LFS Development Discussion
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2016-09-16, 13:32
Post: #341
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RE: LFS Development Discussion [New Version 0.6Q]
I honestly don't think he's been working on the tyre physics at all during all the test patches in recent years. It sure does seem promising that he's got no plans for any new test patches and has started on the tyre physics, not planning to stop this time.
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2016-09-16, 13:47
Post: #342
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RE: LFS Development Discussion [New Version 0.6Q]
Why doesn't he just outsource this tyre physics project to somebody who specialises in such things? It could work out better for the game both from a financial and reputational point of view in the long run...
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2016-09-16, 23:32
Post: #343
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RE: LFS Development Discussion [New Version 0.6Q]
Seems that we're not to far away of them , as him is doing "something better" than actual ones, not what should be.
Scawen;1912402 Wrote:Thanks, everyone. |
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2016-09-24, 02:11
Post: #344
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RE: LFS Development Discussion [New Version 0.6Q]
If anyone's looking to go rev-banging on 0.6Q, an update for the Rev Bouncer has been released here.
Plenty bwaaaaaaaaaaaaaaps. Little bit of inspiration also. |
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2016-09-24, 05:51
Post: #345
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RE: LFS Development Discussion [New Version 0.6Q]
BRAPBRAPBRAPBRAP
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2016-09-24, 09:21
Post: #346
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RE: LFS Development Discussion [New Version 0.6Q]
Middle finger in the video.. That's right, *Removed* you engine xD
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2016-12-10, 17:53
Post: #347
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RE: LFS Development Discussion [New Version 0.6Q] | |||||||
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2016-12-10, 17:57
(This post was last modified: 2016-12-10 18:00 by Yukine.)
Post: #348
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RE: LFS Development Discussion [New Version 0.6Q]
"This is only a minor update as I have mainly been working on the tyre physics."
working on the tyre physics working on the tyre physics Spoiler (Click to View) |
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2016-12-10, 18:02
Post: #349
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RE: LFS Development Discussion [New Version 0.6Q]
Lol LFS is already dead
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2016-12-10, 18:17
Post: #350
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RE: LFS Development Discussion [Test Patch 0.6Q3]
move to the iracing master race
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2016-12-11, 13:14
Post: #351
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RE: LFS Development Discussion [Test Patch 0.6Q3]
Scawen Wrote:I've been working mainly on the tyre physics. |
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2016-12-11, 14:40
Post: #352
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RE: LFS Development Discussion [Test Patch 0.6Q3]
Where's VWS again? loll
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2016-12-11, 15:13
Post: #353
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RE: LFS Development Discussion [Test Patch 0.6Q3]
2017.
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2016-12-20, 15:47
Post: #354
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RE: LFS Development Discussion [Test Patch 0.6Q3]
Devs giving up apparantly.
Scawen Wrote:the thought of closing down LFS development becomes an actual possibility. |
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2016-12-20, 16:18
(This post was last modified: 2016-12-20 16:23 by Nathan.)
Post: #355
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RE: LFS Development Discussion [Test Patch 0.6Q3]
(2016-12-20 15:47)Adorable Wrote: Devs giving up apparantly. It started ?? Anyway it can be risky to read it out of context.. Scawen Wrote:Pereulok has become a big problem in recent times. The trouble is when it got to the point where more people are online on the cracked master server than on the real one. Then LFS suffers and its reputation suffers. It really starts to look like trouble when our earnings are only just paying the bills and the thought of closing down LFS development becomes an actual possibility. he goes on to state : Scawen Wrote:I do want to say one thing, after my previous posts which sounded quite negative. Because in fact I feel positive about Live for Speed! |
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2016-12-20, 16:23
(This post was last modified: 2016-12-20 16:24 by Mufflord.)
Post: #356
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RE: LFS Development Discussion [Test Patch 0.6Q3]
(2016-12-20 15:47)Adorable Wrote: Devs giving up apparantly. You should give some context to it though. He said that IF their earnings reach such a low point that it doesn't pay the bills, then it is a possibility, but in the same post he says they are not ready to stop development and are excited developing new things, but if this cracked community bullshit continues then LFS will go to shit alltogether His entire post: Spoiler (Click to View) Link to thread: https://www.lfs.net/forum/thread/90229 Link to another thread with a few posts by Scawen regarding the cracking business: https://www.lfs.net/forum/thread/90181 *EDIT: You nugget Nathan! You got it before me ;D |
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2016-12-20, 17:22
Post: #357
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RE: LFS Development Discussion [Test Patch 0.6Q3]
When he brought up the fact that he might stop developping LFS says a lot anyways,
as for the new amazing content, be prepared to wait 10 more years as with the Rockingham / Sirocco! |
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2016-12-20, 17:58
(This post was last modified: 2016-12-20 17:58 by Ras.)
Post: #358
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RE: LFS Development Discussion [Test Patch 0.6Q3]
I wouldnt be surprised if the recent discussion only encouraged him to get moving with new content. Expect it sooner than you think. He knows it'll bring more players online which is what he wants.
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2016-12-20, 18:01
(This post was last modified: 2016-12-20 18:01 by Borja.)
Post: #359
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RE: LFS Development Discussion [Test Patch 0.6Q3]
(2016-12-20 17:58)Ras Wrote: I wouldnt be surprised if the recent discussion only encouraged him to get moving with new content. Expect it sooner than you think. He knows it'll bring more players online which is what he wants. True. He is aware that ppl is leaving the game cause the lack of content/progress. True that maybe the small change that we see with the bugs of shadows costs them lot of hours, but this isn't what players see. |
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2016-12-20, 19:09
(This post was last modified: 2016-12-20 19:12 by Chuck.)
Post: #360
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RE: LFS Development Discussion [Test Patch 0.6Q3]
Letting demo users even use LFS' official forums was certainly one of Scawen's mistakes.
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