Westhill Test Patch (Officially Released)
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2015-03-31, 13:18
Post: #141
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RE: Westhill Test Patch (Officially Released)
I actually do like the idea of not having the PIT's as a central garage. I think it will be great for people to actually travel to repair/refuel
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2015-03-31, 13:22
Post: #142
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RE: Westhill Test Patch (Officially Released)
That could be awesome Dan!
I love the new features and the possibilities it brings. |
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2015-03-31, 13:23
Post: #143
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RE: Westhill Test Patch (Officially Released) | |||||||
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2015-03-31, 15:10
Post: #144
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RE: Westhill Test Patch (Officially Released) | |||||||
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2015-04-01, 10:00
Post: #145
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RE: Westhill Test Patch (Officially Released)
Shame the track is now a wide ass road.
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2015-04-01, 11:51
Post: #146
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RE: Westhill Test Patch (Officially Released)
(2015-03-31 15:10)BP Wrote:(2015-03-31 13:06)Dan Wrote: Could we not have a command for MEDs/TOWs to spawn pit boxes to actually repair people on the spot? Like the same principle as roadblocks (!rb). However... for a fee it may be possible? |
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2015-04-01, 11:53
(This post was last modified: 2015-04-01 11:54 by BP.)
Post: #147
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RE: Westhill Test Patch (Officially Released)
(2015-04-01 11:51)Ash Wrote:(2015-03-31 15:10)BP Wrote:(2015-03-31 13:06)Dan Wrote: Could we not have a command for MEDs/TOWs to spawn pit boxes to actually repair people on the spot? Like the same principle as roadblocks (!rb). Then you might as well cut out the middle man and just have a safe (no KM loss) pit whenever you want if you're rich enough, which defeats the point of the trip system in my opinion? |
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2015-04-01, 11:56
Post: #148
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RE: Westhill Test Patch (Officially Released)
(2015-04-01 11:53)BP Wrote:(2015-04-01 11:51)Ash Wrote:(2015-03-31 15:10)BP Wrote:(2015-03-31 13:06)Dan Wrote: Could we not have a command for MEDs/TOWs to spawn pit boxes to actually repair people on the spot? Like the same principle as roadblocks (!rb). But you still have to call the emergency services, which would incorporate the whole role play style But yehh I can see both sides to the idea |
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2015-04-01, 13:16
Post: #149
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RE: Westhill Test Patch (Officially Released)
Maybe there could be "Service safe zones" around the map that are only active ones a TOW is present and there have been called for a TOW?
Like for an example on Westhill one of the many parking areas there could be a service stop where a pit safezone could be activated when requested, therefore makes the towing trip shorter but still nessersary. |
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2015-04-01, 16:11
Post: #150
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RE: Westhill Test Patch (Officially Released)
G18 is out now
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2015-04-01, 19:33
(This post was last modified: 2015-04-01 20:40 by GT4tube.)
Post: #151
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RE: Westhill Test Patch (Officially Released)
updated layout derby progress:
look car is block for bad luck if 1st place! (you have wait next race) |
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2015-04-01, 20:11
(This post was last modified: 2015-04-01 20:12 by KaraK.)
Post: #152
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RE: Westhill Test Patch (Officially Released)
Looks cool!
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2015-04-01, 20:12
Post: #153
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RE: Westhill Test Patch (Officially Released)
We need fun nights again!
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2015-04-01, 23:34
Post: #154
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RE: Westhill Test Patch (Officially Released)
G19 is out, get it in the display list of hosts menu in LFS.
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2015-04-02, 04:29
Post: #155
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RE: Westhill Test Patch (Officially Released)
Whats new in this one then?
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2015-04-02, 18:16
(This post was last modified: 2015-04-02 18:17 by GT4tube.)
Post: #156
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RE: Westhill Test Patch (Officially Released)
about 50min work build parking level unfinished. lol |
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2015-04-02, 19:09
(This post was last modified: 2015-04-02 19:09 by Pete.)
Post: #157
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RE: Westhill Test Patch (Officially Released)
0.6H will be released today, the DCon post is here:
https://www.lfs.net/forum/post/1885754#post1885754 To confirm, 0.6H will be the new stable patch. |
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2015-04-02, 20:23
Post: #158
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RE: Westhill Test Patch (Officially Released)
Here we go: https://www.lfs.net/forum/thread/87598
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2015-04-03, 08:34
Post: #159
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RE: Westhill Test Patch (Officially Released)
Who said Minecraft couldn't be a racing simulator
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2015-04-03, 17:23
Post: #160
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RE: Westhill Test Patch (Officially Released)
Played for the first time a little bit last night and GOSH there's sooo many little roads to discover. I actually genuinely lost myself a couple of times trying yo figure out the layout. Any chance the map will be updated on the website so we have a reference?
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