[TC] Citydriving Two gone?
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2012-07-16, 07:46
Post: #21
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RE: [TC] Citydriving Two gone?
Would be good to have sydney loaded on both servers but with 2 different layouts
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2012-07-16, 07:57
(This post was last modified: 2012-07-16 07:58 by BP.)
Post: #22
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RE: [TC] Citydriving Two gone? | |||||||
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2012-07-16, 10:07
Post: #23
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RE: [TC] Citydriving Two gone?
I prefer the XRT because in a FXO its easy to burn your front tyres in those small corners
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2012-07-16, 10:09
(This post was last modified: 2012-07-16 10:09 by Cola.)
Post: #24
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RE: [TC] Citydriving Two gone?
(2012-07-15 19:02)Speed Wrote: The only problem with server two down is that im not going to wait 30 min to get on the server That. (2012-07-15 20:09)Fatteeh Wrote: I get an average of 3 FPS on Sydney.. TC Two would be nice. That. (2012-07-15 21:52)Lampshade Wrote: This is a temporary measure to attract attention to Sydney. Normal service on server Two will resume tomorrow. Okay. Thanks for answering. (2012-07-16 07:46)Saphira Wrote: Would be good to have sydney loaded on both servers but with 2 different layouts+1 |
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2012-07-19, 17:10
Post: #25
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RE: [TC] Citydriving Two gone?
When Sydney was on not too long ago, it was full for several days even with Montana on the other side.
I see 2 main problems with Sydney: 1. Because it's the most detailed track on LFS and is all in a fairly small area, it does a very good job of killing people's framerates. 2. It has a critical mass of players. It can get quite boring quite quick (probably mostly because it's small) when there aren't many people on. However, when full it's arguably the most fun track on LFS - driving and chasing through traffic on tight roads just doesn't happen anywhere else. Regarding another layout, it's probably worth trying, but don't count on anything too soon - Sydney is one of the hardest tracks to do a decent layout for |
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2012-07-19, 17:33
Post: #26
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RE: [TC] Citydriving Two gone?
What happened to the triple roundabout?
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2012-07-19, 21:14
Post: #27
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RE: [TC] Citydriving Two gone?
Still got it, although it may need tweaking now there's a higher object limit.
That version also had the roadworks beside SZ2 removed (to free up objects), so that one may be a good place to start. |
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