LFS Development Discussion
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2016-08-26, 17:14
Post: #321
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RE: LFS Development Discussion [Test Patch 0.6P5]
Why are you surprised? It is LFS after all.
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2016-08-26, 17:34
Post: #322
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RE: LFS Development Discussion [Test Patch 0.6P5]
Just Scawen Things.
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2016-08-26, 17:35
Post: #323
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RE: LFS Development Discussion [Test Patch 0.6P5]
Shame, we want better LFS!
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2016-08-26, 19:21
Post: #324
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RE: LFS Development Discussion [Test Patch 0.6P6]
scawen Wrote:I can't do it for this coming official version because I hope to release it very soon and get back to the tyre physics. I guess we all know what tyre physics mean. I think we know it since 2007 |
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2016-08-26, 19:32
Post: #325
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RE: LFS Development Discussion [Test Patch 0.6P6]
Well , he always is backing to tyre physics,... cant he focus on them only?
Atleast , we can see some progress. |
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2016-08-26, 20:19
(This post was last modified: 2016-08-26 20:19 by Howlin.)
Post: #326
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RE: LFS Development Discussion [Test Patch 0.6P6]
He probably spends a day on them after each patch, gets nowhere and gets annoyed with it so just goes and makes some other shite.
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2016-08-26, 20:31
Post: #327
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RE: LFS Development Discussion [Test Patch 0.6P6]
I'd rather tiny progress than no progress at all.
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2016-08-27, 15:53
Post: #328
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RE: LFS Development Discussion [Test Patch 0.6P6]
Nice horn command suggestion Chuck. Hope Scawen put it on his list. Would be a nice way to select the horn you want.
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2016-08-27, 16:00
Post: #329
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RE: LFS Development Discussion [Test Patch 0.6P6]
Is he ever actually 'at' the tyre physics?
Everything I read from him is 'I have to do this but then I'll get back to them' lol |
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2016-08-31, 21:02
(This post was last modified: 2016-08-31 21:04 by Borja.)
Post: #330
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RE: LFS Development Discussion [Test Patch 0.6P6]
Quote:Test Patch 0.6P7 is now available: https://www.lfs.net/forum/thread/89703 |
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2016-09-02, 19:25
(This post was last modified: 2016-09-02 19:26 by Borja.)
Post: #331
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RE: LFS Development Discussion [Test Patch 0.6P7]
Quote:Test Patch P8, hopefully the final test patch before the full version... Interesting tool that can change the horn by cmd |
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2016-09-02, 19:26
(This post was last modified: 2016-09-02 19:33 by Pete.)
Post: #332
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RE: LFS Development Discussion [Test Patch 0.6P8]
The new shadows look decent and /horn= will make horn changers simpler.
Here's a preview of the new softer shadows which are a great improvement over the old ones. Spoiler (Click to View) |
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2016-09-03, 03:41
Post: #333
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RE: LFS Development Discussion [Test Patch 0.6P9]
Scawen Wrote:OK, thanks for the feedback. |
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2016-09-03, 16:18
Post: #334
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RE: LFS Development Discussion [Test Patch 0.6P9]
Scawen Wrote:Hello Racers! |
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2016-09-06, 18:10
(This post was last modified: 2016-09-06 18:15 by Borja.)
Post: #335
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RE: LFS Development Discussion [New Version 0.6Q]
Scawen Wrote:Yeah, we all know I need to get back on the tyre physics. I've started looking into that today, reading a few things, thinking how to start tackling the problems, seeing where I'm at, coming up with a plan of attack. |
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2016-09-16, 10:14
Post: #336
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RE: LFS Development Discussion [New Version 0.6Q]
Quote:I'm not making any test patch plans at the moment. https://www.lfs.net/forum/post/1912380#post1912380 |
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2016-09-16, 12:00
(This post was last modified: 2016-09-16 12:02 by Borja.)
Post: #337
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RE: LFS Development Discussion [New Version 0.6Q]
Scawen;1912392 Wrote:We have always been interested in eventually releasing track and vehicle editors and we still hope to do so. But the idea has always beem to "finish" LFS first, and that means S3 license with some more default content and with updated tyre physics. For example, there is no point letting community members loose on developing cars, when the tyre physics would be changed significantly at some point. Scawen;1912396 Wrote:I guess you are joking but, to make it quite clear anyway, I have to go through all cars reworking them after the tyre physics change. Basically giving them more realistic settings and design considerations to suit the more realistic physics. Scawen;1912399 Wrote:No discussion here, I've told you what I am doing. Tyre physics. I've just got back to them. I've not going to drop tyre physics now, in order to spend the next year building public track and car editors for some unfinished software. Hope that's clear. |
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2016-09-16, 12:29
Post: #338
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RE: LFS Development Discussion [New Version 0.6Q]
I like what I'm reading.
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2016-09-16, 12:32
(This post was last modified: 2016-09-16 12:32 by BP.)
Post: #339
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RE: LFS Development Discussion [New Version 0.6Q]
He does seem kinda serious about it this time. That said, he's been working on the tyre physics for donkeys years (on and off..) and no progress yet. Going to stay positive though.
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2016-09-16, 12:54
Post: #340
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RE: LFS Development Discussion [New Version 0.6Q]
Bringing back the handbrake for the MRT would be step forward
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