LFS Development Discussion
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2016-04-02, 21:36
Post: #261
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RE: LFS Developement Discussion [0.6N]
More pointless shite! Wooo..
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2016-04-02, 21:44
Post: #262
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RE: LFS Developement Discussion [0.6N]
Well we got the new Sirens recently, let's just hope Scawen won't focus only on VR in the near future.
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2016-04-02, 21:50
Post: #263
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RE: LFS Developement Discussion [0.6N]
But , where is the end of lfs?
Tyres , VWS , and then? What is to do left? |
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2016-04-02, 22:31
Post: #264
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RE: LFS Developement Discussion [0.6N]
Maybe content for an S3 license they released last year.
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2016-04-03, 00:17
(This post was last modified: 2016-04-03 00:17 by Borja.)
Post: #265
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RE: LFS Developement Discussion [0.6N]
dannyworsnop111;1906554 Wrote:hey do you guys have an approximate time till the next big update? Scawen;1906557 Wrote:No, I'm just doing a but more on VR then back to the tyre physics. Meanwhile, Eric is working on a new track. No time estimates for these. |
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2016-04-03, 00:21
Post: #266
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RE: LFS Developement Discussion [0.6N]
At least they're on task lol.
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2016-04-03, 00:26
(This post was last modified: 2016-04-03 00:26 by Borja.)
Post: #267
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RE: LFS Developement Discussion [0.6N] | |||||||
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2016-04-03, 01:14
Post: #268
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RE: LFS Developement Discussion [0.6N]
Thank god, I've been waiting ages for those new VR updates.
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2016-04-03, 01:25
Post: #269
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RE: LFS Developement Discussion [0.6N]
Oh boy, they know how to please the people. Stopping work on the physics that have only taken a small number of years to focus on VR is surely what we all want!
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2016-04-03, 07:04
Post: #270
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RE: LFS Developement Discussion [0.6N]
Scawen PLS...
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2016-04-05, 01:19
Post: #271
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RE: LFS Developement Discussion [0.6N]
I can say with a certain degree of confidence that updating LFS for new SDKs won't be a lot of work from now on and will only require minor changes. It should be content and useful features from now on which might please some people. I don't blame him for spending time on VR though.
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2016-04-05, 05:59
Post: #272
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RE: LFS Developement Discussion [0.6N]
That VR stuff seems to be a common plague though. I've stumbled upon quite a few reports now where programmers basically stopped working and play with their VR toys instead. Apart from that, I haven't seen one serious use for it so far. All I saw was people getting dizzy or sick or just go mental when putting it on. A doubtful use.
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2016-04-08, 12:34
Post: #273
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RE: LFS Developement Discussion [Test Patch 0.6N3]
Test patch N3 available: https://www.lfs.net/forum/thread/89352-Test-Patch-0-6N3
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2016-04-10, 05:34
(This post was last modified: 2016-04-10 05:39 by Blacktop.)
Post: #274
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RE: LFS Developement Discussion [Test Patch 0.6N3]
Scawen Wrote:(sic)I'm sure the new track and tyre physics will help, and some new types of vehicle, though these are still some months away. Scawen Wrote:I just mean months rather than years. We're on the case and want these things out as soon as possible, but there are always complications. So there will be more than one... Interesting... And months you say... My external reaction: Spoiler (Click to View) My internal reaction: Spoiler (Click to View) Click me for sauce!! |
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2016-04-13, 17:09
(This post was last modified: 2016-04-13 18:05 by Borja.)
Post: #275
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RE: LFS Developement Discussion [Test Patch 0.6N3]
Quote:Changes from 0.6N3 to 0.6N4 : |
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2016-04-13, 17:20
(This post was last modified: 2016-04-13 17:22 by GT4tube.)
Post: #276
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RE: LFS Developement Discussion [Test Patch 0.6N3] | |||||||
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2016-04-13, 17:46
Post: #277
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RE: LFS Development Discussion [Test Patch 0.6N4] | |||||||
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2016-04-15, 07:28
Post: #278
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RE: LFS Development Discussion [Test Patch 0.6N4] | |||||||
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2016-04-15, 07:42
Post: #279
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RE: LFS Development Discussion [Test Patch 0.6N4]
Every time i see that in this thread appear new posts, my hype went up. But, like last updates, VR improves...
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2016-04-15, 18:58
(This post was last modified: 2016-04-15 18:59 by Borja.)
Post: #280
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RE: LFS Development Discussion [Test Patch 0.6N6]
Changes from 0.6N6 to 0.6N7 :
Translations : Many translations updated. Thank you translators! VR : Default HUD field of view is now 70 degrees / HUD distance 0.5m Improved centralisation of one-eye monitor view on desktop window Auto-updater is avoided in VR mode and helpful options are offered Crosshairs are always visible when watching a training replay DOWNLOADS : PATCH 0.6N TO 0.6N7 (SELF EXTRACTING ARCHIVE) (if you already have 0.6N) : http://www.lfs.net/file_lfs.php?name=LFS...TO_6N7.exe (1.3 MB) [B]PATCH 0.6N TO 0.6N7 (ALTERNATIVE ZIP)(if you already have 0.6N) : http://www.lfs.net/file_lfs.php?name=LFS...TO_6N7.zip (1.6 MB) |
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