Some Medic Improvements
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2014-05-03, 23:35
Post: #1
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Some Medic Improvements
Hey Guys,
Got a few suggestions tonight about the medic system and the way in which SOS calls are handled. In-game chat channel Firstly, i was thinking about this and thought it a good idea to bring it up here. Since the cops have a channel in-game so they can organize roadblocks among other things I thought why not have the same for MED/TOW and RES? It seems like a pretty good idea as it would give the people on scene somewhere to coordinate without using the main chat so much. SOS Response This is a matter that has no doubt been addressed before but now there is a new system it makes even more sense to consider this again. In my opinion, civilians should not be able to help somebody on a scene unless there are no TOW/MED/RES online or none are responding. I understand why this has been possibly overlooked before as it could cause the scene to become a lot more dangerous however, without a caution and the other features a proper TOW/MED/RES response brings it would be quite dangerous anyway. Reasons why i think this should be put in place: 1) It ruins the role play aspect of being a MED/TOW/RES, if you can simply be called to a scene and arrive to find that it has all been sorted out and the caller has now been helped by another user it makes me wonder why i actually bother to put on a tag to do the work. (Along with the fact that this seems to happen 8/10 times for me) 2) The MED/RES/TOW has no real jurisdiction on the scene (There is no system such as the COP system where the first COP to begin a chase, is the cop who can call backup etc) 3) With the new system making people complete tests to be able to TOW/MED/RES on the servers, it seems pointless to me that without a tag they should be allowed to do so when other people who may have completed the test are spending time trying to do that job yet getting beaten to it by other people. This kind of system would be more like the way the copping system is, with a structure of rules in which civilian's are not able to assist etc. This will be a very opinionated subject and this is simply my opinion on the subject, I have held this opinion for quite a while but with the introduction of the new tests it seemed like a good time to bring this up Cheers ~Howlin |
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2014-05-04, 00:00
Post: #2
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RE: Some Medic Improvements
yes howlin both ideas are very good, also talking to you ingame earlier I think that the second idea which is unless your a responding tow/res/med then said person cant help, like a civilian, this does indeed take away your time, possible money earned, and if you enjoy towing or being medical/ rescue then it takes the fun away as well. implementing some sort of a system to where this problem of civilians take a tows job. it causes chaos if theres a tow or med/rescue on scene and there is un related people helping, throwing the flipped or damaged car everywhere in the highway or road. today I actually had two cases where a rescue was coming to my aid, it just so happens it howlin and he didn't get to do any of the job seeing as 3 people rammed me till I flipped
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2014-05-04, 07:25
Post: #3
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RE: Some Medic Improvements
Good ideas!
+1 |
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2014-05-04, 07:40
(This post was last modified: 2014-05-04 07:41 by BP.)
Post: #4
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RE: Some Medic Improvements
Idea 1: Yes.
Idea 2: So, you're saying that if a MED/RES for instance, is on the other side of the map (and is "responding"), but a friend of the victim is 10m away and tows them, they'd be breaking a server rule? No thanks. Also, how would the civilian tow know if anyone is responding? How would this be enforced? Thousands of forum reports 'this guy helped somebodhy!!!'. |
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2014-05-04, 08:42
Post: #5
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RE: Some Medic Improvements
1) Yeah, good idea to implement. Communication would be a lot easier and jobs would be a lot quicker too, the situation would be diffused less dangerously.
2) Sort of the same as BP, however, it is a bit annoying when your job has already been taken. (2014-05-04 07:40)BoyPower Wrote: Also, how would the civilian tow know if anyone is responding? How would this be enforced? Thousands of forum reports 'this guy helped somebodhy!!!'. I think you're right in saying this, there would be a lot of pointless reports but I think that they should pay a little more attention to the main chat seeing as there is usually plenty of warning that a MED/RES/TOW is responding i.e. I always, in addition to when I !respond, use my bind of "Please wait, a medical unit is responding!" and it's pretty hard to miss. I think civilians should be a little more wary of this sort of thing and respect that MED/RES/TOWs are there for the role play aspect and it sort of ruins the RP aspect for them. But true, technically shouldn't be against the server rules to do this. |
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2014-05-04, 10:03
Post: #6
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RE: Some Medic Improvements
I agree with BP but I also agree with howlin on how users should respect tows and meds etc. Maybe civilians are to help when tows abd meds are not on scene but if unsuccessful when the Emergancy unit arrives respect him/her and let them take over. - Very breif on my phone
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2014-05-04, 10:52
(This post was last modified: 2014-05-04 10:53 by Howlin.)
Post: #7
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RE: Some Medic Improvements
@BP: I did consider that and obviously it isn't the best of circumstances but yesterday, i was called in 3 times to arrive and find civilians pushing the person up and down the road until they eventually flipped him, when there is no caution and somebody is flying onto the highway from being pushed out of the pit exit road it would no doubt cause accidents and is probably more likely to cause an accident than if the person is left alone and stationary (For most situations anyway). I do understand your point though.
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2014-05-04, 10:55
Post: #8
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RE: Some Medic Improvements
For the first idea, not that bad idea. It's been suggested before, but always came to a conclusion to start a !channel 911/SOS/112/Medic or whatever. I'm not sure which should be better. Of course it would be much nicer if you are on a specific team/language channel, to have a separate chat for TOW units.
For the second idea, it might be annoying, yes, but I don't see a real problem to it. Only problem is useless people just pushing and ramming the cars to even more dangerous places, or even OOB. But every civilian should be allowed to at least attempt to tow someone on their roof/side, unless the user doesn't want them to help. In that case, user would say "Do not help me" to the civilian trying to tow him, if he continues, and the situation ends up worse than it started, admin action should be taken place if the towed user wishes so. And to be fair, MED/RES didn't earlier have any warning commands (!caution) either, yet it seemed to work out for them. I would suggest such a thing for MEDs and RES that each unit would cover 1/3 or 1/4 part of the map, more units on some areas if there are, so it would maybe help a little with the responding times, and I'd say add a little role play to it as in having "Stations" around the map, instead of having all MED/RES parking on somewhat the same position, with few driving around. |
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2014-05-04, 11:06
Post: #9
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RE: Some Medic Improvements
(2014-05-04 10:55)Roba Wrote: For the first idea, not that bad idea. It's been suggested before, but always came to a conclusion to start a !channel 911/SOS/112/Medic or whatever. I'm not sure which should be better. Of course it would be much nicer if you are on a specific team/language channel, to have a separate chat for TOW units.That's not a practical solution really, everyone has team channels etc they are in so leaving those would be annoying every time you MED/TOW or RES (2014-05-04 10:55)Roba Wrote: For the second idea, it might be annoying, yes, but I don't see a real problem to it. Only problem is useless people just pushing and ramming the cars to even more dangerous places, or even OOB. But every civilian should be allowed to at least attempt to tow someone on their roof/side, unless the user doesn't want them to help. In that case, user would say "Do not help me" to the civilian trying to tow him, if he continues, and the situation ends up worse than it started, admin action should be taken place if the towed user wishes so.I have had situations where I have arrived on scene to find a civilian towing the flipped car but when i asked them nicely to move along, they have either not responded or begun questioning why. It's not so much the idea that MED/RED/TOW should be the only one allowed to help but more the fact that even when we arrive sometimes people still interfere. (2014-05-04 10:55)Roba Wrote: And to be fair, MED/RES didn't earlier have any warning commands (!caution) either, yet it seemed to work out for them.MED/RES had the ability to !caution before the update however they now have the !hazard function too (2014-05-04 10:55)Roba Wrote: I would suggest such a thing for MEDs and RES that each unit would cover 1/3 or 1/4 part of the map, more units on some areas if there are, so it would maybe help a little with the responding times, and I'd say add a little role play to it as in having "Stations" around the map, instead of having all MED/RES parking on somewhat the same position, with few driving around.I like that suggestion, what may also be cool along with that would be a system where in only 1 medic can "respond" (Insim respond) to a call and can request additional help from other medics much like the cop system. |
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2014-05-04, 12:46
Post: #10
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RE: Some Medic Improvements
(2014-05-04 11:06)Howlin Wrote: I like that suggestion, what may also be cool along with that would be a system where in only 1 medic can "respond" (Insim respond) to a call and can request additional help from other medics much like the cop system. Yeah that would be a nice touch actually. Again, it would prevent confusion of 'who gets the to tow' and then the MED/RES/TOW can call for 'backup' if the situation is not easily diffused and it requires a !hazard. The backup wouldn't do the towing (only if asked to help by the 'head' tow) but instead he'd put a !hazard up, for obvious reasons. I'd really like for this to be put in place! |
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2014-05-04, 17:14
Post: #11
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RE: Some Medic Improvements
I like them both. 2nd one, especially since you are forced to take a friggin 1000€ test (possibly several times) before you can be a Medic or a Rescue, you then should be only one allowed to do the towing.
Using logic, if you dont mind not wearing a skin and not having strobe lights and horns (which is the only reasonable realism in the job) you can be your own nice medic service with a red car, hazard indicators and a "(RES) or (MED)" written on your name, + you don't have to pay 1000€ to take a long ass test. Thinking it now, I should have done that. |
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