Set added mass for user's car [D50 UPDATE]
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2023-11-24, 21:01
Post: #1
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Set added mass for user's car [D50 UPDATE]
Hello.
Since D50, admins in servers can restrict players with restriction (decrease their HP) and add mass. Now, I don't care about the restriction with horse power, but what I am really excited about is the /h_mass username X - set added mass for user's car What do I mean by that? Well. In TC we have jobs (Freight delivery). My suggestion is - When we load things, for example something that is heavy 200kg, we get added mass to our car automatically from the insim +200kg.) |
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2023-11-24, 21:20
Post: #2
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RE: Set added mass for user's car [D50 UPDATE]
That is an interesting idea. I look forward to if this is possible.
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2023-11-24, 22:20
Post: #3
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RE: Set added mass for user's car [D50 UPDATE]
it would be nice if mass could go beyond the 200kg limit and be tied in directly with the cargo jobs, i.e. 9100kg freight would add 9,100 kg to veh weight
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2023-11-24, 22:26
Post: #4
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RE: Set added mass for user's car [D50 UPDATE]
If possible, thats a nice idea. Same should go for the Mail Courier job
However it takes the Voluntary Added Mass as reference, so if you try to set it to 10.00kg it adds whatever max amount the car is configured with (e.g. Chimera X1 has 40kg max and cars have 200kg max) |
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2023-11-25, 01:53
Post: #5
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RE: Set added mass for user's car [D50 UPDATE]
(2023-11-24 22:20)Felipe Jardim Wrote: it would be nice if mass could go beyond the 200kg limit and be tied in directly with the cargo jobs, i.e. 9100kg freight would add 9,100 kg to veh weight in order for that to happen Chuck would have to destroy lfs code and physics system, run an side app more likely to a tweak program sync with server and add mass over there, but honestly i think thats never gonna happen... Specialy cause LFS is focused on racing, not on Role-Play. :/ |
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2023-11-25, 05:17
Post: #6
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RE: Set added mass for user's car [D50 UPDATE]
(2023-11-25 01:53)KiiT1337 Wrote: in order for that to happen Chuck would have to destroy lfs code and physics system, run an side app more likely to a tweak program sync with server and add mass over there, but honestly i think thats never gonna happen... Specialy cause LFS is focused on racing, not on Role-Play. :/ Huh? Chuck wouldn't have to re-invent the wheel with this if scawen added the code for the insim devs...and considering more than half of all LFS users are on cruise servers, i think were past the point of LFS just being a "racing sim" |
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2023-11-28, 01:33
Post: #7
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RE: Set added mass for user's car [D50 UPDATE]
(2023-11-25 05:17)Felipe Jardim Wrote:(2023-11-25 01:53)KiiT1337 Wrote: in order for that to happen Chuck would have to destroy lfs code and physics system, run an side app more likely to a tweak program sync with server and add mass over there, but honestly i think thats never gonna happen... Specialy cause LFS is focused on racing, not on Role-Play. :/ Thats a real point, agree on ya. |
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2023-11-28, 04:44
Post: #8
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RE: Set added mass for user's car [D50 UPDATE]
nice idea indeed
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2023-11-28, 19:42
Post: #9
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RE: Set added mass for user's car [D50 UPDATE]
Good idea!
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