Westhill layout - Chase
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2015-04-01, 16:59
Post: #1
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Westhill layout - Chase
Close this part of layout please only XFG and UF1 pass other cars get caught. |
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2015-04-01, 17:00
Post: #2
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RE: Westhill layout - Chase
Nicely spotted.
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2015-04-01, 17:02
Post: #3
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RE: Westhill layout - Chase
I think once we have decided upon the trackday idea we might have to close quite a few holes.
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2015-04-01, 17:08
Post: #4
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RE: Westhill layout - Chase
Okey, thanks.
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2015-04-08, 08:16
Post: #5
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RE: Westhill layout - Chase
Dont close these gaps. Cop are always whining when someone outsmart them. They have always power advantage. I cant call backup which help me lose cops. I understand that when someone say "unfair advantage" just because he cant fit to this gap, but in many cases he has power advantage. And it is really unfair to call on thiny little UF1 army of heavy FZ5's. Its like politics... you have andvantage and we have not... so lets make a rule that prevent you from your profit... If you're cop... just be smarter then robber.
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2015-04-08, 08:46
Post: #6
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RE: Westhill layout - Chase
And ye... if you want to play on real life, then remove from HUD distance, location and direction of robber. Runaway also dont need to know how far are cops behind. The point is... if cops lost visual contact and intersection comes... It is just not fair. If you want to play on police chopper, start showing location after for example 10 minits of chase. If no information about suspect lotation, only on pure visual contact I suggest to have 5 or 6 cops in chase. Also !lost distance can be 1500 meters or 1 min of no contact with suspect. Contact zone can be 150 or 200 m radius around police cruiser.
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2015-04-08, 08:53
Post: #7
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RE: Westhill layout - Chase
When you are the only cop in the chase or the leading cop (a.ka the one that is closest to the suspect) it does not tell you where the suspect is, it just says CHASE (suspect's name).
About the !lost distance, no from me. Firstly, 1500 meters is a lot. Secondly, 1 min of no contact is stupid because there are chases in which if the cop is just 1 step faster than the suspect, it would take the cop quite a bit of time to catch up (more than 1 min). |
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2015-04-08, 09:09
Post: #8
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RE: Westhill layout - Chase
Well.. What I meant was that if you pass 1500 maker, after that contact zone kiks in. Then suspect can wait 1 min in hideout and if no cop in chase come closer than 200 m in time, chase is over.
But primarily... I was.. lets say... complaining about closed gaps on track. |
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2015-04-08, 09:26
Post: #9
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RE: Westhill layout - Chase
It is 50-50 ... It is the same as people who go only in grass. It is god damn irritating, 40 mins only in grass.
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2015-04-08, 09:35
Post: #10
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RE: Westhill layout - Chase
Some people finds annoying to drive laps on track while in chase... Everyone can drive where he/she wants. If its on grass in chase... well... you still can stop chasing them and play your game.
What I mean... its a game... so let everyone have fun. |
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