LFS's gifs [56k beware]
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2016-08-23, 05:59
(This post was last modified: 2016-08-23 06:11 by Chuck.)
Post: #2398
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RE: LFS's gifs [56k beware]
(2016-08-22 17:05)Bee Wrote: ... BTW, gifs don't have absolute presentation timestamps like videos, only a delay per frame, so if the PC misses that delay by a ms or two, that sums up frame by frame. Edit: Just found out something very important: Gif's frame delays have a resolution of 1/100 second. So if you choose 60 fps, the delay should be 1.6666 hundredths, but that's impossible, it either gets rounded up or down, which leads into the wrong playback speed. SOLUTION: Pick a fps that you can divide 100 with. I.e.: 50, 40, 33, 25,20,10, etc. Gifcam also only records changed images. So even if you set it to 33 fps, and nothing happened on the screen, then it will skip these frames and simply extend the delay of the 1st frame. Saves much space. This is a good example for that practice: |
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