LFS Development Discussion
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2016-03-22, 22:57
Post: #221
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RE: LFS Developement Discussion [Test Patch 0.6M8]
(2016-03-22 21:37)Pete Wrote: Remember that the sirens will not work on 0.6M, they will only work on 0.6M8 dedi hosts. The new patch arrives on Thursday so we need to rewrite the rules on sirens before then The rules, and the exams, cause if im not wrong, there was some questions about it. Cant wait till tomorrow for test it. Sounds interesting.. |
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2016-03-22, 22:58
(This post was last modified: 2016-03-24 13:39 by BP.)
Post: #222
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RE: LFS Developement Discussion [Test Patch 0.6M8]
(2016-03-22 22:57)Borja Wrote:(2016-03-22 21:37)Pete Wrote: Remember that the sirens will not work on 0.6M, they will only work on 0.6M8 dedi hosts. The new patch arrives on Thursday so we need to rewrite the rules on sirens before then :D The rules and tests will be amended. :) EDIT: Manual will be as well of course. |
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2016-03-23, 05:35
Post: #223
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RE: LFS Developement Discussion [Test Patch 0.6M8]
New car?
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2016-03-23, 06:16
Post: #224
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RE: LFS Developement Discussion [Test Patch 0.6M8] | |||||||
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2016-03-23, 12:48
(This post was last modified: 2016-03-23 12:49 by Roba.)
Post: #225
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RE: LFS Developement Discussion [Test Patch 0.6M8]
If any sort of lightbar will be implemented, I'm quite sure it would be made for some of the specific, already existing cars.
Say goodbye to RAC and LX cops lol |
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2016-03-23, 12:52
Post: #226
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RE: LFS Developement Discussion [Test Patch 0.6M8]
(2016-03-23 12:48)Roba Wrote: If any sort of lightbar will be implemented, I'm quite sure it would be made for some of the specific, already existing cars. Yes , thats what i meaned , to add/modify the existing VOB mods or just how they do it , but just on the existing cars. Also , im sure that them will add (if they do it) something for RAC and LX. And if those cars , have been able to cop those days , will be able to do in future. Or maybe , only for VCUs , as undercover... |
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2016-03-23, 18:39
Post: #227
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RE: LFS Developement Discussion [Test Patch 0.6M9]
Scawen Wrote:Test patch M9. Hopefully the final test patch before official version. |
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2016-03-23, 18:44
Post: #228
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RE: LFS Developement Discussion [Test Patch 0.6M9]
I still have the Horn1 bug.
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2016-03-23, 18:59
Post: #229
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RE: LFS Developement Discussion [Test Patch 0.6M9]
What bug is that? Everything is fine for me
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2016-03-23, 19:02
(This post was last modified: 2016-03-23 19:02 by Yukine.)
Post: #230
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RE: LFS Developement Discussion [Test Patch 0.6M9]
The sound appears looped (muted when not in use) instead of starting from the beginning every time you press the horn key.
(A bit off-topic, I started to make my sirens for the update. ) Edit: Scawen;1905878 Wrote:Thanks for the report, I reproduced it now. |
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2016-03-23, 19:45
Post: #231
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RE: LFS Developement Discussion [Test Patch 0.6M9] | |||||||
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2016-03-23, 21:18
Post: #232
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RE: LFS Developement Discussion [Test Patch 0.6M9]
Scawen;1905884 Wrote:List of changes from 0.6M to 0.6N : |
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2016-03-24, 16:10
Post: #233
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RE: LFS Developement Discussion [Test Patch 0.6M9]
0.6N Released: https://www.lfs.net/patch-6n
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2016-03-24, 17:42
Post: #234
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RE: LFS Developement Discussion [0.6N]
there is an strange with horn sound, like press V 5 times to that view and sound get abit weird. anyone else got does know what i mean?
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2016-03-24, 17:57
(This post was last modified: 2016-03-24 17:58 by Ash.)
Post: #235
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RE: LFS Developement Discussion [0.6N]
Its the Doppler effect.
Basically its the same as real life. When a police car/ambulance or whatever passes you, the sound is being thrown out AWAY from you once it has passed, so it sounds different. This has basically been replicated in LFS. |
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2016-03-24, 18:06
Post: #236
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RE: LFS Developement Discussion [0.6N]
Oh thats nice
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2016-03-24, 18:32
Post: #237
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RE: LFS Developement Discussion [0.6N]
You can see (hear) it in a video i posted a few posts up
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2016-03-24, 18:34
(This post was last modified: 2016-03-24 18:51 by GT4tube.)
Post: #238
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RE: LFS Developement Discussion [0.6N]
0.6E - November 2012
0.6F - June 2014 0.6G - September 2014 0.6H - April 2015 0.6J - August 2015 0.6K - December 2015 0.6M - February 2016 0.6N - March 2016 0.6O - April 2016 0.6P - May 2016 0.6R - June 2016 0.6S - July 2016 0.6T - August 2016 0.6U - September 2016 0.6W - October 2016 0.6Y - November 2016 0.6Z - December 2016 0.7A - January 2017 0.8A - March 2018 0.9A - April 2019 1.0 Release - June 2020 v1.0 in June 2020 Confirmed! GG |
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2016-03-24, 19:47
Post: #239
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RE: LFS Developement Discussion [0.6N]
Starting to get tired of how often updates are rolling out. Only had a 0.6M rev bouncer for about a week and now it's redundant.
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2016-03-24, 19:53
Post: #240
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RE: LFS Developement Discussion [0.6N]
(2016-03-24 19:47)Blacktop Wrote: Starting to get tired of how often updates are rolling out. Only had a 0.6M rev bouncer for about a week and now it's redundant. Don't take this as a direct dig at you, but the LFS Dev's cannot win.. If they don't release any updates for ages, they get backlash from the community saying there is no progress. Now they are releasing fairly regular updates, there are people moaning about that too lol. |
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