LFS Development Discussion
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2018-08-27, 12:53
Post: #861
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RE: LFS Development Discussion [0.6T]
I'd rather just have new content, that would keep me more content
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2018-08-27, 13:02
Post: #862
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RE: LFS Development Discussion [0.6T] | |||||||
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2018-08-27, 16:26
Post: #863
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RE: LFS Development Discussion [0.6T]
That really looks impressive! Aston looks incredibly nice. And autocross too! I like it.
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2018-08-28, 03:00
Post: #864
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RE: LFS Development Discussion [0.6T] | |||||||
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2018-08-28, 08:02
Post: #865
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RE: LFS Development Discussion [0.6T]
Thats the Aston im looking for! wow the difference in the drag strip haha this update is amazing
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2018-08-28, 15:08
Post: #866
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RE: LFS Development Discussion [0.6T]
But...
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2018-08-29, 05:26
Post: #867
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RE: LFS Development Discussion [0.6T]
fake
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2018-08-29, 23:35
Post: #868
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RE: LFS Development Discussion [0.6T] | |||||||
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2018-08-31, 16:06
Post: #869
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RE: LFS Development Discussion [0.6T] | |||||||
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2018-08-31, 17:10
Post: #870
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RE: LFS Development Discussion [0.6T]
i won't spend my money for poor game lol
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2018-08-31, 17:52
(This post was last modified: 2018-08-31 17:53 by Borja.)
Post: #871
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RE: LFS Development Discussion [0.6T]
(2018-08-31 17:10)Prise_20 Wrote: i won't spend my money for poor game lol It's what we have been talking in the past. How many hours of funny does LFS/TC gives us? I have seen that you have playead +/- 2000 hours. It's that a poor game? This game keep you on it this amount of hours... but well, don't need the new NVIDIA RTX cards to play LFS lol |
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2018-08-31, 19:33
(This post was last modified: 2018-08-31 19:34 by GT4tube.)
Post: #872
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RE: LFS Development Discussion [0.6T]
xD
-= GG =- |
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2018-09-01, 11:05
Post: #873
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RE: LFS Development Discussion [0.6T]
They plan to show us more screenshots in the upcoming weeks, meaning the update is still few months away...
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2018-09-03, 12:59
Post: #874
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RE: LFS Development Discussion [0.6T] | |||||||
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2018-09-22, 22:52
Post: #875
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RE: LFS Development Discussion [0.6T]
Most of you have seen them, but in case that not, Degats posted this pictures for the graphics update:
https://cdn.knightlab.com/libs/juxtapose...daf8f81e27 https://cdn.knightlab.com/libs/juxtapose...daf8f81e27 https://cdn.knightlab.com/libs/juxtapose...daf8f81e27 ( I have to say that I like a lot this new kerbs ) https://cdn.knightlab.com/libs/juxtapose...daf8f81e27 https://cdn.knightlab.com/libs/juxtapose...daf8f81e27 https://cdn.knightlab.com/libs/juxtapose...daf8f81e27 |
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2018-09-23, 00:58
(This post was last modified: 2018-09-23 00:59 by Pete.)
Post: #876
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RE: LFS Development Discussion [0.6T]
Can't believe how real we all said Rockingham looked when it was originally released in LFS, now looking at the comparisons, the current version looks terrible! It's amazing how much good lighting affects our perception. While I'm excited for us to see more of the updated tracks over the coming months, I'm also impatient to see this update released so that he can get back to what really matters, keeping the sim alive with more content.
For anyone who didn't see, Scawen released the September progress report: https://www.lfs.net/report-sep2018-ro |
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2018-09-23, 08:39
Post: #877
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RE: LFS Development Discussion [0.6T]
Well damn too long update, i gonna become Grandpa.
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2018-09-23, 09:00
Post: #878
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RE: LFS Development Discussion [0.6T]
The comparisons of real photos from the real track looks really great. Even I can say that some looks beter in game
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2018-09-23, 09:02
Post: #879
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RE: LFS Development Discussion [0.6T]
I do think some of the roads are a little too grainy but it does look a lot better overall.
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2018-09-23, 09:19
Post: #880
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RE: LFS Development Discussion [0.6T]
I'd say this update will come out next year around february IF not later. Blackwood, Rockingham done. Aston, Westhill and Autocross was edited heavily judging from screenshots. We saw some screenshots from southcity but that was just shadow test so hard to say about south city progress.
Also no screenshots from Kyoto or Fernbay which means they are still yet to be edited or very little progress has been made on them. Really excited for new shadows/tracks. |
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