InSim Lag Kick
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2012-01-26, 15:17
Post: #7
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RE: InSim Lag Kick
But, can't a 'code' see how long the person is invisible? Because, your already lagging pretty badly when you get invisible for just a milisecond. (If i'm right, your going jumpy to every direction before you go invisible, right?)
Can't it determine the lagg on how long the invisible person is invisible? I.e. a 2 seconds invisibility time, against a 25 second invisibility time. |
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Messages In This Thread |
InSim Lag Kick - Tommer - 2012-01-24, 13:22
RE: InSim Lag Kick - Malibu - 2012-01-24, 13:26
RE: InSim Lag Kick - ZsoLT - 2012-01-24, 13:26
RE: InSim Lag Kick - Chuck - 2012-01-24, 13:49
RE: InSim Lag Kick - Elmo - 2012-01-24, 21:31
RE: InSim Lag Kick - Pete - 2012-01-26, 14:24
RE: InSim Lag Kick - Johan. - 2012-01-26 15:17
RE: InSim Lag Kick - bullet - 2012-01-26, 15:43
RE: InSim Lag Kick - Stephen - 2012-01-26, 19:08
RE: InSim Lag Kick - Nitros - 2012-01-26, 19:27
RE: InSim Lag Kick - ChrisM - 2012-01-27, 01:56
RE: InSim Lag Kick - Pete - 2012-01-26, 19:28
RE: InSim Lag Kick - Roba - 2012-01-26, 19:41
RE: InSim Lag Kick - Clockwork - 2012-01-26, 19:50
RE: InSim Lag Kick - Elmo - 2012-01-26, 21:10
RE: InSim Lag Kick - bullet - 2012-01-27, 12:26
RE: InSim Lag Kick - Knight - 2012-01-26, 21:19
RE: InSim Lag Kick - FR4NOx - 2012-01-27, 05:16
RE: InSim Lag Kick - Boosted13B - 2012-01-28, 09:28
RE: InSim Lag Kick - Kieran - 2012-01-28, 20:43
RE: InSim Lag Kick - ChrisM - 2012-01-29, 00:38
RE: InSim Lag Kick - FR4NOx - 2012-01-29, 04:51
RE: InSim Lag Kick - Chuck - 2012-01-29, 08:38
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