the old design. |
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2013-09-27, 19:14
Post: #30
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RE: Junction on Fernbay
Can u just move the Line from trhe deadman to "thge swamps" side or what it´s called so deadman gets the "Big Road" if u understand what im meaning
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2013-09-29, 08:25
Post: #31
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RE: Junction on Fernbay
Tbh, I think it's fine just the way it is.
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2013-09-29, 10:33
(This post was last modified: 2013-09-29 10:33 by Sadie.)
Post: #32
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RE: Junction on Fernbay | |||||||
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2013-09-29, 14:23
(This post was last modified: 2013-09-29 14:24 by Dan.)
Post: #33
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RE: Junction on Fernbay
(2013-09-29 10:36)RedJohn Wrote: I got another idea , when a player is driving on Dead man's crest , and there's another car coming from the Swamps , it shows a message to the driver to slow down and stop . No sorry, but that's a bit OTT. If a user hasn't got good situation awareness and as such is consistently crashing, then I'm sure that they'll be dealt with by a TC through a restriction or such like. |
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2013-09-29, 16:27
Post: #34
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RE: Junction on Fernbay
I good a useless idea I think...
Make a parking on deadmans instead of big road, cruisers needs to turn instead of going full speed. |
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2013-09-30, 03:54
Post: #35
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RE: Junction on Fernbay
(2013-09-29 10:36)RedJohn Wrote: I got another idea , when a player is driving on Dead man's crest , and there's another car coming from the Swamps , it shows a message to the driver to slow down and stop . Where's the fun in that? The game has look left and look right keys, an adjustable fov, most cars have mirrors, and you have a map. Would you also like to the game to drive your car for you? Genius idea mate. (2013-09-29 16:27)Bruno_G Wrote: I good a useless idea I think... People will still just park in and around the pits, as usual. As for the whole thread, I like how it was with the stop line on deadman's. Sure people can't/won't stop for it, but at least it's realistic. Then again, I don't really play anymore.. so have a nice day |
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2014-04-08, 18:25
Post: #36
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RE: Junction on Fernbay | |||||||
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2014-04-08, 18:30
(This post was last modified: 2014-04-08 18:31 by Bez.)
Post: #37
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RE: Junction on Fernbay | |||||||
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