LFS Development Discussion
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2016-09-16, 12:00
(This post was last modified: 2016-09-16 12:02 by Borja.)
Post: #337
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RE: LFS Development Discussion [New Version 0.6Q]
Scawen;1912392 Wrote:We have always been interested in eventually releasing track and vehicle editors and we still hope to do so. But the idea has always beem to "finish" LFS first, and that means S3 license with some more default content and with updated tyre physics. For example, there is no point letting community members loose on developing cars, when the tyre physics would be changed significantly at some point. Scawen;1912396 Wrote:I guess you are joking but, to make it quite clear anyway, I have to go through all cars reworking them after the tyre physics change. Basically giving them more realistic settings and design considerations to suit the more realistic physics. Scawen;1912399 Wrote:No discussion here, I've told you what I am doing. Tyre physics. I've just got back to them. I've not going to drop tyre physics now, in order to spend the next year building public track and car editors for some unfinished software. Hope that's clear. |
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